Sound Effects: Difference between revisions

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* The number of sound effects is equal to the square root of the base damage inflicted, rounded up, to a maximum of 10.
* The number of sound effects is equal to the square root of the base damage inflicted, rounded up, to a maximum of 10.
* If the [[clown hammer]] is equipped, the only sound effect used will be '''<span style="color:blue">SQUEAK!</span>'''
* If the [[clown hammer]] is equipped, the only sound effect used will be '''<span style="color:blue">SQUEAK!</span>'''
* The [[Knott yeti]]'s attack messages are appended with <span style="color:blue">Brrrrrrrrrr</span>.
* The [[Knott yeti]]'s attack messages are appended with '''<span style="color:blue">Brrrrrrrrrr</span>.'''


==References==
==References==

Revision as of 13:51, 29 August 2006

During combat, any successful hit will be followed by a list of Batman-like sound effects. They can include

You hit the Monster

  • BAM!
  • BARF!
  • BIFF!
  • BONK!
  • BOOF!
  • KAPOW!
  • KERBLAM!
  • POW!
  • SMACK!
  • SOCKO!
  • SPLAT!
  • WHACK!
  • WHAM!
  • WHAMMO!
  • ZAP!
  • ZOT!

The Monster hits you

  • Argh!
  • Eek!
  • Oof!
  • Ooh!
  • Ouch!
  • Ow!
  • Ugh!

Notes

  • The number of sound effects is equal to the square root of the base damage inflicted, rounded up, to a maximum of 10.
  • If the clown hammer is equipped, the only sound effect used will be SQUEAK!
  • The Knott yeti's attack messages are appended with Brrrrrrrrrr.

References

  • "BARF!" may be a reference to River City Ransom for the NES, where your enemies would sometimes yell "BARF!" when defeated.