Sound Effects: Difference between revisions

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* The number of sound effects is equal to the square root of the base damage inflicted, rounded up, to a maximum of 10.
* The number of sound effects is equal to the square root of the base damage inflicted, rounded up, to a maximum of 10.
* If the [[clown hammer]] is equipped, the only sound effect used will be '''<span style="color:blue">SQUEAK!</span>'''
* If the [[clown hammer]] is equipped, the only sound effect used will be '''<span style="color:blue">SQUEAK!</span>'''
* Creatures that deal {{element|cold|damage|Received From Monsters}} will have their attack messages appended with '''<span style="color:blue">Brrrrrrrrrr</span>.'''
* Creatures that deal {{element|cold|damage|Received From Monsters}} will have their attack messages appended with '''<span style="color:blue">Brrrrrrrrrrrrrrr</span>.'''
*There are exactly 15 r's in the cold damage message.


==References==
==References==

Revision as of 13:09, 5 April 2007

This page is in need of content.

How exactly is the number of "r"'s determined in brrr?

During combat, any successful hit will be followed by a string of Batman-like sound effects. They can include

You hit the Monster

  • BAM!
  • BARF!
  • BIFF!
  • BONK!
  • BOOF!
  • KAPOW!
  • KERBLAM!
  • POW!
  • SMACK!
  • SOCKO!
  • SPLAT!
  • WHACK!
  • WHAM!
  • WHAMMO!
  • ZAP!
  • ZOT!

The Monster hits you

  • Argh!
  • Eek!
  • Oof!
  • Ooh!
  • Ouch!
  • Ow!
  • Ugh!

Notes

  • The number of sound effects is equal to the square root of the base damage inflicted, rounded up, to a maximum of 10.
  • If the clown hammer is equipped, the only sound effect used will be SQUEAK!
  • Creatures that deal cold damage will have their attack messages appended with Brrrrrrrrrrrrrrr.
  • There are exactly 15 r's in the cold damage message.

References

  • "BARF!" may be a reference to River City Ransom for the NES, where your enemies would sometimes yell "BARF!" when defeated.