Turtle Blessings: Difference between revisions

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==Basics==
==Basics==
Blessings are a non-combat skill that will grant an intrinsic effect. These blessings are mutually exclusive and obtaining a new blessing will remove any other present.
Blessings are intrinsic effects granted to [[Turtle Tamers]] when they use one of three non-combat skills. These blessings are mutually exclusive and obtaining a new blessing will remove any other present.


Blessings are not reset on rollover.
Blessings are not reset on rollover.


*[[Blessing of the War Snapper (skill)|Blessing of the War Snapper]] (15 MP)
Upon using the skill, the Turtle Tamer initially receives a basic (rank 1) blessing. After winning X combats, the blessing is strengthened into a grand blessing, which is twice as strong. After another X combats, the grand blessing is upgraded to a glorious blessing, which is thrice as strong.
*[[Blessing of She-Who-Was (skill)|Blessing of She-Who-Was]] (30 MP)
{|border="2" cellpadding=5 cellspacing=0 style="border-collapse:collapse; margin:0em 0em 1em 1em;"
*[[Blessing of the Storm Tortoise (skill)|Blessing of the Storm Tortoise]] (50 MP)
|- style="background-color: #EEEEEE"
 
! Blessing
If a non-[[Turtle Tamer]] tries to cast the skills, they instead get 10 Adventures of a "Disdain" effect. Each gives bonuses equivalent to a rank 1 blessing.
! Effect
! Obtained by
|-
| [[Blessing of the War Snapper (effect)|Blessing of the War Snapper]]
| Muscle +5<br />Weapon Damage +5
| Use [[Blessing of the War Snapper (skill)]] (15 MP)
|-
| [[Grand Blessing of the War Snapper]]
| Muscle +10<br />Weapon Damage +10
| Win ? combats with Blessing of the War Snapper active
|-
| [[Glorious Blessing of the War Snapper]]
| Muscle +15<br />Weapon Damage +15
| Win ? combats with Grand Blessing of the War Snapper active
|-
| [[Blessing of She-Who-Was (effect)|Blessing of She-Who-Was]]
| Mysticality +5<br />+5 {{element|Spooky}}
| Use [[Blessing of She-Who-Was (skill)]] (30 MP)
|-
| [[Grand Blessing of She-Who-Was]]
| Mysticality +10<br />+10 {{element|Spooky}}
| Win ? combats with Blessing of She-Who-Was active
|-
| [[Glorious Blessing of She-Who-Was]]
| Mysticality +15<br />+15 {{element|Spooky}}
| Win ? combats with Grand Blessing of She-Who-Was active
|-
| [[Blessing of the Storm Tortoise (effect)|Blessing of the Storm Tortoise]]
| +5% Combat Initiative<br />Maximum MP +10
| Use [[Blessing of the Storm Tortoise (skill)]] (50 MP)
|-
| [[Grand Blessing of the Storm Tortoise]]
| +10% Combat Initiative<br />Maximum MP +20
| Win ? combats with Blessing of the Storm Tortoise active
|-
| [[Glorious Blessing of the Storm Tortoise]]
| +15% Combat Initiative<br />Maximum MP +30
| Win ? combats with Grand Blessing of the Storm Tortoise active
|}


If a non-Turtle Tamer casts the skills, they instead get 10 Adventures of a "Disdain" effect. Each effect gives bonuses equivalent to a rank 1 blessing but does not activate further Turtle Tamer skill effects.
*[[Disdain of the War Snapper]]
*[[Disdain of the War Snapper]]
*[[Disdain of She-Who-Was]]
*[[Disdain of She-Who-Was]]
*[[Disdain of the Storm Tortoise]]
*[[Disdain of the Storm Tortoise]]
==Stronger Blessings==
For a blessed Turtle Tamer the blessing will be strengthened after every X adventures.
Grand blessings are twice as strong as normal blessings. Glorious blessings are thrice as strong.
(Placeholder: table for blessings)


==Combat Skill Effects==
==Combat Skill Effects==

Revision as of 02:59, 13 November 2013

This page is in need of content.

Should this page be renamed? If so: What should its new name be? (see talk)
This page is in need of content.

