Spells: Difference between revisions

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imported>Raijinili
expansion; should combine with Calculating Spell Damage at some point
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[[Spells]] are a specific type of combat [[:Category:Skills|skill]].  They are most commonly used by [[Pastamancer]]s and [[Sauceror]]s. Items, effects, and skills exist which can increase [[Bonus Spell Damage|Spell Damage]], reduce the [[Skill MP Cost Modifiers|MP Cost]] of certain classes of spells, or force spells to inflict a specific type of [[Elemental Spell Damage|Elemental Damage]].
[[Spells]] are a specific type of combat [[:Category:Skills|skill]].  They are most commonly used by [[Pastamancer]]s and [[Sauceror]]s. Items, effects, and skills exist which can increase [[Bonus Spell Damage|Spell Damage]], reduce the [[Skill MP Cost Modifiers|MP Cost]] of certain classes of spells, or force spells to inflict a specific type of [[Elemental Spell Damage|Elemental Damage]].
Most spells are either elementally random or of a fixed element, and with the exception of [[Weapon of the Pastalord]], fixed-element spells are not affected by [[Elemental Spell Damage|elemental tuning]]. Half of Weapon of the Pastalord's damage is affected by tuning, while half will stay physical.
Most weaker spells have caps on how much [[Bonus Spell Damage]] can be applied. Only additive bonuses are capped (i.e. '''+X spell damage''' rather than '''+X% spell damage'''). Going over this cap causes splashback, and the extra damage is done to the player instead of the enemy.


The following [[:Category:Skills|skills]] are classified as combat spells in their description:
The following [[:Category:Skills|skills]] are classified as combat spells in their description:


===Pastamancer Spells===
===Pastamancer Spells===
;Element
Most [[Pastamancer]] spells are normally random in their element, choosing from physical or one of the five elements. However, those Pastamancer spells will not hit the element of an elemental enemy, so for example, a [[Sleaze]] enemy will never be hit by the Sleaze element.
Pastamancer spells can be aligned to a specific element with either equipment or the class skill [[Flavour of Magic]].
;Splashback
Pastamancer spells have splashback for any class, but Pastamancers have a higher cap before splashback occurs. Also, only untyped bonus damage is counted towards the limit; elemental bonus damage is uncapped.
;List of spells
* [[Spaghetti Spear]]
* [[Spaghetti Spear]]
* [[Ravioli Shurikens]]
* [[Ravioli Shurikens]]
* [[Cannelloni Cannon]]
* [[Cannelloni Cannon]]
* [[Stuffed Mortar Shell]]
* [[Stuffed Mortar Shell]]
* [[Weapon of the Pastalord]] <small>''(Will only inflict physical damage unless tuned with [[Elemental Spell Damage]] mechanics, yielding half physical and half elemental.)''</small>
* [[Weapon of the Pastalord]] <small>''(Physical damage; half tunable)''</small>
* [[Fearful Fettucini]] <small>''({{element|Spooky}})''</small>
* [[Fearful Fettucini]] <small>''({{element|Spooky}})''</small>
* [[Stringozzi Serpent]] <small>''(Physical damage. Poisons opponent.)''</small>
* [[Stringozzi Serpent]] <small>''(Physical damage. Poisons opponent.)''</small>
* [[Candyblast]] <small>''(Physical damage.)''</small>
* [[Candyblast]] <small>''(Physical damage)''</small>
* [[Entangling Noodles]] <small>''(Does not do damage, stuns instead.)''</small>
* [[Entangling Noodles]] <small>''(Stun spell)''</small>
* [[Noodles of Fire]] <small>''(With [[Wrath of the Capsaician Pastalords]] equipped. Stuns and passive {{element|Hot}} for three rounds.)''</small>
* [[Noodles of Fire]] <small>''(With [[Wrath of the Capsaician Pastalords]] equipped. Stuns and passive {{element|Hot}} for three rounds.)''</small>


===Sauceror Spells===
===Sauceror Spells===
* [[Salsaball]]
;Element
Normal [[Sauceror]] spells are randomly [[Hot]] or [[Cold]]. Salsaball, the level 0 spell, is always Hot.
 
Sauceror spells can be aligned to a specific element by equipment. Spell element can also be tuned with the passive class skill [[Immaculate Seasoning]], which will always try to choose the more damaging element, unless element is aligned through equipment.
 
;Splashback
Both elemental and unaligned bonus spell damage count towards the cap.
 
Splashback will damage non-Saucerors and will give various beneficial effects (dependent on the spell cast) to Saucerors.
 
;List of spells
* [[Salsaball]] <small>''({{element|Hot}})''</small>
* [[Stream of Sauce]]
* [[Stream of Sauce]]
* [[Saucestorm]]
* [[Saucestorm]]
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* [[Käsesoßesturm]] <small>''({{element|Stench}})''</small>
* [[Käsesoßesturm]] <small>''({{element|Stench}})''</small>
* [[Surge of Icing]] <small>''(Physical damage)''</small>
* [[Surge of Icing]] <small>''(Physical damage)''</small>
* [[Saucy Salve]] <small>''(Does not do damage, heals player.)''</small>
* [[Saucy Salve]] <small>''(Healing spell)''</small>
* [[Saucemageddon]] <small>''(With [[Windsor Pan of the Source]] equipped)''</small>
* [[Saucemageddon]] <small>''(With [[Windsor Pan of the Source]] equipped)''</small>



Revision as of 03:16, 10 February 2011

Spells are a specific type of combat skill. They are most commonly used by Pastamancers and Saucerors. Items, effects, and skills exist which can increase Spell Damage, reduce the MP Cost of certain classes of spells, or force spells to inflict a specific type of Elemental Damage.

Most spells are either elementally random or of a fixed element, and with the exception of Weapon of the Pastalord, fixed-element spells are not affected by elemental tuning. Half of Weapon of the Pastalord's damage is affected by tuning, while half will stay physical.

Most weaker spells have caps on how much Bonus Spell Damage can be applied. Only additive bonuses are capped (i.e. +X spell damage rather than +X% spell damage). Going over this cap causes splashback, and the extra damage is done to the player instead of the enemy.

The following skills are classified as combat spells in their description:

Pastamancer Spells

Element

Most Pastamancer spells are normally random in their element, choosing from physical or one of the five elements. However, those Pastamancer spells will not hit the element of an elemental enemy, so for example, a Sleaze enemy will never be hit by the Sleaze element.

Pastamancer spells can be aligned to a specific element with either equipment or the class skill Flavour of Magic.

Splashback

Pastamancer spells have splashback for any class, but Pastamancers have a higher cap before splashback occurs. Also, only untyped bonus damage is counted towards the limit; elemental bonus damage is uncapped.

List of spells

Sauceror Spells

Element

Normal Sauceror spells are randomly Hot or Cold. Salsaball, the level 0 spell, is always Hot.

Sauceror spells can be aligned to a specific element by equipment. Spell element can also be tuned with the passive class skill Immaculate Seasoning, which will always try to choose the more damaging element, unless element is aligned through equipment.

Splashback

Both elemental and unaligned bonus spell damage count towards the cap.

Splashback will damage non-Saucerors and will give various beneficial effects (dependent on the spell cast) to Saucerors.

List of spells

Hobopolis Spells

Calming spells (see Flipping out)
Power spells

Additional Spells

Not Spells

Skills that are not listed as "Combat Spell" in their skill descriptions. These are not affected by spell damage modifiers or Critical Spell Chance.

See Also