Turtle Blessings: Difference between revisions
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{{NeedsContent|What should | {{NeedsContent|Should this page be renamed? If so: What should its new name be? (see talk)}} | ||
{{NeedsContent| | {{NeedsContent|Some blessing related mechanics are still not fully understood. Please fill in missing details if you become aware of them.}} | ||
Adventurers may call upon the powers of Great Turtle Spirits and can receive a blessing of their choice. [[Turtle Tamer]]s are able to better commune with these spirits and have the effects strengthened. | Adventurers may call upon the powers of Great Turtle Spirits and can receive a blessing of their choice. [[Turtle Tamer]]s are able to better commune with these spirits and have the effects strengthened. |
Revision as of 10:09, 11 November 2013
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Adventurers may call upon the powers of Great Turtle Spirits and can receive a blessing of their choice. Turtle Tamers are able to better commune with these spirits and have the effects strengthened.
Basics
Blessings are a non-combat skill that will grant an intrinsic effect. These blessings are mutually exclusive and obtaining a new blessing will remove any other present.
Blessings are not reset on rollover.
- Blessing of the War Snapper (15 MP)
- Blessing of She-Who-Was (30 MP)
- Blessing of the Storm Tortoise (50 MP)
If a non-Turtle Tamer tries to cast the skills, they instead get 10 Adventures of a "Disdain" effect. Each gives bonuses equivalent to a rank 1 blessing.
Stronger Blessings
For a blessed Turtle Tamer the blessing will be strengthened after every X adventures.
Grand blessings are twice as strong as normal blessings. Glorious blessings are thrice as strong.
(Placeholder: table for blessings)
Combat Skill Effects
Blessings augment or change the functionality of several Turtle Tamer combat skills.
The War Snapper | She-Who-Was | The Storm Tortoise | |||||||
---|---|---|---|---|---|---|---|---|---|
Blessing | Grand Blessing | Glorious Blessing | Blessing | Grand Blessing | Glorious Blessing | Blessing | Grand Blessing | Glorious Blessing | |
Headbutt | Increased damage | Increased damage | Increased damage | Spooky Damage | Spooky Damage | Spooky Damage | |||
Shell Up | Damage (15% of Mus) | Damage (20% of Mus) | Damage (25% of Mus) | Restore 4 HP | Restore 8 HP | Restore 19 HP | Stuns for 3 rounds | Stuns for 4 rounds | Stuns for 5 rounds |
Spirit Snap | |||||||||
Kneebutt | |||||||||
Shieldbutt | Stuns for X rounds | Stuns for X rounds | Stuns for X rounds |
Boons
By casting Spirit Boon (30 MP), you may call upon the Turtle Spirits for a beneficial effect. You get 5 Adventures of the effect per blessing rank, up to 15 for a Glorious Blessing.
(Placeholder: table for boons)
Spirit Incarnate
By casting Turtle Power (100 MP, usable once per day) you may forgo your Glorious Blessing and become an Spirit Incarnate for X turns. Doing so also gives 60 Adventures of an unremoveable effect Spirit Pariah which prevents you from obtaining any blessing.
(Placeholder: table for incarnate effects)
Items interacting with Blessings
The spirit bell has a unique enchantment which lets its wearer gain the favor of the Turtle Spirits more quickly. Currently, the exact effect of this enchantment has still to be spaded.