Spookyraven Manor Quest: Difference between revisions

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==Description==
==Description==
[[Spookyraven Manor]] exists through a door in [[The Haunted Pantry]].
[[Spookyraven Manor]] exists in the [[Right Side of the Tracks]], but you can't adventure anywhere other than its [[The Haunted Pantry|pantry]] unless you read the [[telegram from Lady Spookyraven]].


==Tasks==
==Tasks==
*Adventure at [[The Haunted Pantry]] until you get [[The Manor in Which You're Accustomed]] adventure.
===First Floor===
*Unlock [[Spookyraven Manor, Second Floor]]:
*Use the [[telegram from Lady Spookyraven]], which should be in your KMail right in the beginning of your ascension.
**Adventure in [[The Haunted Billiards Room]] until you get the [[Pool cue]] and at least one [[handful of hand chalk]].
*Adventure in [[The Haunted Kitchen]] until you find the [[Spookyraven billiards room key]]. Finding the key requires you to open some drawers, which you do at the end of every combat. The number of drawers opened is based on either your {{element|Hot|}} or {{element|Stench|}} resistance. You open 1+floor(R/3), R being your {{element|Hot|}} or {{element|Stench|}} resistance. The number of drawers opened is capped at 4. You will find the key after opening at least 25(?) drawers.
**Use a [[handful of hand chalk]] to get the [[Chalky Hand]] effect for 5 adventures.
*Adventure in [[The Haunted Billiards Room]] to find the [[Spookyraven library key]]:
**Continue to adventure in [[The Haunted Billiards Room]] until you get the [[Minnesota Incorporeals]] adventure (with the Chalky Hand effect).
**Obtaining the key requires you to beat the spectre in pool in [[Welcome To Our ool Table]]. Your chance of winning is based on your [[Pool Skill]]. A minimum of 15 Pool Skill is required to win. There are multiple ways to increase your Pool Skill:
**Choose "Let the Ghost Break".
***Equipping the [[pool cue]] gives +3 Pool Skill, and having the effect [[Chalky Hand]] from a [[handful of hand chalk]] gives +3 Pool Skill.
**Choose "Go for a solid".
***In [[Welcome To Our ool Table]], choosing the first option but losing gives you +1 Pool Skill. Choosing the 2nd option gives +1 Pool Skill, or +2 Pool Skill if you have the [[pool cue]] equipped. These sources do not carry over ascensions.
**Choose "Go for the 8-ball" to get the [[Spookyraven library key]].
***The [[A Shark's Chum|semi-rare adventure]] in the Billiards Room has two options. The first option ''permanently'' adds +2 Pool Skill, to a maximum of +10. The second option drops a [[cube of billiard chalk]], which gives the effect [[Chalked Weapon]], which gives you +5 Pool Skill.
**Adventure in [[The Haunted Library]] until you get the [[Take a Look, it's in a Book!]] adventure.
***Each point of Drunkenness gives you +1 Pool Skill, to a maximum of +10. '''Each point of Drunkenness above 10 will decrease your Pool Skill by 2.'''
**Click on the third book from the left on the top shelf in the library image to get the metal reinforced staircase to descend.
***See [[Pool Skill]] for other sources, although the rest are encountered much later in the ascension.
**Go up the stairs to [[Spookyraven Manor, Second Floor]].
*Adventure in [[The Haunted Library]] until you find [[Lady Spookyraven's necklace]], which is dropped from a [[writing desk]] sometimes.
*Adventure in [[The Haunted Bedroom]] until you get the [[One Nightstand (Ornate)|ornate nightstand]] adventure.
*Once you have the necklace, [[Lady Spookyraven]] will appear in the manor. Give the necklace to her.
*Choose to "Look behind the nightstand", you will find [[Lord Spookyraven's spectacles]].
*Equip [[Lord Spookyraven's spectacles]].
*Continue to adventure in [[The Haunted Bedroom]] until you get the [[One Nightstand (Mahogany)|mahogany nightstand]] adventure.
*Choose to "Look under the nightstand".
*From here, your course of action will vary according to your [[Class]].


