The Dark Neck of the Woods: Difference between revisions
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(You must have at least 29 $stat to adventure here.) | (You must have at least 29 $stat to adventure here.) | ||
{{CombatFrequency|num=85.5}} | |||
{{Combat|name=Hellion|drops=[[hellion cube]]|meat=None|stat=10-11|element=hot|image=Hellion.gif|level=52|hp=52}} | {{Combat|name=Hellion|drops=[[hellion cube]]|meat=None|stat=10-11|element=hot|image=Hellion.gif|level=52|hp=52}} | ||
{{Combat|name=P imp|drops=[[Imp Ale]], [[hot wing]], [[diamond-studded cane]]|meat=26-35|stat=8-9|element=hot|image=Wimp.gif|level=42|hp=42}} | {{Combat|name=P imp|drops=[[Imp Ale]], [[hot wing]], [[diamond-studded cane]]|meat=26-35|stat=8-9|element=hot|image=Wimp.gif|level=42|hp=42}} |
Revision as of 23:12, 6 July 2006

The Dark Neck of the Woods is in The Distant Woods inside The Copse of the Deep Fat Friars. The Dark Neck of the woods becomes available (as do The Dark Elbow of the Woods and The Dark Heart of the Woods) once you have been given the Deep Fat Friars' Gate Quest quest. Upon completion of the quest, the Elbow, Neck, and Heart of the Woods disappear and all of their monsters move to The Deep Fat Friars' Gate.
All monsters here have hot resistance.
(You must have at least 29 $stat to adventure here.) Template:CombatFrequency
Hellion ![]() | |
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P imp ![]() | |
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W imp ![]() | |
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Friar No More | |
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Dodecahedrariffic! | |
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- Occurs once per ascension