Special Monsters: Difference between revisions

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imported>Ryo Sangnoir
perhaps this is what I meant...
imported>Lordebon
m Special Monster Statistics: per talk page... removing monsters that only appear one short time
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![[Combat Initiative|Initiative]]
![[Combat Initiative|Initiative]]
!Notes
!Notes
|-
|[[Crimbo Town Toy Factory (2005)|Crimbo 2005 - Reindeer]]
|Moxie + ?
|Muscle + ?
|Atk / 5
|HP * ?
|
|
|-
|[[Crimbo Town Toy Factory (2005)|Crimbo 2005 - Elves]]
|Moxie + ?
|Muscle + ?
|Atk / 5
|HP * ?
|
|
|-
|[[Simple Tool-Making Cave|Crimbo 2006 - Past]]
|Moxie - 5
|Muscle - 5
|Atk / 5
|HP * 0.7
|
|
|-
|[[The Spooky Fright Factory|Crimbo 2006 - Present]]
|Moxie + 0
|Muscle - 2
|Atk / 5
|HP * 0.8
|
|
|-
|[[The Crimborg Collective Factory|Crimbo 2006 - Future]]
|Moxie + 5?
|Muscle + 5?
|Atk / 5
|HP * 1.0
|
|
|-
|[[Crimbo Town Toy Factory (2007)|Crimbo 2007 - Elves]]
|Moxie - 2
|Muscle + ?
|Atk / 4
|HP * 0.8
|
|
|-
|[[Old Crimbo Town Toy Factory|Crimbo 2008 - Mob Penguins]]
|Moxie + ?
|Muscle + ?
|Atk / 4
|HP * ?
|
|Monster level caps at 10000
|-
|[[Crimbo Town Toy Factory (2009)|Crimbo 2009 - Elves]]
|Moxie - ?
|Muscle + ?
|Atk / ?
|HP * ?
|
|
|-
|[[Don Crimbo's Compound|Crimbo 2009 - Mob Penguins]]
|Moxie + 0-3
|Muscle + 0-3
|Atk / 4
|HP * ?
|
|Monster level is minimally 10
|-
|-
|[[Feast of Boris|Feast of Boris Monsters]]
|[[Feast of Boris|Feast of Boris Monsters]]

Revision as of 01:42, 24 December 2009

This page is in need of content.

We need the dirt on monsters in The Worm Wood. And Mt. Molehill.

Most monsters in the Kingdom have set attributes that are, apart from a small variance, fixed. Dairy goats, for instance, all come with more or less the same Attack, Defense, HP, XP, and initiative; and those attributes completely define their behavior in combat and the consequent stat gains and rewards.

There are a few special monsters, however: either their stats or their combat behavior follow different mechanics.

Special Monster Statistics

Monster Attack (ML) Defense XP HP Initiative Notes
Feast of Boris Monsters Moxie - 5? Muscle - 5? Atk / 4 HP * ?
El Dia de Los Muertos Borrachos Monsters Moxie - 5? Muscle - 5? Atk / 4? HP * ?
Baron Von Ratsworth Moxie + (3 + number of ascensions, max 12) Muscle + (3 + number of ascensions, max 12) Atk / 4? HP * 1.2?
The Guy Made Of Bees 100,000 100,000 40 100,000 0%
Sorceress Tower Monsters 100,000 100,000 40 100,000 0%
Your Shadow Special Special 200 385-402 150%
Naughty Sorceress, Form 1 ~190 ~180 0 ~416 Infinite?
Naughty Sorceress, Form 2 ~205 ~195 0 ~620 Infinite?
Naughty Sorceress, Form 3 1,000,000 1,000,000 500 1,000,000 Unknown

Notes

  • The basic outline: scaling monsters' attack matches your moxie, and their defense matches your muscle, plus or minus a (typically small constant) factor, sometimes capped at a specific level.
  • Monster Level modifiers do not affect most scaling monsters. They do affect Worm wood monsters, however.
  • Apart from the specific deviations listed below, these monsters are believed to in every other respect obey standard Game Mechanics
  • The Hovering Sombrero gives bonus stats based on Monster Level even for monsters with a fixed XP. (Using a sombrero against Tower Guardians is therefore quite lucrative).

Invisible Noobsphere

Shadow Notes

  • Your Shadow deals a set number of damage per turn, equal to
(90-100 + (Max HP/6), rounded up)

Naughty Sorceress Notes

  • The Naughty Sorceress used to scale with your stats, but no longer does as of NS13.
  • The Naughty Sorceress halves your familiar weight, occasionally heals for 100 HP in battle, and will restore lost monster levels if her monster levels have been reduced more than 5 ML (first form) or 7 ML (second form).
  • The Naughty Sorceress blocks skills and spells at a base rate of 50% [1]. The skill block rate (and possibly the item drop rate as well) drops after losing (not running away) several times. It's assumed that she blocks items at a base rate of 25%. Normal weapon attacks are not blocked.
  • If your attack is blocked (both items blocked if funkslinging) your familiar will not get a chance to activate -- it is blocked as well. If you attack, are not blocked, but miss your familiar is still given a chance to activate.

Bonerdagon Notes

  • The Bonerdagon blocks items at about a 25% rate, skills at about a 50% rate, and never blocks normal attacks. [2] It is assumed but not proven that the Bonerdagon and NS have the same block mechanics.

See Also