===[[Seal Clubber]] and [[Avatar of Boris]]===
===Second Floor===
*Receive the [[tattered wolf standard]] from looking under the mahogany nightstand.
*Wait for Lady Spookyraven to send you another KMail, asking you to come to the [[Spookyraven Manor, Second Floor|Second Floor]].
*Unlock [[The Haunted Gallery]]
*Speak to [[Lady Spookyraven]].
**Adventure in [[The Haunted Library]] until you get the [[Take a Look, it's in a Book! (Fall)]] adventure.
*Find three of Lady Spookyraven's dancing things:
**Read "The Fall of the House of Spookyraven" Chapter 2, unlocking the [[Polo Tombstone]] adventure.
**[[Lady Spookyraven's dancing shoes|Dancing shoes]]: Adventure in [[The Haunted Gallery]] until you encounter [[Louvre It or Leave It]]. The Louvre layout is randomly generated per ascension, and requires you to figure out which option takes you where. The dancing shoes will always be in one of the options in [[Louvre It or Leave It (The Persistence of Memory)|The Persistence of Memory]] section. See the [[Louvre Map]] for more details.
**Adventure in [[The Haunted Conservatory]] until you get the [[Polo Tombstone]] adventure to receive the [[Spookyraven gallery key]]
**[[Lady Spookyraven's finest gown|Gown]]: Adventure in [[The Haunted Bedroom]] and defeat an [[elegant animated nightstand]]. Choose the first option [[One Elegant Nightstand|afterwards]] to obtain the gown.
*Adventure in [[The Haunted Gallery]] until you get the [[Out in the Garden]] adventure.
***While you're in the Bedroom, pick up [[Lord Spookyraven's spectacles]] and a [[disposable instant camera]] from the [[animated ornate nightstand]]. The items can be [[One Ornate Nightstand|obtained]] by picking the 3rd and 4th option, respectively. These items will help in the Level 11 quest.
*Choose to fight the first knight.
**[[Lady Spookyraven's powder puff|Powder puff]]: Adventure in [[The Haunted Bathroom]] until you encounter [[Never Gonna Make You Up]]. Defeat the [[cosmetics wraith]].
*Give [[Lady Spookyraven]] her dancing things.
*Go to [[The Haunted Ballroom]] and [[Having a Ball in the Ballroom|watch her dance]].


===[[Turtle Tamer]]===
===Spookyraven Skill (Optional)===
*Receive the [[tattered snake standard]] from looking under the mahogany nightstand.
[[The Haunted Bedroom]] contains a item which is the key to obtaining a new skill.
*Unlock [[The Haunted Gallery]] (see seal clubber above).
*Adventure in [[The Haunted Gallery]] until you get the [[Out in the Garden]] adventure.
*Choose to fight the second knight.


===[[Pastamancer]] and [[Sauceror]]===
*Equip [[Lord Spookyraven's spectacles]] and adventure in [[The Haunted Bedroom]]. Defeat [[animated mahogany nightstand]] and choose the [[One Mahogany Nightstand|third option]]. Which item you obtain is based on your class:
*Receive the [[English to A. F. U. E. Dictionary]] from looking under the mahogany nightstand with [[Lord Spookyraven's spectacles]] equipped.
**[[Seal Clubber]] and [[Avatar of Boris]]: [[tattered wolf standard]]
*Adventure in [[The Haunted Library]] until you get the [[Take a Look, it's in a Book! (Rise)]] adventure.
**[[Turtle Tamer]]: [[tattered snake standard]]
*Choose to read "Ancient Forbidden Unspeakable Evil, a Love Story". (If not available, adventure again.)
**[[Pastamancer]] and [[Sauceror]]: [[English to A. F. U. E. Dictionary]]
*Choose to read "Chapter 3: Twisted, Curdled, Corrupt Energy and You".
**[[Disco Bandit]] and [[Accordion Thief]]: [[bizarre illegible sheet music]]
**All other classes ([[Zombie Slayer|Zombie Master]], [[Avatar of Jarlsberg]], [[Avatar of Sneaky Pete]]) will find nothing.
*From here, your course of action will vary according to your [[Class]]:
**[[Seal Clubber|SC]]/[[Avatar of Boris|AoB]]: Adventure in [[The Haunted Gallery]] until you get the [[Out in the Garden]] adventure. Choose to fight the first knight.
**[[Turtle Tamer|TT]]: Adventure in [[The Haunted Gallery]] until you get the [[Out in the Garden]] adventure. Choose to fight the second knight.
**[[Pastamancer|PM]]/[[Sauceror|S]]: Adventure in [[The Haunted Library]] until you get the [[Take a Look, it's in a Book! (Rise)]] adventure. Choose to read "Ancient Forbidden Unspeakable Evil, a Love Story", followed by "Chapter 3: Twisted, Curdled, Corrupt Energy and You". (Adventure again if you get the [[Take a Look, it's in a Book! (Fall)|other adventure]]).
**[[Disco Bandit|DB]]/[[Accordion Thief|AT]]: Adventure in [[The Haunted Ballroom]] until you get the [[Curtains]] adventure. Choose to "Investigate the organ".


