Point at your opponent: Difference between revisions

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imported>Fig bucket
m it's not half weight stat gains
imported>Pcentella
Colours change, major red, major blue.
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{{NeedsSpading|comment=Major red ray damage formula?}}
{{skill
{{skill
|skillid=7082
|skillid=7082
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}}
}}
==Notes==
==Notes==
*This skill can only be used once per combat.
* This skill can only be used once per combat.
*The first time a given eye is used in a day, you get the major ray. After that, you get the minor ray. If you spend 150 adventures, the major ray will re-charge, regardless of whether or not you use the minor ray of that color. In other words, if a major ray is guaranteed on turn N, then it is guaranteed again on turn N+150.
* The first time a given eye is used in a day, you get the major ray. After that, you get the minor ray. If you spend 150 adventures, the major ray will re-charge, regardless of whether or not you use the minor ray of that color. In other words, if a major ray is guaranteed on turn N, then it is guaranteed again on turn N+150.
* Each round in combat, you will receive messages about which eye is active. This tells you which ray will fire if you point that round.
* The [[Quadroculars]] make this so that when they are equipped on the He-Boulder, the cooldown becomes 101 adventures instead of 150 adventures.  The cooldown is calculated at the time the Major Ray is used, which is to say that the Quadroculars must be equipped when you use the Major Ray in order to make the cooldown to the next Major Ray equal to 101 adventures.
* Each round in combat, you will receive messages about which eye is active. This tells you which ray will fire if you point that round. Each eye won't stay active for two consecutive rounds - the He-Boulder will always select a new colour.
* A minor ray has the following effects
* A minor ray has the following effects
** ''Red:'' 2-3 &times; <weight> of hot damage
** ''Red:'' 2-3 &times; <weight> of hot damage
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** ''Yellow:'' &frac12;-1 &times; <weight> of physical damage (and?)
** ''Yellow:'' &frac12;-1 &times; <weight> of physical damage (and?)
* A major ray has the following effects
* A major ray has the following effects
** ''Red:'' Deals hot damage and gives you substats
** ''Red:'' Deals hot damage and gives you floor(sqrt(D)), where D is the damage the ray would have done before taking into consideration the Element of your enemy.
** ''Blue:'' Stuns enemy for multiple rounds
** ''Blue:'' Stuns enemy for 3 rounds (including the one in which you cast it).
** ''Yellow:'' Disintegrates enemy, and causes the drop rate of all its ([[Conditional Drops|non-conditional]]) items to become 100%.  Net [[Items from Monsters|item-drop rate]] of -100% or worse will still cause items not to drop.  The major yellow ray will not fire on bosses. Instead, a minor ray will fire, and you will have to wait until the yellow major ray recharges to use it again.
** ''Yellow:'' Disintegrates enemy, and causes the drop rate of all its ([[Conditional Drops|non-conditional]]) items to become 100%.  The major yellow ray will not fire on bosses. Instead, a minor ray will fire, and you will have to wait until the yellow major ray recharges to use it again.


*The effect depends on the state of your [[He-Boulder]] as described in its current combat message:
*The effect depends on the state of your [[He-Boulder]] as described in its current combat message:
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''Fired from blue eye''
''Fired from blue eye''
* <name> swings his eyestalk toward your opponent, bathing him in a ray of blue light. A huge block of ice forms arround{{sic}} him.
* <name> swings his eyestalk toward your opponent, bathing him in a ray of blue light. A huge block of ice forms arround{{sic}} him.
:''for the next 3(?) turns:''
:''for the next 3 rounds:''


*Your opponent is still encased in a block of ice.
*Your opponent is still encased in a block of ice.

Revision as of 20:50, 13 August 2009

There are some vague or non-exact figures and information on this page. Some spading is required.

Major red ray damage formula?

Point at your opponent

Point at your opponent

Type: Combat
MP Cost: 0

Directs your He-Boulder to inflict damage.

