Thrust-Smack: Difference between revisions

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imported>Wrldwzrd89
Notes: Add interaction with QWOPped Up
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*The damage bonus is to [[Weapon Damage]] only; [[Bonus Weapon Damage]] and damage due to high [[Muscle]] are not multiplied. That is, it effectively doubles your weapon's power. See [[Weapon Damage]] for details.
*The damage bonus is to [[Weapon Damage]] only; [[Bonus Weapon Damage]] and damage due to high [[Muscle]] are not multiplied. That is, it effectively doubles your weapon's power. See [[Weapon Damage]] for details.
*If you are a [[Seal Clubber]] and are wielding a [[:Category:2-Handed Weapons|2-handed]] [[:Category:Clubs|club]], this skill will always hit, regardless of monster defense and your attack bonus.
*If you are a [[Seal Clubber]] and are wielding a [[:Category:2-Handed Weapons|2-handed]] [[:Category:Clubs|club]], this skill will always hit, regardless of monster defense and your attack bonus.
**...but if you have the [[QWOPped Up]] effect, this skill will always miss. This overrides always-hit for 2-handed clubs for Seal Clubbers, and Eye of the Stoat as well.


==History==
==History==
*Before NS13, [[Eye of the Stoat]] caused Thrust-Smack to have a 100% chance to hit.
*Before NS13, [[Eye of the Stoat]] caused Thrust-Smack to have a 100% chance to hit.

Revision as of 16:17, 18 August 2012

Thrust-Smack

Thrust-Smack

Type: Combat
MP Cost: 3

This is a thrusting smack with your weapon. It will do double the usual amount of weapon damage to your opponent if it connects.

Source: Guild Trainer
Price: 1,500 Meat
Class: Seal Clubber
Level: 4
Effect: You attack, and do double your normal melee damage if you connect
When Used:
You work up a Thrust-Smack.


Notes

You can't Thrust-Smack with a ranged weapon. Because, y'know, that's not how ranged weapons work.
  • With Eye of the Stoat, chances to hit are calculated as if your Muscle were boosted by 20 points; otherwise, the chance to hit is the same as with an ordinary attack.
  • The damage bonus is to Weapon Damage only; Bonus Weapon Damage and damage due to high Muscle are not multiplied. That is, it effectively doubles your weapon's power. See Weapon Damage for details.
  • If you are a Seal Clubber and are wielding a 2-handed club, this skill will always hit, regardless of monster defense and your attack bonus.
    • ...but if you have the QWOPped Up effect, this skill will always miss. This overrides always-hit for 2-handed clubs for Seal Clubbers, and Eye of the Stoat as well.

History