===[[Disco Bandit]] and [[Accordion Thief]]===
===Third Floor===
*Receive the [[bizarre illegible sheet music]] from looking under the mahogany nightstand.
*Wait for Lady Spookyraven to send you a 3rd KMail, asking you to come to the [[Spookyraven Manor, Third Floor|Third Floor]].
*Unlock [[The Haunted Ballroom]]:
*Speak to [[Lady Spookyraven]]. She will give you a [[dusty poppet]], a [[rickety rocking horse]], and an [[antique jack-in-the-box]].
**Adventure in [[The Haunted Bedroom]] until you get the [[One Nightstand (Wooden)|wooden nightstand]] adventure.
*Corral Lady Spookyraven's babies to [[The Haunted Laboratory]]:
**Choose to "Check the top drawer".
**Every X turns, you will encounter a [[Chasin' Babies|non-combat adventure]] which gives you the option to use one of three toys. Each baby has a toy it loves and a toy it hates, with no babies sharing likes or dislikes.
**Adventure more in [[The Haunted Bedroom]] until you get the [[One Nightstand (Wooden)|wooden nightstand]] adventure again.
**If you use a toy that a baby in the room hates, the baby will run away to another room. You may attract another baby that loves the toy into the room you're in.
**Choose to "Check the bottom drawer" to get the [[Spookyraven ballroom key]].
**Babies can only move between rooms clockwise in the following pattern: [[The Haunted Storage Room|Storage Room]] > [[The Haunted Laboratory|Laboratory]] > [[The Haunted Nursery|Nursery]] > [[The Haunted Storage Room|Storage Room]]. For example, if you chase a baby out of the Storage Room, it will move to the Laboratory, and if a baby that loves the toy is in the Nursery, it will move to the Storage Room, and so forth.
*Adventure in [[The Haunted Ballroom]] until you get the [[Curtains]] adventure.
*Once you corralled all three babies in the Laboratory, you will obtain a [[jar of baby ghosts]].
*Choose to "Investigate the organ".
*Give the jar to [[Lady Spookyraven]].


===[[Avatar of Jarlsberg]]===
==Rewards==
There is nothing under the mahogany nightstand, so you cannot get a skill from the Spookyraven Manor Quest.
*[[ghost of a necklace]] (First Floor)
*Learn a class-based skill:
**[[Snarl of the Timberwolf (skill)|Snarl of the Timberwolf]] ([[Seal Clubber]]/[[Avatar of Boris]])
**[[Spectral Snapper]] ([[Turtle Tamer]])
**[[Fearful Fettucini]]([[Pastamancer]])
**[[Scarysauce (skill)|Scarysauce]] ([[Sauceror]])
**[[Tango of Terror]] ([[Disco Bandit]])
**[[Dirge of Dreadfulness (skill)|Dirge of Dreadfulness]] ([[Accordion Thief]])
*[[ghost formula]] (Third Floor)


