Stat: Difference between revisions
imported>Fargul Changing Fernswarthy's Tower to Tower Ruins, setting requirement at 11. |
imported>Patmo98 Changed the table into a sub-document |
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* See the page on [[Advancement]] for information on how [[stat]]s increase. | * See the page on [[Advancement]] for information on how [[stat]]s increase. | ||
==Minimum Mainstat== | |||
Many [[locations]] require you to have a minimum number in your character's main stat in order to adventure there (NB this is your current modified stat, not your base stat): | Many [[locations]] require you to have a minimum number in your character's main stat in order to adventure there (NB this is your current modified stat, not your base stat): | ||
Revision as of 17:26, 16 August 2008
KoL has three main stats used to express the strengths and weaknesses of your character: Muscle, Mysticality and Moxie. Each stat has two classes which rely upon it to advance levels. The Seal Clubber and Turtle Tamer rely upon Muscle. The Pastamancer and Sauceror rely upon Mysticality. The Disco Bandit and Accordion Thief rely upon Moxie. This is the primary stat for each class. When a player of level n reaches n^2 + 4 points in their primary stat, they gain a level. For instance, a level 14 player reaches 14^2+4=200 points in their primary stat, the player advances to level 15.
- See the page on Advancement for information on how stats increase.
Minimum Mainstat
Many locations require you to have a minimum number in your character's main stat in order to adventure there (NB this is your current modified stat, not your base stat):