Some blessing related mechanics are still not fully understood. Please fill in missing details if you become aware of them.

Adventurers may call upon the powers of Great Turtle Spirits and can receive a blessing of their choice. Turtle Tamers are able to better commune with these spirits and have the effects strengthened.

Basics

Blessings are intrinsic effects granted to Turtle Tamers when they use one of three non-combat skills. These blessings are mutually exclusive and obtaining a new blessing will remove any other present.

Blessings are not reset on rollover.

Upon using the skill, the Turtle Tamer initially receives a basic (rank 1) blessing. After winning X combats, the blessing is strengthened into a grand blessing, which is twice as strong. After another X combats, the grand blessing is upgraded to a glorious blessing, which is thrice as strong.

Blessing Effect Obtained by
Blessing of the War Snapper Muscle +5
Weapon Damage +5
Use Blessing of the War Snapper (skill) (15 MP)
Grand Blessing of the War Snapper Muscle +10
Weapon Damage +10
Win ? combats with Blessing of the War Snapper active
Glorious Blessing of the War Snapper Muscle +15
Weapon Damage +15
Win ? combats with Grand Blessing of the War Snapper active
Blessing of She-Who-Was Mysticality +5
+5 Spooky Damage
Use Blessing of She-Who-Was (skill) (30 MP)
Grand Blessing of She-Who-Was Mysticality +10
+10 Spooky Damage
Win ? combats with Blessing of She-Who-Was active
Glorious Blessing of She-Who-Was Mysticality +15
+15 Spooky Damage
Win ? combats with Grand Blessing of She-Who-Was active
Blessing of the Storm Tortoise +5% Combat Initiative
Maximum MP +10
Use Blessing of the Storm Tortoise (skill) (50 MP)
Grand Blessing of the Storm Tortoise +10% Combat Initiative
Maximum MP +20
Win ? combats with Blessing of the Storm Tortoise active
Glorious Blessing of the Storm Tortoise +15% Combat Initiative
Maximum MP +30
Win ? combats with Grand Blessing of the Storm Tortoise active

If a non-Turtle Tamer casts the skills, they instead get 10 Adventures of a "Disdain" effect. Each effect gives bonuses equivalent to a rank 1 blessing but does not activate further Turtle Tamer skill effects.

Combat Skill Effects

Blessings augment or change the functionality of several Turtle Tamer combat skills.

Note: Mus in the following table refers to the player's buffed Muscle stat.

The War Snapper She-Who-Was The Storm Tortoise
Blessing Grand Blessing Glorious Blessing Blessing Grand Blessing Glorious Blessing Blessing Grand Blessing Glorious Blessing
Headbutt Increased damage Increased damage Increased damage Spooky Damage Spooky Damage Spooky Damage Attack Twice
Shell Up Damage: 15% Mus Damage: 20% Mus Damage: 25% Mus Restore 4 HP Restore 8 HP Restore 19 HP Stuns for 3 rounds Stuns for 4 rounds Stuns for 5 rounds
Spirit Snap Damage: 30% Mus Damage: 40% Mus Damage: 50% Mus Spooky Damage: 25% Mus Spooky Damage: 30% Mus Spooky Damage: 35% Mus Damage: 15% Mus, recurring Damage: 20% Mus, recurring Damage: 25% Mus, recurring
Kneebutt
Shieldbutt Stuns for X rounds Stuns for X rounds Stuns for X rounds

Boons

By casting Spirit Boon (30 MP), you may call upon the Turtle Spirits for a beneficial effect. You get 5 Adventures of the effect per blessing rank, up to 15 for a Glorious Blessing.

(Placeholder: table for boons)

Spirit Incarnate

By casting Turtle Power (100 MP, usable once per day) you may forgo your Glorious Blessing and become an Spirit Incarnate for X turns. Doing so also gives 60 Adventures of an unremoveable effect Spirit Pariah which prevents you from obtaining any blessing.

(Placeholder: table for incarnate effects)

Items interacting with Blessings

The spirit bell has a unique enchantment which lets its wearer gain the favor of the Turtle Spirits more quickly. Currently, the exact effect of this enchantment has still to be spaded.

Template:ClassMechanics