PirateRealm Guide: Difference between revisions

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You must wear a [[PirateRealm eyepatch]] (provided) which limits your base stats to 20, and your buffed stats must not be higher than 100.
You must wear a [[PirateRealm eyepatch]] (provided) which limits your base stats to 20, and your buffed stats must not be higher than 100.


There are 6 stats to keep track of while [[Sail|Sailing]]:
There are 6 stats to keep track of while [[Sailing the PirateRealm Seas]]:
:*Guns determine your chances of winning fights against other ships and sea serpents. Can be bought from the shops or retrieved from defeated civilian ships, sometimes.
:*'''Guns''' determine your chances of winning fights against other ships and sea serpents. Can be bought from the shops or retrieved from defeated civilian ships, sometimes.
:*Grub and Grog are spent at the end of every Sailing adventure. Can be gained and lost in various ways, such as found on other ships, bought, accidentally dropped or used to calm the crew. Running out of one of them forces you to spend an adventure looking for some. Running out of both simultaneously simply gives the scavenging adventures back to back.
:*'''Grub''' and '''Grog''' are spent at the end of every Sailing adventure. Can be gained and lost in various ways, such as found on other ships, bought, accidentally dropped or used to calm the crew. Running out of one of them forces you to spend an adventure looking for some. Running out of both simultaneously simply gives the scavenging adventures back to back.
:*Glue is needed to repair your ship if it gets damaged from losing against another ship, a sea serpent or failing to outrun a storm. Not having glue to use forces you to waste an adventure waiting for help, only giving 2 Fun.
:*'''Glue''' is needed to repair your ship if it gets damaged from losing against another ship, a sea serpent or failing to outrun a storm. Not having glue to use forces you to waste an adventure waiting for help, only giving 2 Fun.
:*Gold is used to buy other resources from the occasional shop ships, or to calm the crew. Found from shipwrecks, winning against other pirates, and in various ways, depending on your Curio, Crewmate and island of choice.
:*'''Gold''' is used to buy other resources from the occasional shop ships, or to calm the crew. Found from shipwrecks, winning against other pirates, and in various ways, depending on your Curio, Crewmate and island of choice.
:*FunPoints are gained at every adventure and are spent by using the [[Quest item]] [[PirateRealm Fun-a-Log]]; they don't disappear at rollover or ascension.
:*'''FunPoints''' are gained at every adventure and are spent by using the [[Quest item]] [[PirateRealm Fun-a-Log]]; they don't disappear at rollover or ascension.
   
   
==Preparations==
==Preparations==
Each journey starts with your selection of one crewmate, one curio, and a ship for the day's journey.
Each journey starts with your selection of one crewmate, one curio, and a ship for the day's journey.
===Crew===
===Crew===
Two randomized crewmates are initially available at [[Groggy's Tavern]]. A third choice becomes permanently available after rescuing a prisoner from Prison Island with the [[Ancient skull key]].
Two randomized crewmates are initially available at [[Groggy's Tavern]]. A third choice becomes permanently available after rescuing a prisoner from Prison Island with the [[ancient skull key]].


A crewmate is described with an adjective and a role. Each adjective and role gives extra effects or unlocks things in PirateRealm:
A crewmate is described with an adjective and a role. Each adjective and role gives extra effects or unlocks things in PirateRealm:
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===Curios===
===Curios===
*'''{{InlineItem|bloody harpoon}}:''' +100% weapon damage in PirateRealm. Helpful against sea serpents.
:'''{{InlineItem|bloody harpoon}}:''' +100% weapon damage in PirateRealm. Helpful against sea serpents.
*'''{{InlineItem|cursed compass}}:''' +100% item drops in PirateRealm. Can be sold for 500 gold and potentially unlock Jack's Hideout.
:'''{{InlineItem|cursed compass}}:''' +100% item drops in PirateRealm. Can be sold for 500 gold and potentially unlock Jack's Hideout.
*'''{{InlineItem|ancient skull key}}:''' Shipwreck Salvage adventures will give 100-200 extra gold. Unlocks Prison Island
:'''{{InlineItem|ancient skull key}}:''' Shipwreck Salvage adventures will give 100-200 extra gold. Unlocks Prison Island
*'''{{InlineItem|curious anemometer}}:''' Unlocks Trash Island and improves odds on outrunning a storm
:'''{{InlineItem|curious anemometer}}:''' Unlocks Trash Island and improves odds on outrunning a storm
::Unlocked in [[The Calm After the Storm]], after beating [[Storm Island]].
::Unlocked in [[The Calm After the Storm]], after beating [[Storm Island]].
*'''{{InlineItem|Red Roger's flag}}:''' Increases the number of naval combat adventures while sailing.
:'''{{InlineItem|Red Roger's flag}}:''' Increases the number of naval combat adventures while sailing.
::Unlocked by defeating [[Red Roger]].
::Unlocked by defeating [[Red Roger]].
*'''{{InlineItem|Glass Jack's spyglass}}:''' Unlocks Key Key
:'''{{InlineItem|Glass Jack's spyglass}}:''' Unlocks Key Key
::Unlocked by defeating [[Glass Jack Hummel]].
::Unlocked by defeating [[Glass Jack Hummel]].


