The Slime Tube: Difference between revisions

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Introduction: jick names everything
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==Introduction==
==Introduction==


'The Slime Tube', as named by Jick, is the second Clan Dungeon, released after rollover for May 31, 2009. It's very squishy (and slimy), and exists in your basement.
'The Slime Tube' is the second Clan Dungeon, released after rollover for May 31, 2009. It's very squishy (and slimy), and exists in your basement.


Getting to The Slime Tube is very simple compared to Hobopolis. A clan member with appropriate permissions must pay 250 000 Meat to unlock it, and then anyone allowed to explore the clan dungeon can enter. There is no Sewer like entry zone as there is in Hobopolis. It is a relatively short dungeon, as it's under 1000 turns. The end boss is the [[Mother Slime]].
Getting to The Slime Tube is very simple compared to Hobopolis. A clan member with appropriate permissions must pay 250 000 Meat to unlock it, and then anyone allowed to explore the clan dungeon can enter. There is no Sewer like entry zone as there is in Hobopolis. It is a relatively short dungeon, as it's under 1000 turns. The end boss is the [[Mother Slime]].

Revision as of 21:03, 4 June 2009

The Slime Tube
The Slime Tube
The Slime Tube
Zone Num 203
Location Clan Basement
Unlocks Upon opening A Greasy Spot
Recom Stat 100
Combat % 95
ML 100
Terrain underground
Special Adventures
Lucky none
refreshedit data
Template:Click Template:Click
Template:Click

Introduction

'The Slime Tube' is the second Clan Dungeon, released after rollover for May 31, 2009. It's very squishy (and slimy), and exists in your basement.

Getting to The Slime Tube is very simple compared to Hobopolis. A clan member with appropriate permissions must pay 250 000 Meat to unlock it, and then anyone allowed to explore the clan dungeon can enter. There is no Sewer like entry zone as there is in Hobopolis. It is a relatively short dungeon, as it's under 1000 turns. The end boss is the Mother Slime.

It's possible to have this dungeon and Hobopolis open at the same time. Opening one does not close the other.

Combat Adventures


Slime This monster is a Slime -- (edit metadata)

Slime Hand This monster is a Slime -- (edit metadata)
  • Item Drops: tiny slimy cyst, slimy sweetbreads, slimy fermented bile bladder
  • Meat Drop: None
  • Monster Level: 100 • Substat Gain: 25 • Moxie for No Hit*: 110
  • Monster Defense: 100
  • Hit Points: 200
  • Initiative: 55
  • Elemental Alignment: slime
  • Note: Occurs at 100-299? ML?, gives 9 or 8 turns of Coated in Slime

Slime Mouth This monster is a Slime -- (edit metadata)

Slime Construct This monster is a Slime -- (edit metadata)

Non-combat Adventures


Engulfed!
Engulfed!
  • Tickle the uvula: Lets a slime-covered item be created in the instance (maximum ? times per instance)
  • Squeeze the gall bladder: Increases the ML of the zone (maximum 5 times per instance)
  • Squirm back out: Nothing (no adventure loss)

Showdown
Showdown
  • Fight: Fight Mother Slime
  • Flight: Nothing (no adventure loss)
Mother Slime This monster is a Slime -- (edit metadata)

Basic Mechanics

Slime Damage

This dungeon uses a unique new element: Slime. Wearing Slime Resistance gear is the only thing that will save you. The Coated in Slime effect is the most important reason to have slime resistance, as the damage it deals is slime element.

Monster Level

Increased Monster Level is the thing to run in this dungeon, and lots of it. It speeds the dungeon up by letting you fight higher-tier slimes.

Stronger slime types drop fewer items (especially chamoix), and hit harder, but more importantly afflict you with fewer turns of Coated in Slime, which is very bad because Coated in Slime deals more damage the fewer turns of it that are active. However, they advance the zone faster than lower-tiered slimes.

Notes