Sing: Difference between revisions
From A KoL Wiki
imported>Flargen mNo edit summary |
imported>Terion Ears ring for two rounds; page neatness, clarity |
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Line 9: | Line 9: | ||
|level=1 | |level=1 | ||
|class=[[Accordion Thief]] | |class=[[Accordion Thief]] | ||
|effect=Deals 2-3 damage to opponent, and | |effect=Deals 2-3 damage to opponent, and 2-3 damage for two more rounds | ||
|usemsg=You belt out a few bars of your favorite song, dealing 2-3 damage to your enemy and leaving <its> ears ringing.}} | |usemsg=You belt out a few bars of your favorite song, dealing 2-3 damage to your enemy and leaving <its> ears ringing.}} | ||
==Notes== | ==Notes== | ||
* | *Causes an enemy to take an additional 2-3 damage for two rounds after use, displaying the message: | ||
<center><Its> ears continue to ring, dealing an additional 2-3 damage.</center> | |||
*Using Sing will cancel an existing "ringing ears" effect. | |||
==See Also== | ==See Also== | ||
*[[Passive Damage]] | *[[Passive Damage]] |
Revision as of 20:44, 4 March 2009
Sing
Type: CombatMP Cost: 1
You know that thing from old commercials where somebody sings and breaks a champagne glass? This skill lets you do that, except with skulls.
Deals 2-3 damage to opponent, and 2-3 damage for two more rounds
Source: | Starting Skill |
Price: | N/A |
Class: | Accordion Thief |
Level: | 1 |
When Used: |
You belt out a few bars of your favorite song, dealing 2-3 damage to your enemy and leaving <its> ears ringing. |
Notes
- Causes an enemy to take an additional 2-3 damage for two rounds after use, displaying the message:
- Using Sing will cancel an existing "ringing ears" effect.