PvP/Old: Difference between revisions
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PvP, or Player versus Player, is opened up when | PvP, or Player versus Player, is opened up when a player smashes his or her [[Magical Mystical Hippy Stone]]. This allows players to attack others for one of various results. Players may only attack other players whose stones have been broken. After two weeks have passed since a player has initiated a fight, players have an option to reconstruct the Hippy Stone. This once again removes the ability for a player to attack, or be attacked by, other players. Hippy Stones are also reconstructed when a player Ascends. | ||
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PvP itself consists of seven rounds of fighting. | PvP itself consists of seven rounds of fighting. | ||
The first round of PvP compares the buffed stat which the attacker chose to attack with.Unlike the other stat contests, this first buffed has a slight variance, so if the two amounts are relatively close the higher will not always win. On top of the randomness, there is a chance that the defender will defend with a stat other than the one the attacker originally chose. So, for instance, the burninating attacker may have his mysticality compared to the defending muscle or moxie. This is intentional and is reflected in the combat text. The second round compares the unbuffed stat the attacker chose. The player with the high unbuffed stat wins the round. The third round compares the buffed stat of one of the other two stat types, chosen randomly. The higher stat wins. The last four rounds are minigames, which compare seemingly senseless attributes of the two players involved. Ties generally go to the defender, with the exception of diet balance and wine tasting. | The first round of PvP compares the buffed stat which the attacker chose to attack with. Unlike the other stat contests, this first buffed has a slight variance, so if the two amounts are relatively close the higher will not always win. On top of the randomness, there is a chance that the defender will defend with a stat other than the one the attacker originally chose. So, for instance, the burninating attacker may have his mysticality compared to the defending muscle or moxie. This is intentional and is reflected in the combat text. The second round compares the unbuffed stat the attacker chose. The player with the high unbuffed stat wins the round. The third round compares the buffed stat of one of the other two stat types, chosen randomly. The higher stat wins. The last four rounds are minigames, which compare seemingly senseless attributes of the two players involved. Ties generally go to the defender, with the exception of diet balance and wine tasting. | ||
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| style="text-align: center;" | Fashion Show | | style="text-align: center;" | Fashion Show | ||
| style="text-align: left;" | The combatant whose armor (hat, pants and shirt) has the highest total [[power]] wins the round. Tao of the Terrapin has no effect. | | style="text-align: left;" | The combatant whose armor (hat, pants and shirt) has the highest total [[power]] wins the round. [[Tao of the Terrapin]] has no effect. | ||
|- | |- | ||
| style="text-align: center;" | "How Hung Over are You?" | | style="text-align: center;" | "How Hung Over are You?" | ||
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| style="text-align: center;" | Work Ethic Contest | | style="text-align: center;" | Work Ethic Contest | ||
| style="text-align: left;" | The combatant who has taken the least amount of vacations during this ascension wins the round. Tie goes to the defender. | | style="text-align: left;" | The combatant who has taken the least amount of [[The Shore, Inc|vacations]] during this ascension wins the round. Tie goes to the defender. | ||
|- | |- | ||
| style="text-align: center;" | Canadianity Contest | | style="text-align: center;" | Canadianity Contest | ||
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|- | |- | ||
| style="text-align: center;" | Trophy Contest | | style="text-align: center;" | Trophy Contest | ||
| style="text-align: left;" | The combatant who has the most trophies wins the round. | | style="text-align: left;" | The combatant who has the most [[Trophy|trophies]] wins the round. | ||
|- | |- | ||
| style="text-align: center;" | Tattoo Contest | | style="text-align: center;" | Tattoo Contest | ||
| style="text-align: left;" | The combatant with the most tattoos wins the round. | | style="text-align: left;" | The combatant with the most [[Tattoo|tattoos]] wins the round. | ||
|- | |- | ||
| style="text-align: center;" | Balanced Diet | | style="text-align: center;" | Balanced Diet | ||
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| style="text-align: center;" | Burping Contest | | style="text-align: center;" | Burping Contest | ||
| style="text-align: left;" | The combatant with the most MP wins the round. | | style="text-align: left;" | The combatant with the most current MP wins the round. | ||
|- | |- | ||
| style="text-align: center;" | Popularity Contest | | style="text-align: center;" | Popularity Contest | ||
