The Slime Tube: Difference between revisions
imported>FoodSeeker m Adding observed duration of Slime Coated |
imported>FoodSeeker Removing comment about "lowest Tier slime"; Incorrect, as far as I can tell |
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*The slime monsters, despite having a unique element, don't have a unique [[Form of...Bird!]] drop. | *The slime monsters, despite having a unique element, don't have a unique [[Form of...Bird!]] drop. | ||
*There is also no special [[Summon Mayfly Swarm]] effect here. | *There is also no special [[Summon Mayfly Swarm]] effect here. | ||
*How many turns of [[Coated in Slime]] you start with depends on how much [[Monster Level|+ML]] you are running. | *How many turns of [[Coated in Slime]] you start with depends on how much [[Monster Level|+ML]] you are running. | ||
* You can make slime-covered pieces of equipment here. See the [[Engulfed!]] adventure for more details. | * You can make slime-covered pieces of equipment here. See the [[Engulfed!]] adventure for more details. |
Revision as of 23:22, 3 June 2009
The Slime Tube | |
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Zone Num | 203 |
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Location | Clan Basement |
Unlocks | Upon opening A Greasy Spot |
Recom Stat | 100 |
Combat % | 95 |
ML | 100 |
Terrain | underground |
Special Adventures | |
Lucky | none |
refreshedit data |
Template:Click | Template:Click |
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Introduction
'The Slime Tube', as named by Jick, is the second Clan Dungeon, released after rollover for May 31, 2009. It's very squishy (and slimy), and exists in your basement.
Getting to The Slime Tube is very simple compared to Hobopolis. A clan member with appropriate permissions must pay 250 000 Meat to unlock it, and then anyone allowed to explore the clan dungeon can enter. There is no Sewer like entry zone as there is in Hobopolis. It is a relatively short dungeon, as it's under 1000 turns. The end boss is the Mother Slime.
It's possible to have this dungeon and Hobopolis open at the same time. Opening one does not close the other.
Combat Adventures
Slime ![]() | |
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Slime Hand ![]() | |
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Slime Mouth ![]() | |
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Slime Construct ![]() | |
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Non-combat Adventures
Engulfed! | |
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Showdown | |
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Mother Slime ![]() | |
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Basic Mechanics
Slime Damage
This dungeon uses a unique new element: Slime. Wearing Slime Resistance gear is the only thing that will save you. The Coated in Slime effect is the most important reason to have slime resistance, as the damage it deals is slime element.
Monster Level
Increased Monster Level is the thing to run in this dungeon, and lots of it. It speeds the dungeon up by letting you fight higher-tier slimes.
Stronger slime types drop fewer items (especially chamoix), and hit harder, but more importantly afflict you with fewer turns of Coated in Slime, which is very bad because Coated in Slime deals more damage the fewer turns of it that are active. However, they advance the zone faster than lower-tiered slimes.
Notes
- Coated in Slime can only be removed by using a chamois from The Bucket or by using A Relaxing Hot Tub. Soft green echo eyedrop antidotes will not remove the effect, nor will All-purpose cleaners. Pastamancers can summon a level 5 or greater Vermincelli to remove it, if they get initiative.
- If you have 100 Chamoix in the bucket, you can make a big bundle of chamoix with it. Using this item... Puts 100 Chamoix in your clan bucket.
- The slime monsters, despite having a unique element, don't have a unique Form of...Bird! drop.
- There is also no special Summon Mayfly Swarm effect here.
- How many turns of Coated in Slime you start with depends on how much +ML you are running.
- You can make slime-covered pieces of equipment here. See the Engulfed! adventure for more details.
- Due to the importance of +ML here, we'd like to direct you to the Maximizing Monster Level page.