Sing: Difference between revisions

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imported>Terion
Ears ring for two rounds; page neatness, clarity
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|level=1
|level=1
|class=[[Accordion Thief]]
|class=[[Accordion Thief]]
|effect=Deals 2-3 damage to opponent, and does 2-3 damage in subsequent rounds during which you haven't sung.
|effect=Deals 2-3 damage to opponent, and 2-3 damage for two more rounds
|usemsg=You belt out a few bars of your favorite song, dealing 2-3 damage to your enemy and leaving <its> ears ringing.}}
|usemsg=You belt out a few bars of your favorite song, dealing 2-3 damage to your enemy and leaving <its> ears ringing.}}
''The round after last use'':
<center>Its ears continue to ring, dealing an additional 2-3 damage.</center>


==Notes==
==Notes==
*The ongoing damage will not occur if you have used this skill in the current round.
*Causes an enemy to take an additional 2-3 damage for two rounds after use, displaying the message:
<center><Its> ears continue to ring, dealing an additional 2-3 damage.</center>
*Using Sing will cancel an existing "ringing ears" effect.


==See Also==
==See Also==
*[[Passive Damage]]
*[[Passive Damage]]

Revision as of 20:44, 4 March 2009

Sing

Sing

Type: Combat
MP Cost: 1

You know that thing from old commercials where somebody sings and breaks a champagne glass? This skill lets you do that, except with skulls.

Deals 2-3 damage to opponent, and 2-3 damage for two more rounds

Source: Starting Skill
Price: N/A
Class: Accordion Thief
Level: 1
When Used:
You belt out a few bars of your favorite song, dealing 2-3 damage to your enemy and leaving <its> ears ringing.


Notes

  • Causes an enemy to take an additional 2-3 damage for two rounds after use, displaying the message:
<Its> ears continue to ring, dealing an additional 2-3 damage.
  • Using Sing will cancel an existing "ringing ears" effect.

See Also