Space Trip: Difference between revisions
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:If there were any history books left, rest assured that you would have gone down in them as the worst Captain the {{SpaceTrip/Initials}} ever knew. | :If there were any history books left, rest assured that you would have gone down in them as the worst Captain the {{SpaceTrip/Initials}} ever knew. | ||
{{button|[[Space Trip/Score|See your score]]}} | {{button|[[Space Trip/Score|See your score]]}} | ||
==References== | |||
*The whole game is a reference to [[wikipedia:Star Control|Star Control]] games. | |||
[[Category:Arcade Games]] | [[Category:Arcade Games]] |
Revision as of 19:23, 20 January 2011

The Space Trip game cabinet is located in The Game Grid Arcade.
You drop the token into the Space Trip machine, and there is a whooshing sound as your vision grows dim. After a few seconds, you hear a beeping from your wrist, and you look down to see some sort of high-tech looking communicator device.
USS Ultralover | |||
|
Navigation |
Diagnostics |
Retire |
Strategy
- Game-play is based on exploring alien worlds and harvesting them for lifeforms, minerals, or scientific discoveries, as well as combat.
- Your ship begins weak; once you earn enough Crabs you can purchase new supplies and ship upgrades in the Starbase.
- There are 3 quadrants, progressively unlocked by upgrading your ship engines.
- Alpha Quadrant:
- Explore until you encounter a Murderbot and unlock the location of their colonies.
- Attack the Murderbots until you receive the (broken) ID Transmitter.
- Beta Quadrant:
- Explore until you encounter the Scadians.
- Visit their homeworld and save it by destroying the Murderbot Dreadnought attacking them.
- Visit their homeworld again; ask about the ID Transmitter, and receive the codex.
- Gamma Quadrant:
- Explore until you encounter the Hipsterians.
- Visit the Murderhive and destroy the mothership.
- Investigate the Source and use the Omega Bomb.
Notes
- If you run out of gas or run too low on crew you will also have the option to:
Send a distress call to the TPS |
- if you are low on gas you receive 10 gas and the message:
|
- if you are low on crew you receive 10 crew
- In both cases X is 50% of your Crabs.
- If you have recovered the alarm clock from activating a Procrastinator homing beacon, you will also have the option to:
Press the Procrastinator artifact's SNOOZE button |
- This gives you 15 more weeks of game time, giving you the message: "You press the SNOOZE button, sending the ship back in time by 15 weeks"
- If you do not destroy the Source within 52 weeks you lose:
- Despite your valiant efforts, the Source reached a frenzy of Evil so intense that the entire galaxy was blown into smaller-than-galaxy-sized pieces and scattered through the cold, uncaring reaches of the universe.
- Millenia from now, astronomers from other galaxies will notice a little bright spot in their telescopes, and say to themselves "Huh. Wonder what that's all about."
See your score |
- If your ship is destroyed in battle:
- Your ship was blown to bits by hostile aliens, and there were no survivors.
- On the bright side, you and your crew were only mourned for X weeks, at which point all of your friends and family were destroyed in a massive, galaxy-shattering explosion of pure Evil.
See your score |
- If you retire:
- You mothball the BOB Freedomtomahawk and you and your crew retire to the pleasure planet Farrafaucetus Fornicatus XI, where you have a grand old time for X weeks, at which point the entire galaxy explodes.
- If there were any history books left, rest assured that you would have gone down in them as the worst Captain the TPS ever knew.
See your score |
References
- The whole game is a reference to Star Control games.