==Rewards==
==See Also==
*[[Snarl of the Timberwolf (skill)|Snarl of the Timberwolf]] skill ([[Seal Clubber]])
*[[Lights Out Quest]]
*[[Spectral Snapper]] skill ([[Turtle Tamer]])
 
*[[Fearful Fettucini]] skill ([[Pastamancer]])
==History==
*[[Scarysauce (skill)|Scarysauce]] skill ([[Sauceror]])
*The manor progression was revamped on [[History of Loathing (2014)#May 14, 2014|May 14, 2014]], and the only quest was for obtaining the skills. See [[Spookyraven Manor Quest/Old]] for the method prior to the revamp.
*[[Tango of Terror]] skill ([[Disco Bandit]])
*[[Dirge of Dreadfulness (skill)|Dirge of Dreadfulness]] skill ([[Accordion Thief]])


[[Category:Quests]]
[[Category:Quests]]

Revision as of 09:50, 17 May 2014

Description

Spookyraven Manor exists in the Right Side of the Tracks, but you can't adventure anywhere other than its pantry unless you read the telegram from Lady Spookyraven.

Tasks

First Floor

  • Use the telegram from Lady Spookyraven, which should be in your KMail right in the beginning of your ascension.
  • Adventure in The Haunted Kitchen until you find the Spookyraven billiards room key. Finding the key requires you to open some drawers, which you do at the end of every combat. The number of drawers opened is based on either your Hot or Stench resistance. You open 1+floor(R/3), R being your Hot or Stench resistance. The number of drawers opened is capped at 4. You will find the key after opening at least 25(?) drawers.
  • Adventure in The Haunted Billiards Room to find the Spookyraven library key:
    • Obtaining the key requires you to beat the spectre in pool in Welcome To Our ool Table. Your chance of winning is based on your Pool Skill. A minimum of 15 Pool Skill is required to win. There are multiple ways to increase your Pool Skill:
      • Equipping the pool cue gives +3 Pool Skill, and having the effect Chalky Hand from a handful of hand chalk gives +3 Pool Skill.
      • In Welcome To Our ool Table, choosing the first option but losing gives you +1 Pool Skill. Choosing the 2nd option gives +1 Pool Skill, or +2 Pool Skill if you have the pool cue equipped. These sources do not carry over ascensions.
      • The semi-rare adventure in the Billiards Room has two options. The first option permanently adds +2 Pool Skill, to a maximum of +10. The second option drops a cube of billiard chalk, which gives the effect Chalked Weapon, which gives you +5 Pool Skill.
      • Each point of Drunkenness gives you +1 Pool Skill, to a maximum of +10. Each point of Drunkenness above 10 will decrease your Pool Skill by 2.
      • See Pool Skill for other sources, although the rest are encountered much later in the ascension.
  • Adventure in The Haunted Library until you find Lady Spookyraven's necklace, which is dropped from a writing desk sometimes.
  • Once you have the necklace, Lady Spookyraven will appear in the manor. Give the necklace to her.

Second Floor

Spookyraven Skill (Optional)

The Haunted Bedroom contains a item which is the key to obtaining a new skill.

Third Floor

  • Wait for Lady Spookyraven to send you a 3rd KMail, asking you to come to the Third Floor.
  • Speak to Lady Spookyraven. She will give you a dusty poppet, a rickety rocking horse, and an antique jack-in-the-box.
  • Corral Lady Spookyraven's babies to The Haunted Laboratory:
    • Every X turns, you will encounter a non-combat adventure which gives you the option to use one of three toys. Each baby has a toy it loves and a toy it hates, with no babies sharing likes or dislikes.
    • If you use a toy that a baby in the room hates, the baby will run away to another room. You may attract another baby that loves the toy into the room you're in.
    • Babies can only move between rooms clockwise in the following pattern: Storage Room > Laboratory > Nursery > Storage Room. For example, if you chase a baby out of the Storage Room, it will move to the Laboratory, and if a baby that loves the toy is in the Nursery, it will move to the Storage Room, and so forth.
  • Once you corralled all three babies in the Laboratory, you will obtain a jar of baby ghosts.
  • Give the jar to Lady Spookyraven.

Rewards

See Also

History