Spells: Difference between revisions
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Splashback will damage non-Saucerors and will give various beneficial effects (dependent on the spell cast) to Saucerors. | Splashback will damage non-Saucerors and will give various beneficial effects (dependent on the spell cast) to Saucerors. | ||
;The spells | |||
The Sauceror has one spell which does not use the spell damage formula. | |||
* [[Saucy Salve]]: Heals 10-15 HP, sometimes not taking a round | |||
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Revision as of 22:02, 15 June 2011
Spells are a specific type of combat skill. They are most commonly used by Pastamancers and Saucerors. Items, effects, and skills exist which can increase Spell Damage, reduce the MP Cost of certain classes of spells, or force spells to inflict a specific type of Elemental Damage.
Most spells are either elementally random or of a fixed element, and with the exception of Weapon of the Pastalord, fixed-element spells are not affected by elemental tuning. Half of Weapon of the Pastalord's damage is affected by tuning, while half will stay physical.
Most weaker spells have caps on how much Bonus Spell Damage can be applied. Only additive bonuses are capped (i.e. +X spell damage rather than +X% spell damage). Going over this cap causes splashback, and the extra damage is done to the player instead of the enemy.
The following skills are classified as combat spells in their description:
Pastamancer Spells
- Element
Most Pastamancer spells are normally random in their element, choosing from physical or one of the five elements. However, those Pastamancer spells will not hit the element of an elemental enemy, so for example, a Sleaze enemy will never be hit by the Sleaze element.
Pastamancer spells can be aligned to a specific element with either equipment or the class skill Flavour of Magic.
- Splashback
Pastamancer spells have splashback for any class, but Pastamancers have a higher cap before splashback occurs. Also, only untyped bonus damage is counted towards the limit; elemental bonus damage is uncapped.
The Pastamancer has three combat spells which do not use the spell damage formula.
- Entangling Noodles (Stun spell)
- Lasagna Bandages (Healing spell: 10-20)
- Noodles of Fire (With Wrath of the Capsaician Pastalords equipped. Stuns and passive Hot Damage for three rounds.)
Spell | Cost | Base | Myst Boost | Max Myst Boost | Bonus Damage Cap (PM) | Bonus Damage Cap (other) | Multihit? | Notes |
---|---|---|---|---|---|---|---|---|
Spaghetti Spear | 1 | 2-3 | 0% | +0 | +5 | +5 | 1 | 0 cost as P |
Ravioli Shurikens | 4 | 3-8 | 7% | +15 | +25 | +20 | 1 | |
Cannelloni Cannon | 6 | 8-16 | 15% | +20 | +40 | +35 | 2 | |
Candyblast | ? | 33% chance of dropping one random candy (of five). | ||||||
Stuffed Mortar Shell | 13 | 16-40 | 25% | +30 | +60 | +50 | 3 | |
Stringozzi Serpent | ? | Poisons the opponent. Deals passive damage every round equal to half the damage of the previous round. | ||||||
Weapon of the Pastalord | 24 | 32-64 | 35% | ∞ | ∞ | ∞ | 1 | Only half the damage can be tuned. The other half stays physical. |
Fearful Fettucini | ? |
Sauceror Spells
- Element
Normal Sauceror spells are randomly Hot Damage or Cold Damage. Salsaball, the level 0 spell, is always Hot Damage.
Sauceror spells can be aligned to a specific element by equipment. Spell element can also be tuned with the passive class skill Immaculate Seasoning, which will always try to choose the more damaging element, unless element is aligned through equipment.
- Splashback
Both elemental and unaligned bonus spell damage count towards the cap.
Splashback will damage non-Saucerors and will give various beneficial effects (dependent on the spell cast) to Saucerors.
- The spells
The Sauceror has one spell which does not use the spell damage formula.
- Saucy Salve: Heals 10-15 HP, sometimes not taking a round
Spell | Cost | Base | Myst Boost | Max Myst Boost | Bonus Damage Cap | Multihit? | Notes |
---|---|---|---|---|---|---|---|
Salsaball | 1 | 2-3 | 0% | +0 | +5 | ? | 0 cost as S. |
Stream of Sauce | 3 | 3-4 | 10% | +10 | +10 | ? | Splashback: Burning Hands/Frozen Hands (+11 aligned spell damage) |
Saucestorm | 10 | 14-18 | 20% | +25 | +15 | 2 | Splashback: Burning Ears/Frozen Shoulders (+11 aligned spell damage, Serious Resistance to opposite element) |
Käsesoßesturm | ? | ||||||
Surge of Icing | ? | 50% bonus to total damage with Sugar Rush | |||||
Wave of Sauce | 16 | 20-24 | 30% | +30 | +25 | 2 | Splashback: Burning Soul/Soul Freeze (Gain MP next time a spell of the same element is cast) |
Saucegeyser | 28 | 35-45 | 35% | ∞ | ∞ | ? | |
Volcanometeor Showeruption | 0 | ? |
| ||||
Saucemageddon | 35 | 60-70 | 40% | ∞ | ∞ | ? |
Hobopolis Spells
Uncapped spells. The skillbooks are acquired in Hobopolis.
Spell | Cost | Base | Myst Boost | Multihit? | Notes |
---|---|---|---|---|---|
Conjure Relaxing Campfire | 30 | 10-20 | 10% | ? | Calms monsters that flipped out |
Maximum Chill | |||||
Mudbath | |||||
Creepy Lullaby | |||||
Inappropriate Backrub | |||||
Wassail | |||||
Awesome Balls of Fire | 120 | 35-45 per hit | 35% per hit | ? | Hits once on the first cast per combat, twice on the second, and thrice thereafter. |
Snowclone | |||||
Eggsplosion | |||||
Raise Backup Dancer | |||||
Grease Lightning | |||||
Toynado |
Additional Spells
- CLEESH (Does not do damage, turns opponent into an amphibian.)
- Volcanometeor Showeruption (Uses volcanic ash; Hot Damage)
Not Spells
Skills that are not listed as "Combat Spell" in their skill descriptions. These are not affected by spell damage modifiers or Critical Spell Chance.
- Magic Missile
- Spectral Snapper and other skills that use Muscle or Moxie in their damage calculations
- Birdform skills