Turtleini: Difference between revisions
From A KoL Wiki
imported>Top1214 Spading here: http://kolspading.com/forums/viewtopic.php?f=2&t=411 |
imported>Top1214 |
||
Line 17: | Line 17: | ||
** X is calculated separately for the physical and spooky parts | ** X is calculated separately for the physical and spooky parts | ||
*** The spooky portion, but not the physical portion is affected by bonus spooky spell damage. | *** The spooky portion, but not the physical portion is affected by bonus spooky spell damage. | ||
* The continuing damage is equal to half of the previous spooky damage, rounded up. |
Revision as of 05:44, 13 September 2013
Turtleini
Type: CombatMP Cost: 35
This spell conjures an aerial armada of tiny pasta turtles, inhabited by the spirits of actual vengeful snapping turtles. It will deal a bunch of physical and spooky damage, and some additional spooky damage over time.
Source: | The Machine (with Turtle Tamer and Pastamancer in chambers) |
Price: | N/A |
Class: | N/A |
Level: | N/A |
Effect: | Deals damage like a spooky-tuned Weapon of the Pastalord, and does damage on the same and subsequent rounds , equal to half the original spooky damage. |
When Used: |
You summon a massive flying cloud of tiny turtle shaped pasta pieces inhabited by the spirits of actual turtles. They collide with, bite and frighten your foes, dealing X (+X) damage.
During the same round and subsequent rounds:
|
Notes
- X is equal to 64-96+(Mus/4).
- X is affected by absolute increasers of spell damage but not percent increasers of spell damage.
- X is calculated separately for the physical and spooky parts
- The spooky portion, but not the physical portion is affected by bonus spooky spell damage.
- The continuing damage is equal to half of the previous spooky damage, rounded up.