Spells: Difference between revisions
imported>Raijinili →Sauceror Spells: adding table |
imported>Raijinili →Hobopolis Spells: adding table |
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===Hobopolis Spells=== | ===Hobopolis Spells=== | ||
Uncapped spells. The skillbooks are acquired in [[Hobopolis]]. | |||
{| cellpadding="3" cellspacing="0" border="1px" style="text-align:center" align="center" | |||
!Spell !! Cost !! Base !! Myst Boost !! [[:Category:Group Monsters|Multihit?]] !! Notes | |||
|- | |||
| {{User:Raijinili/cl|Conjure Relaxing Campfire|hot}} | |||
|rowspan="6"| 30 | |||
|rowspan="6"| 10-20 | |||
|rowspan="6"| 10% | |||
|rowspan="6"| ? | |||
|rowspan="6"| Calms monsters that [[Flipping out|flipped out]] | |||
|- | |||
| {{User:Raijinili/cl|Maximum Chill|cold}} | |||
|- | |||
| {{User:Raijinili/cl|Mudbath|stench}} | |||
|- | |||
| {{User:Raijinili/cl|Creepy Lullaby|spooky}} | |||
|- | |||
| {{User:Raijinili/cl|Inappropriate Backrub|sleaze}} | |||
|- | |||
| {{User:Raijinili/cl|Wassail|physical}} | |||
|- | |||
| {{User:Raijinili/cl|Awesome Balls of Fire|hot}} | |||
|rowspan="6"| 120 | |||
|rowspan="6"| 35-45 per hit | |||
|rowspan="6"| 35% per hit | |||
|rowspan="6"| ? | |||
|rowspan="6"| Hits once on the first cast per combat, twice on the second, and thrice thereafter. | |||
|- | |||
| {{User:Raijinili/cl|Snowclone|cold}} | |||
|- | |||
| {{User:Raijinili/cl|Eggsplosion|stench}} | |||
|- | |||
| {{User:Raijinili/cl|Raise Backup Dancer|spooky}} | |||
|- | |||
| {{User:Raijinili/cl|Grease Lightning|sleaze}} | |||
|- | |||
| {{User:Raijinili/cl|Toynado|physical}} | |||
|- | |||
|} | |||
===Additional Spells=== | ===Additional Spells=== |
Revision as of 21:53, 15 June 2011
Spells are a specific type of combat skill. They are most commonly used by Pastamancers and Saucerors. Items, effects, and skills exist which can increase Spell Damage, reduce the MP Cost of certain classes of spells, or force spells to inflict a specific type of Elemental Damage.
Most spells are either elementally random or of a fixed element, and with the exception of Weapon of the Pastalord, fixed-element spells are not affected by elemental tuning. Half of Weapon of the Pastalord's damage is affected by tuning, while half will stay physical.
Most weaker spells have caps on how much Bonus Spell Damage can be applied. Only additive bonuses are capped (i.e. +X spell damage rather than +X% spell damage). Going over this cap causes splashback, and the extra damage is done to the player instead of the enemy.
The following skills are classified as combat spells in their description:
Pastamancer Spells
- Element
Most Pastamancer spells are normally random in their element, choosing from physical or one of the five elements. However, those Pastamancer spells will not hit the element of an elemental enemy, so for example, a Sleaze enemy will never be hit by the Sleaze element.
Pastamancer spells can be aligned to a specific element with either equipment or the class skill Flavour of Magic.
- Splashback
Pastamancer spells have splashback for any class, but Pastamancers have a higher cap before splashback occurs. Also, only untyped bonus damage is counted towards the limit; elemental bonus damage is uncapped.
- List of spells
- Spaghetti Spear
- Ravioli Shurikens
- Cannelloni Cannon
- Stuffed Mortar Shell
- Weapon of the Pastalord (Physical damage; half tunable)
- Fearful Fettucini (Spooky Damage)
- Stringozzi Serpent (Physical damage. Poisons opponent.)
- Candyblast (Physical damage)
- Entangling Noodles (Stun spell)
- Noodles of Fire (With Wrath of the Capsaician Pastalords equipped. Stuns and passive Hot Damage for three rounds.)
Sauceror Spells
- Element
Normal Sauceror spells are randomly Hot Damage or Cold Damage. Salsaball, the level 0 spell, is always Hot Damage.
Sauceror spells can be aligned to a specific element by equipment. Spell element can also be tuned with the passive class skill Immaculate Seasoning, which will always try to choose the more damaging element, unless element is aligned through equipment.
- Splashback
Both elemental and unaligned bonus spell damage count towards the cap.
Splashback will damage non-Saucerors and will give various beneficial effects (dependent on the spell cast) to Saucerors.
Spell | Cost | Base | Myst Boost | Max Myst Boost | Bonus Damage Cap | Multihit? | Notes |
---|---|---|---|---|---|---|---|
Salsaball | 1 | 2-3 | 0% | +0 | +5 | ? | 0 cost as S. |
Stream of Sauce | 3 | 3-4 | 10% | +10 | +10 | ? | Splashback: Burning Hands/Frozen Hands (+11 aligned spell damage) |
Saucestorm | 10 | 14-18 | 20% | +25 | +15 | 2 | Splashback: Burning Ears/Frozen Shoulders (+11 aligned spell damage, Serious Resistance to opposite element) |
Käsesoßesturm | ? | ||||||
Surge of Icing | ? | 50% bonus to total damage with Sugar Rush | |||||
Wave of Sauce | 16 | 20-24 | 30% | +30 | +25 | 2 | Splashback: Burning Soul/Soul Freeze (Gain MP next time a spell of the same element is cast) |
Saucegeyser | 28 | 35-45 | 35% | ∞ | ∞ | ? | |
Volcanometeor Showeruption | 0 | ? |
| ||||
Saucemageddon | 35 | 60-70 | 40% | ∞ | ∞ | ? |
Hobopolis Spells
Uncapped spells. The skillbooks are acquired in Hobopolis.
Spell | Cost | Base | Myst Boost | Multihit? | Notes |
---|---|---|---|---|---|
Conjure Relaxing Campfire | 30 | 10-20 | 10% | ? | Calms monsters that flipped out |
Maximum Chill | |||||
Mudbath | |||||
Creepy Lullaby | |||||
Inappropriate Backrub | |||||
Wassail | |||||
Awesome Balls of Fire | 120 | 35-45 per hit | 35% per hit | ? | Hits once on the first cast per combat, twice on the second, and thrice thereafter. |
Snowclone | |||||
Eggsplosion | |||||
Raise Backup Dancer | |||||
Grease Lightning | |||||
Toynado |
Additional Spells
- CLEESH (Does not do damage, turns opponent into an amphibian.)
- Volcanometeor Showeruption (Uses volcanic ash; Hot Damage)
Not Spells
Skills that are not listed as "Combat Spell" in their skill descriptions. These are not affected by spell damage modifiers or Critical Spell Chance.
- Magic Missile
- Spectral Snapper and other skills that use Muscle or Moxie in their damage calculations
- Birdform skills