Thrust-Smack: Difference between revisions
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imported>Bale Nevermind. I mixed up my CAB buttons. |
imported>QuietBot Skill effect -> explain (045/277) |
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|class=[[Seal Clubber]] | |class=[[Seal Clubber]] | ||
|level=4 | |level=4 | ||
| | |explain=You attack, and do double your normal melee damage if you connect | ||
|usemsg=You work up a Thrust-Smack.}} | |usemsg=You work up a Thrust-Smack.}} | ||
Revision as of 20:45, 25 January 2012
Thrust-Smack
Type: CombatMP Cost: 3
This is a thrusting smack with your weapon. It will do double the usual amount of weapon damage to your opponent if it connects.
Source: | Guild Trainer |
Price: | 1,500 Meat |
Class: | Seal Clubber |
Level: | 4 |
Effect: | You attack, and do double your normal melee damage if you connect |
When Used: |
You work up a Thrust-Smack. |
Notes
- You must be wielding a melee weapon (or be bare-handed). If wielding a ranged weapon, you get the following message:
- You can't Thrust-Smack with a ranged weapon. Because, y'know, that's not how ranged weapons work.
- With Eye of the Stoat, chances to hit are calculated as if your Muscle were boosted by 20 points; otherwise, the chance to hit is the same as with an ordinary attack.
- The damage bonus is to Weapon Damage only; Bonus Weapon Damage and damage due to high Muscle are not multiplied. That is, it effectively doubles your weapon's power. See Weapon Damage for details.
- If you are a Seal Clubber and are wielding a 2-handed club, this skill will always hit, regardless of monster defense and your attack bonus.
History
- Before NS13, Eye of the Stoat caused Thrust-Smack to have a 100% chance to hit.