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|-
|-
! Ship
! Ship
! Speed (turns to travel between islands)
! Speed<br />(turns to travel between islands)
! Guns
! Guns
! Grub
! Grub
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==Sailing adventures==
==Sailing adventures==
Each [[Sailing the PirateRealm Seas|sailing adventure]] costs 1 grub and 1 grog.
*[[A Sea Monster!]]
*[[An Opportunity for Dastardly Do]]
*[[Avast, a Mast!]]
*[[High Tide, Low Morale]] - Recurs approximately every 5th (?) sailing adventure. Spend either 3 grub, 3 grog, or 30 gold to get 5 fun. Do a little dance for free to get 1 fun (twice).
*[[Like Shops in the Night]]
*[[Smooth Sailing]]
*[[Stormy Weather]] - Battening the hatches safely gives 5 fun. Trying to outrun the storm gives 8 fun. Chance of success is improved by ship speed? and [[curious anemometer]] curio. If successful, reduces your travel time to the next island by 1 turn. If failed, breaks your ship.
*[[Who Pirates the Pirates?]]
Emergency adventures occur on the next sailing encounter if your ship has suffered a malfunction:
*[[Grog for the Grogless]] occurs if you have no grog.
*[[The Starboard is Bare]] occurs if you have no grub.
*[[The Ship is Wrecked]] occurs if your ship was broken in battle. Repairing with glue gives 5 fun. Waiting for assistance gives only 1 fun.
==Island adventures==
==Island adventures==
===First island===
===Island 1===
===Second island===
;[[Battle Island]]
===Third island===
*Monsters: [[melty army man]] - Drops [[melty plastic grenade]] (combat item that deals scaling stench damage and elementally aligns enemy) and 3 fun
*Reward: 3 guns
;[[Crab Island]]
*Monsters: [[giant crab]] - Drop 1 grub and 3 fun each.
*Reward: Fight [[giant giant crab]] - Gives 17 fun and drops 2000 base meat. Unlocks the [[crabsicle]] in the Fun-a-Log.
;[[Glass Island]]
*Monsters: [[translucent monkey]] - Drop 1 grog and 3 fun each.
*Reward: Some base booze. Unlocks bottle of dark rhum, bottle of extra-dark rhum, bottle of super-extra-dark rhum in the Fun-a-Log.
;[[Dessert Island]]
*''Requires a Cuisinier crewmate.''
*Monsters: [[melty freezeface]] - Drop [[oversized ice molecule]] (1-size spleen item, gives 50 turns of +5 cold res, +25 cold damage, +50 cold spell damage) and 3 fun
*Reward: [[cocoa of youth]], a usable item that extends the duration of up to 10 of your effects by 5 Adventures.
;[[Key Key]]
*''Requires Glass Jack's spyglass curio.''
*Monsters: [[plastic pirate]] - Drop 7 fun each.
*Reward: A [[The Daily Dungeon|Daily Dungeon]] key
;[[Skull Island]]
*''Requires a Wide-Eyed or Harquebusier crewmate.''
*Monsters: [[plastic skeleton]] - Drop 5-10 Gold and 4 fun each.
*Reward: [[tomb-opener]], which can be used on Cemetery Island to obtain the map to [[Red Roger's Fortress]].
 
===Island 2===
;[[Isla Gublar]]
;[[Cemetery Island]]
;[[Jungle Island]]
;[[Trash Island]]
;[[Prison Island]]
 
===Island 3===
;[[Signal Island]]
;[[Tiki Island]]
;[[Storm Island]]
;[[Red Roger's Fortress]]
;[[Jack's Hideout]]
;[[Temple Island]]
 
==Rewards==
==Rewards==


[[Category:Guides]]
[[Category:Guides]]

Revision as of 08:31, 10 April 2019

This page is in need of content.

Everything

This is your guide to sailing the seas of PirateRealm, a monorail destination available after using a PirateRealm membership packet.

Overview

Once per day, you can make a journey through PirateRealm. You start at Port Beginning, where you select one crewmate, one curio, and a ship for the day's journey. You then choose from a selection of island destinations and progress through several sailing adventures to get there. The first island consists of 4 fights and a final adventure that may be a reward or boss fight. The sequence of sailing and island adventures repeats for second and third island destinations, although the third and final island contains 9 fights before a final reward adventure or boss.

