Thrust-Smack: Difference between revisions
From A KoL Wiki
imported>Bale This is not true. Seal Clubber + bad-ass club + thrust-smack = miss. |
imported>Bale Nevermind. I mixed up my CAB buttons. |
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Line 18: | Line 18: | ||
*With [[Eye of the Stoat]], [[Hit Chance|chances to hit]] are calculated as if your Muscle were boosted by 20 points; otherwise, the chance to hit is the same as with an ordinary attack. | *With [[Eye of the Stoat]], [[Hit Chance|chances to hit]] are calculated as if your Muscle were boosted by 20 points; otherwise, the chance to hit is the same as with an ordinary attack. | ||
*The damage bonus is to [[Weapon Damage]] only; [[Bonus Weapon Damage]] and damage due to high [[Muscle]] are not multiplied. That is, it effectively doubles your weapon's power. See [[Weapon Damage]] for details. | *The damage bonus is to [[Weapon Damage]] only; [[Bonus Weapon Damage]] and damage due to high [[Muscle]] are not multiplied. That is, it effectively doubles your weapon's power. See [[Weapon Damage]] for details. | ||
*If you are a [[Seal Clubber]] and are wielding a [[:Category:2-Handed Weapons|2-handed]] [[:Category:Clubs|club]], this skill will always hit, regardless of monster defense and your attack bonus. | |||
==History== | ==History== | ||
*Before NS13, [[Eye of the Stoat]] caused Thrust-Smack to have a 100% chance to hit. | *Before NS13, [[Eye of the Stoat]] caused Thrust-Smack to have a 100% chance to hit. |
Revision as of 05:01, 14 July 2011
Thrust-Smack
Type: CombatMP Cost: 3
This is a thrusting smack with your weapon. It will do double the usual amount of weapon damage to your opponent if it connects.
You attack, and do double your normal melee damage if you connect
Source: | Guild Trainer |
Price: | 1,500 Meat |
Class: | Seal Clubber |
Level: | 4 |
When Used: |
You work up a Thrust-Smack. |
Notes
- You must be wielding a melee weapon (or be bare-handed). If wielding a ranged weapon, you get the following message:
- You can't Thrust-Smack with a ranged weapon. Because, y'know, that's not how ranged weapons work.
- With Eye of the Stoat, chances to hit are calculated as if your Muscle were boosted by 20 points; otherwise, the chance to hit is the same as with an ordinary attack.
- The damage bonus is to Weapon Damage only; Bonus Weapon Damage and damage due to high Muscle are not multiplied. That is, it effectively doubles your weapon's power. See Weapon Damage for details.
- If you are a Seal Clubber and are wielding a 2-handed club, this skill will always hit, regardless of monster defense and your attack bonus.
History
- Before NS13, Eye of the Stoat caused Thrust-Smack to have a 100% chance to hit.