Turtle Blessings: Difference between revisions

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Revision as of 05:16, 11 November 2013

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Adventurers may call upon the powers of Great Turtle Spirits and can receive a blessing of their choice. Turtle Tamers are able to better commune with these spirits and have the effects strengthened.

Basics

Blessings are a non-combat skill that will grant an intrinsic effect. These blessings are mutually exclusive and obtaining a new blessing will remove any other present.

Blessings are not reset on rollover.

If a non-Turtle Tamer tries to cast the skills, they instead get 10 Adventures of a "Disdain" effect. Each gives bonuses equivalent to a rank 1 blessing.

Stronger Blessings

For a blessed Turtle Tamer the blessing will be strengthened after every X adventures.

Grand blessings are twice as strong as normal blessings. Glorious blessings are thrice as strong.

table for blessings

Combat Skill Effects

Blessings augment or change the functionality of several Turtle Tamer combat skills.

The War Snapper She-Who-Was The Storm Tortoise
Blessing Grand Blessing Glorious Blessing Blessing Grand Blessing Glorious Blessing Blessing Grand Blessing Glorious Blessing
Headbutt Increased damage Increased damage Increased damage Spooky Damage Spooky Damage Spooky Damage
Shell Up Damage (15% of Mus) Damage (20% of Mus) Damage (25% of Mus) Restore 4 HP Restore 8 HP Restore 19 HP Stuns for 3 rounds Stuns for 4 rounds Stuns for 5 rounds
Spirit Snap
Kneebutt
Shieldbutt Stuns for X rounds Stuns for X rounds Stuns for X rounds

Boons

By casting Spirit Boon (30 MP), you may call upon the Turtle Spirits for a beneficial effect. You get 5 Adventures of the effect per blessing rank, up to 15 for a Glorious Blessing.

table for boons

Spirit Incarnate

By casting Turtle Power (100 MP, usable once per day) you may forgo your Glorious Blessing and become an Spirit Incarnate for X turns. Doing so also gives 60 Adventures of an unremoveable effect Spirit Pariah which prevents you from obtaining any blessing.

table for incarnate effects

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