You must wear a PirateRealm eyepatch (provided) which limits your base stats to 20, and your buffed stats must not be higher than 100.

There are 6 stats to keep track of while Sailing the PirateRealm Seas:

  • Guns determine your chances of winning fights against other ships and sea serpents. Can be bought from the shops or retrieved from defeated civilian ships, sometimes.
  • Grub and Grog are spent at the end of every Sailing adventure. Can be gained and lost in various ways, such as found on other ships, bought, accidentally dropped or used to calm the crew. Running out of one of them forces you to spend an adventure looking for some. Running out of both simultaneously simply gives the scavenging adventures back to back.
  • Glue is needed to repair your ship if it gets damaged from losing against another ship, a sea serpent or failing to outrun a storm. Not having glue to use forces you to waste an adventure waiting for help, only giving 2 Fun.
  • Gold is used to buy other resources from the occasional shop ships, or to calm the crew. Found from shipwrecks, winning against other pirates, and in various ways, depending on your Curio, Crewmate and island of choice.
  • FunPoints are gained at every adventure and are spent by using the Quest item PirateRealm Fun-a-Log; they don't disappear at rollover or ascension.

Preparations

Each journey starts with your selection of one crewmate, one curio, and a ship for the day's journey.

Crew

Two randomized crewmates are initially available at Groggy's Tavern. A third choice becomes permanently available after rescuing a prisoner from Prison Island with the ancient skull key.

A crewmate is described with an adjective and a role. Each adjective and role gives extra effects or unlocks things in PirateRealm:

Adjective Effect
Belligerent Unlocks Jungle Island. Can give an extra Gun at Shipwreck Salvage
Dipsomaniacal Can give one Grog after combat. Can give extra Grog at Shipwreck Salvage
Gluttonous Can give one Grub after combat. Can give extra Grub at Shipwreck Salvage
Pinch-Fisted Gives 5-10 Gold at the end of PirateRealm combats. Increases Gold yields from sinking pirate ships
Wide-Eyed Unlocks Skull Island. Gives extra fun for counting birds in Smooth Sailing
Role Effect
Coxswain ???
Cryptobotanist Unlocks Jungle Island, helps when running out of Grog
Cuisinier Unlocks Dessert Island, helps when running out of Grub
Harquebusier unlocks Skull Island, deals damage in combat, and gives +1 fun from fights.
Mixologist Drinking Grog gives +2 fun, required to unlock Island Drinkin', a Tiki Mixology Odyssey

Curios

bloody harpoon: +100% weapon damage in PirateRealm. Helpful against sea serpents.
cursed compass: +100% item drops in PirateRealm. Can be sold for 500 gold and potentially unlock Jack's Hideout.
ancient skull key: Shipwreck Salvage adventures will give 100-200 extra gold. Unlocks Prison Island
curious anemometer: Unlocks Trash Island and improves odds on outrunning a storm
Unlocked in The Calm After the Storm, after beating Storm Island.
Red Roger's flag: Increases the number of naval combat adventures while sailing.
Unlocked by defeating Red Roger.
Glass Jack's spyglass: Unlocks Key Key
Unlocked by defeating Glass Jack Hummel.

Ships

Ship Speed
(turns to travel between islands)
Guns Grub Grog Glue
Rigged Frigate 7 turns 3 10 10 1
Intimidating Galleon 7 turns 4 8 8 0
Speedy Caravel 6 turns 1 5 5 1
Swift Clipper 4 turns 0 5 5 1
Menacing Man o' War 9 turns 8 5 30 0

The Swift Clipper and The Menacing Man o' War are unlocked by ???

Sailing adventures

Each sailing adventure costs 1 grub and 1 grog.

Emergency adventures occur on the next sailing encounter if your ship has suffered a malfunction:

Island adventures

Island 1

Battle Island
Crab Island
Glass Island
  • Monsters: translucent monkey - Drop 1 grog and 3 fun each.
  • Reward: Some base booze. Unlocks bottle of dark rhum, bottle of extra-dark rhum, bottle of super-extra-dark rhum in the Fun-a-Log.
Dessert Island
  • Requires a Cuisinier crewmate.
  • Monsters: melty freezeface - Drop oversized ice molecule (1-size spleen item, gives 50 turns of +5 cold res, +25 cold damage, +50 cold spell damage) and 3 fun
  • Reward: cocoa of youth, a usable item that extends the duration of up to 10 of your effects by 5 Adventures.
Key Key
Skull Island

Island 2

Isla Gublar
Cemetery Island
Jungle Island
Trash Island
Prison Island

Island 3

Signal Island
Tiki Island
Storm Island
Red Roger's Fortress
Jack's Hideout
Temple Island

Rewards