Source: Have a He-Boulder as your current familiar.
Price: N/A
Class: N/A
Level: N/A
When Used:
(see descriptions below)

Notes

  • This skill can only be used once per combat.
  • The first time a given eye is used in a day, you get the major ray. After that, you get the minor ray. If you spend 150 adventures, the major ray will re-charge, regardless of whether or not you use the minor ray of that color. In other words, if a major ray is guaranteed on turn N, then it is guaranteed again on turn N+150.
  • The Quadroculars make this so that when they are equipped on the He-Boulder, the cooldown becomes 101 adventures instead of 150 adventures. The cooldown is calculated at the time the Major Ray is used, which is to say that the Quadroculars must be equipped when you use the Major Ray in order to make the cooldown to the next Major Ray equal to 101 adventures.
  • Each round in combat, you will receive messages about which eye is active. This tells you which ray will fire if you point that round. Each eye won't stay active for two consecutive rounds - the He-Boulder will always select a new colour.
  • A minor ray has the following effects
    • Red: 2-3 × <weight> of hot damage
    • Blue: 1-2 × <weight> of cold damage (and?)
    • Yellow: ½-1 × <weight> of physical damage (and?)
  • A major ray has the following effects
    • Red: Deals hot damage and gives you floor(sqrt(D)), where D is the damage the ray would have done before taking into consideration the Element of your enemy.
    • Blue: Stuns enemy for 3 rounds (including the one in which you cast it).
    • Yellow: Disintegrates enemy, and causes the drop rate of all its (non-conditional) items to become 100%. The major yellow ray will not fire on bosses. Instead, a minor ray will fire, and you will have to wait until the yellow major ray recharges to use it again.
  • The effect depends on the state of your He-Boulder as described in its current combat message:

Major rays

Fired from red eye

  • <name> swings his eyestalk toward your opponent, firing a searing ray of heat at him, dealing X damage. Man. That was way more entertaining than fireworks!
You gain Y Muscleboundness.
You gain Y Enchantedness.
You gain Y Cheek.

Fired from blue eye

  • <name> swings his eyestalk toward your opponent, bathing him in a ray of blue light. A huge block of ice forms arround[sic] him.
for the next 3 rounds:
  • Your opponent is still encased in a block of ice.

Fired from yellow eye

  • <name> swings his eyestalk around and unleashes a massive ray of yellow energy, completely disintegrating your opponent.

Minor rays

Fired from red eye

  • <name> provides a little porno for pyros, shooting it with his red eye for X damage.
  • <name> shoots a great ball of fire out of his red eye, hitting him for X damage.
  • <name> gives him a withering, red-hot glare from his red eye, doing X damage.
  • <name> proves he's a twisted firestarter by lighting him on fire for X damage.
  • <name> shoots a gout of flame from his red eye, scorching him for X damage.
  • <name> shoots a beam from his red eye, hitting him for X hotsy-totsy damage.

Fired from blue eye

  • <name> offers him some cold comfort from his blue eye, doing X damage.
  • <name> shoots a beam from his blue eye, doing a chilly X damage.
  • <name> gives it a frosty stare with his blue eye, freezing it for X damage.
  • <name> hits him with a beam from his blue eye, for a frosty X damage.
  • <name> gives it the cold shoulder -- well, actually, the cold eye, doing X damage.
  • <name> gives your opponent some cold feet with his blue eye, for X damage.

Fired from yellow eye

  • <name> spies, with his yellow eye, a monster that just got X of its hit points disintegrated.
  • <name> blasts him with a yellow beam which causes X damage and leaves your opponent with an amusing new hairstyle.
  • <name> does a little yellow attack, it does X damage. It disintegrates something little.
  • <name> punches a hole through your opponent's torso with a yellow beam of light. This causes X damage, which seems a little low. I guess he didn't hit any important organs.
  • <name> sweeps a yellow beam across your opponent's body, doing X damage and neatly slicing them in half. So neatly that it may be a while before they actually notice.
  • <name> blasts him with a beam from his yellow eye, doing X damage and leaving a convenient little hole for storing pencils in.

References

  • One of the red minor rays refers to the band Porno for Pyros.
  • "twisted firestarter" refers to the song Firestarter by Prodigy.
  • "spies, with his yellow eye" refers to the game I spy.