Turbocharged: Difference between revisions
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==Notes== | ==Notes== | ||
*Regardless of how you acquire this effect or how many turns you have, it will be replaced with 30 turns of [[Overheated]] | *Regardless of how you acquire this effect or how many turns you have, it will be replaced with 30 turns of [[Overheated]] at the end of your next combat (free or otherwise). This includes receiving it from the [[ittah bittah hookah]], the [[Deck of Every Card (Effects Table)| X of Wands]] from [[Deck of Every Card]], [[Glenn's golden dice]] or [[Rubbed it the Right Way|Wishing]]. | ||
*Escaping a combat either via [[Rollover]] runaway or by [[Using the Force]] is not treated as ending a combat, and thus this effect can be kept (until the end of the next combat/turn-costing action). |
Latest revision as of 22:11, 3 February 2020
You've pressed the Turbo button on your brain. Your candle is presently burning at all four ends.
Maximum MP +100%
Obtained From
- Casting the skill Turbo (1 adventure)
Notes
- Regardless of how you acquire this effect or how many turns you have, it will be replaced with 30 turns of Overheated at the end of your next combat (free or otherwise). This includes receiving it from the ittah bittah hookah, the X of Wands from Deck of Every Card, Glenn's golden dice or Wishing.
- Escaping a combat either via Rollover runaway or by Using the Force is not treated as ending a combat, and thus this effect can be kept (until the end of the next combat/turn-costing action).