Sound Effects: Difference between revisions
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* The number of sound effects is equal to the square root of the base damage inflicted, rounded up, to a maximum of 10. | * The number of sound effects is equal to the square root of the base damage inflicted, rounded up, to a maximum of 10. | ||
* If the [[clown hammer]] is equipped, the only sound effect used will be '''<span style="color:blue">SQUEAK!</span>''' | * If the [[clown hammer]] is equipped, the only sound effect used will be '''<span style="color:blue">SQUEAK!</span>''' | ||
* Creatures that deal {{element|cold|damage|Received From Monsters}} will have their attack messages appended with '''<span style="color:blue"> | * Creatures that deal {{element|cold|damage|Received From Monsters}} will have their attack messages appended with '''<span style="color:blue">Brrrrrrrrr</span>.''' | ||
==References== | ==References== |
Revision as of 07:13, 15 April 2007
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During combat, any successful hit will be followed by a string of Batman-like sound effects. They can include
You hit the Monster
- BAM!
- BARF!
- BIFF!
- BONK!
- BOOF!
- KAPOW!
- KERBLAM!
- POW!
- SMACK!
- SOCKO!
- SPLAT!
- WHACK!
- WHAM!
- WHAMMO!
- ZAP!
- ZOT!
The Monster hits you
- Argh!
- Eek!
- Oof!
- Ooh!
- Ouch!
- Ow!
- Ugh!
Notes
- The number of sound effects is equal to the square root of the base damage inflicted, rounded up, to a maximum of 10.
- If the clown hammer is equipped, the only sound effect used will be SQUEAK!
- Creatures that deal cold damage will have their attack messages appended with Brrrrrrrrr.
References
- "BARF!" may be a reference to River City Ransom for the NES, where your enemies would sometimes yell "BARF!" when defeated.