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| style="text-align: center;" | Papaya War | | style="text-align: center;" | Papaya War | ||
| style="text-align: left;" | The combatant who has more [[papaya]] | | style="text-align: left;" | The combatant who has more [[papaya|papayas]] in their inventory wins the round. ''(Replaced by Flower Picking when Ascension rolled out)'' | ||
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| style="text-align: center;" | Familiar Kills | | style="text-align: center;" | Familiar Kills | ||
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'''Hardcore/Ronin PvP''' | '''Hardcore/Ronin PvP''' | ||
* There is nothing to be lost when attacked but rank | * There is nothing to be lost when attacked but rank | ||
* When attacking, if you lose, there is a slight stat loss. Varies by level. Defender does not | * When attacking, if you lose, there is a slight stat loss. Varies by level. Defender does not receive lost stats. | ||
'''"Regular" PvP''' | '''"Regular" PvP''' | ||
* As with hardcore PvP, if you attack and lose, you lose stats. Scales with level. Defender still doesn't | * As with hardcore PvP, if you attack and lose, you lose stats. Scales with level. Defender still doesn't receive lost stat points. | ||
* If successfully hit for meat, defender loses small amount of meat. Scales. | * If successfully hit for meat, defender loses small amount of meat. Scales. | ||
* If successfully hit for phat loot, defender may have one item stolen by attacker. Most valuable items can not be stolen (TPS, Mr. A items, ultra-rares, ect.), however there are a few cases of semi-rares being stolen (One of the most recent notable cases was a hemp backpack). | * If successfully hit for phat loot, defender may have one item stolen by attacker. Most valuable items can not be stolen (TPS, Mr. A items, ultra-rares, ect.), however there are a few cases of semi-rares being stolen (One of the most recent notable cases was a hemp backpack). | ||
* Rank can be stolen from any type of successful attack | * Rank can be stolen from any type of successful attack | ||
* Mild stat loss if defender is successfully attacked with a dignity hit. Scales with level. Attacker | * Mild stat loss if defender is successfully attacked with a dignity hit. Scales with level. Attacker receives lost stats. | ||
==Notes== | ==Notes== |
Revision as of 08:15, 1 January 2007
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PvP, or Player versus Player, is opened up when a player smashes his or her Magical Mystical Hippy Stone. This allows players to attack others for one of various results. Players may only attack other players whose stones have been broken. After two weeks have passed since a player has initiated a fight, players have an option to reconstruct the Hippy Stone. This once again removes the ability for a player to attack, or be attacked by, other players. Hippy Stones are also reconstructed when a player Ascends. |
Upon smashing one's stone for the first time, that player gains access to the chat channel /pvp. Access to this channel remains if the player's stone is reconstructed for any reason.
PvPing players are given a PvP rank which reflects level and fights won or lost. This level cannot drop below 10 and there is no known maximum rank. A player may only attack players whose rank is greater than (attacking player's rank - 50).
Players are given a base of ten attacks per day. However, certain equipment, spleen items, and clan equipment award players with additional fights. See Extra PvP Fights for details.
Initiating a PvP attack (or being attacked) does not use up an adventure.
War Spoils
When a player chooses to attack another player, he or she is given one of several options for spoils of war. These are awarded only after a successful attack. Unsuccessful attacks result in a loss of dignity, or substats, which scales with level.
Spoil of Battle | Explanation |
---|---|
Rank | Results in an increase of rank for the attacker and a decrease for the target beyond the normal rank exchange. Scales with rank difference. |
Flowers | A pretty flower is picked from the target's campground and placed in the attacker's inventory. |
Dignity | A few substats are removed from the target and given to the attacker. Scales with level difference. |
Meat | A small percentage of Meat in the target's inventory is given to the attacker. |
Phat Loot (booze) | A booze item located in the target's inventory or closet is given to the attacker. If no booze is present, a pretty flower is picked instead. |
Phat Loot (food) | A food item located in the target's inventory or closet is given to the attacker. If no food is present, a pretty flower is picked instead. |
Phat Loot (whatever) | An item located in the target's inventory or closet is given to the attacker. If no items are present, a pretty flower is picked instead. |
Note that only the first two of these options are viable in hardcore or ronin.
Minigames
When initiating an attack, in addition to choosing which spoil to attack for, the attacker chooses which stat to attack his or her opponent with. The three options are bully (with muscle), burninate (with mysticality), or backstab (with moxie).
PvP itself consists of seven rounds of fighting.
