PvP/Old: Difference between revisions
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*[http://forums.kingdomofloathing.com/viewtopic.php?t=68589 Strangerer's Bigger and Better Guide to PvP] | *[http://forums.kingdomofloathing.com/viewtopic.php?t=68589 Strangerer's Bigger and Better Guide to PvP] | ||
*[http://kol.coldfront.net/index.php/content/view/600/0/ A PvP strategy guide.] Note: written before the instatement of ascension. | *[http://kol.coldfront.net/index.php/content/view/600/0/ A PvP strategy guide.] Note: written before the instatement of ascension. | ||
[[Category:Basics]] |
Revision as of 09:50, 2 November 2006
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PvP, or Player versus Player, is opened up when one smashes his or her Magical Mystical Hippy Stone. This allows players to attack others for one of various results. Players may only attack other players whose stones have been broken. After two weeks have passed since a player has initiated a fight, players have an option to reconstruct the Hippy Stone. This once again removes the ability for a player to attack, or be attacked by, other players. Hippy Stones are also reconstructed when a player Ascends. |
Upon smashing one's stone for the first time, that player gains access to the chat channel /pvp. Access to this channel remains if the player's stone is reconstructed for any reason.
PvPing players are given a PvP rank which reflects level and fights won or lost. This level cannot drop below 10 and there is no known maximum rank. A player may only attack players whose rank is greater than (attacking player's rank - 50).
Players are given a base of ten attacks per day. However, certain equipment and spleen items award players with additional fights. See Extra PvP Fights for details.
Initiating a PvP attack (or being attacked) does not use up an adventure.
War Spoils
When a player chooses to attack another player, he or she is given one of several options for spoils of war. These are awarded only after a successful attack. Unsuccessful attacks result in a loss of dignity, or substats, which scales with level.
Spoil of Battle | Explanation |
---|---|
Rank | Results in an increase of rank for the attacker and a decrease for the target beyond the normal rank exchange. Scales with rank difference. |
Flowers | A pretty flower is picked from the target's campground and placed in the attacker's inventory. |
Dignity | A few substats are removed from the target and given to the attacker. Scales with level difference. |
Meat | A small percentage of Meat in the target's inventory is given to the attacker. |
Phat Loot (booze) | A booze item located in the target's inventory or closet is given to the attacker. If no booze is present, a pretty flower is picked instead. |
Phat Loot (food) | A food item located in the target's inventory or closet is given to the attacker. If no food is present, a pretty flower is picked instead. |
Phat Loot (whatever) | An item located in the target's inventory or closet is given to the attacker. If no items are present, a pretty flower is picked instead. |
Note that only the first two of these options are viable in hardcore or ronin.
Minigames
When initiating an attack, in addition to choosing which spoil to attack for, the attacker chooses which stat to attack his or her opponent with. The three options are bully (with muscle), burninate (with mysticality), or backstab (with moxie).
PvP itself consists of seven rounds of fighting.
The first round of PvP compares the unbuffed stat which the attacker chose to attack with. The player with the high unbuffed stat wins the round. The second round compares the buffed stat the attacker chose. Once again, the higher stat wins. The third round compares the buffed stat of one of the other two stat types, chosen randomly. As always, the higher stat wins. The last four rounds are minigames, which compare seemingly senseless attributes of the two players involved.
Minigame | Explanation |
---|---|
Pie-Eating Contest | The combatant who is less full wins the round. Despite the contest title, this is a comparison of how much fullness you have USED, not how much you HAVE LEFT. An attacker with a stomach of steel and 1/20 fullness will still lose to a player with 0/15, because the comparison is 1 vs. 0, not (20-1) vs (15-0). |
Flower Picking contest | The combatant who has picked more pretty flowers in PvP wins the round. |
Familiar Kills | The combatant whose active familiar has the most weight (buffed) wins the round. In case of a tie, the familiar with the most lifetime kills wins the round. |
Fashion Show | The combatant whose armor (hat, pants and shirt) has the highest total power wins the round. |
"How Hung Over are You?" | The combatant who had the greatest drunkenness at rollover the previous day wins the round. |
Work Ethic Contest | The combatant who has taken the least amount of vacations during this ascension wins the round. Tie goes to the defender. |
Canadianity Contest | The combatant who has drunken the most White Canadians wins the round. Tie goes to the defender. |
Purity Test | The combatant who has the least number of active effects wins the round. Tie goes to the defender. |
Trophy Contest | The combatant who has the most trophies wins the round. |
Tattoo Contest | The combatant with the most tattoos wins the round. |
Balanced Diet | The combatant who has consumed the largest number of unique foods since the last Feast of Boris wins the round. Tie goes to the attacker. |
Wine Tasting | The combatant who has consumed the largest number of unique drinks since the last St. Sneaky Pete's Day wins the round. Tie goes to the attacker. |
Bleeding Contest | The combatant with the most current HP wins the round. |
Burping Contest | The combatant with the most MP wins the round. |
Popularity Contest | The combatant with the lower rank wins the round. |
Although all early mini-games were "tie goes to the defender", it is believed that some of the newer mini-games are "tie goes to the attacker." After all seven rounds, the player who won the majority wins the match.
Former Minigames | Explanation |
---|---|
Drunkenness Contest | The combatant who is more drunk wins the round. (Replaced by the "How Hungover Are You?" minigame) |
Papaya War | The combatant who has more papayas in their inventory wins the round. (Removed when Ascension rolled out) |
Familiar Kills | The combatant whose familiar has the most kills wins the round.(Changed to current in August 2006) |
Notes
- PvP rank is reset when you ascend.
- If you attempt to attack yourself, you are presented with the following message: "You know, once you start hurting yourself, you won't be able to stop, and you'll end up working for James Spader as a secretary, and constantly letting him spank you. Let's not start down that road."
References
- The term "burninate" originates from Homestar Runner, in a Strong Bad cartoon featuring a dragon named Trogdor the Burninator.
- "Working for James Spader as a secretary, and constantly letting him spank you" is a reference to the movie Secretary in which James Spader sexually dominates his formerly self-abusing secretary.
- The term "Papaya War" probably came from the well-known Palindrome: "No Sir Away, a papaya war is on".
See Also
External Links
- Strangerer's Bigger and Better Guide to PvP
- A PvP strategy guide. Note: written before the instatement of ascension.