The first round of PvP compares the buffed stat which the attacker chose to attack with. Unlike the other stat contests, this first buffed has a slight variance, so if the two amounts are relatively close the higher will not always win. On top of the randomness, there is a chance that the defender will defend with a stat other than the one the attacker originally chose. So, for instance, the burninating attacker may have his mysticality compared to the defending muscle or moxie. This is intentional and is reflected in the combat text. The second round compares the unbuffed stat the attacker chose. The player with the high unbuffed stat wins the round. The third round compares the buffed stat of one of the other two stat types, chosen randomly. The higher stat wins. The last four rounds are minigames, which compare seemingly senseless attributes of the two players involved. Ties generally go to the defender, with the exception of diet balance and wine tasting.
Minigame | Explanation |
---|---|
Pie-Eating Contest | The combatant who is less full wins the round. Despite the contest title, this is a comparison of how much fullness you have USED, not how much you HAVE LEFT. An attacker with a stomach of steel and 1/20 fullness will still lose to a player with 0/15, because the comparison is 1 vs. 0, not (20-1) vs (15-0). |
Flower Picking contest | The combatant who has picked more pretty flowers in PvP wins the round. |
Familiar Weight | The combatant whose active familiar has the most weight (buffed) wins the round. In case of a tie, the familiar with the most lifetime kills (not experience) wins the round. Will occasionally show up in the summary as Familiar Kills, despite the two conflicting titles, it is always a familiar weight competition. |
Fashion Show | The combatant whose armor (hat, pants and shirt) has the highest total power wins the round. Tao of the Terrapin has no effect. |
"How Hung Over are You?" | The combatant who had the greatest drunkenness at rollover the previous day wins the round. |
Work Ethic Contest | The combatant who has taken the least amount of vacations during this ascension wins the round. Tie goes to the defender. |
Canadianity Contest | The combatant who has drunken the most White Canadians wins the round. Tie goes to the defender. |
Purity Test | The combatant who has the least number of active effects wins the round. Tie goes to the defender. |
Trophy Contest | The combatant who has the most trophies wins the round. |
Tattoo Contest | The combatant with the most tattoos wins the round. |
Balanced Diet | The combatant who has consumed the largest number of unique foods in the past 30 days wins the round. Tie goes to the attacker. |
Wine Tasting | The combatant who has consumed the largest number of unique drinks in the past 30 days wins the round. Tie goes to the attacker. |
Bleeding Contest | The combatant with the most current HP wins the round. |
Burping Contest | The combatant with the most current MP wins the round. |
Popularity Contest | The combatant with the lower rank wins the round. |
After all seven rounds, the player who won the majority wins the match.
Former Minigames | Explanation |
---|---|
Drunkenness Contest | The combatant who is more drunk wins the round. (Replaced by the "How Hungover Are You?" minigame) |
Papaya War | The combatant who has more papayas in their inventory wins the round. (Replaced by Flower Picking when Ascension rolled out) |
Familiar Kills | The combatant whose familiar has the most kills wins the round.(Replaced by Familiar Weight in August 2006) |
Risks
Hardcore/Ronin PvP
- There is nothing to be lost when attacked but rank
- When attacking, if you lose, there is a slight stat loss. Varies by level. Defender does not receive lost stats.
"Regular" PvP
- As with hardcore PvP, if you attack and lose, you lose stats. Scales with level. Defender still doesn't receive lost stat points.
- If successfully hit for meat, defender loses small amount of meat. Scales.
- If successfully hit for phat loot, defender may have one item stolen by attacker. Most valuable items can not be stolen (TPS, Mr. A items, ultra-rares, ect.), however there are a few cases of semi-rares being stolen (One of the most recent notable cases was a hemp backpack).
- Rank can be stolen from any type of successful attack
- Mild stat loss if defender is successfully attacked with a dignity hit. Scales with level. Attacker receives lost stats.
Notes
- PvP rank is reset, and your stone is repaired when you ascend.
- If you attempt to attack yourself, you are presented with the following message: "You know, once you start hurting yourself, you won't be able to stop, and you'll end up working for James Spader as a secretary, and constantly letting him spank you. Let's not start down that road." Earlier in the game it said something about spending the night at a cannibals house instead, but the exact wording has been lost.
References
- The term "burninate" originates from Homestar Runner, in a Strong Bad cartoon featuring a dragon named Trogdor the Burninator.
- "Working for James Spader as a secretary, and constantly letting him spank you" is a reference to the movie Secretary in which James Spader sexually dominates his formerly self-abusing secretary.
- The term "Papaya War" probably came from the well-known Palindrome: "No Sir Away, a papaya war is on".
See Also
External Links
- Strangerer's Bigger and Better Guide to PvP
- A PvP strategy guide. Note: written before the instatement of ascension.