Turtleini: Difference between revisions
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==Notes== | ==Notes== | ||
*X is equal to 64-96+(Mus/4). | *X is equal to 64-96+(Mus/4). | ||
**X is affected by [[Bonus Spell Damage#Absolute Increasers|absolute increasers of spell damage]] but not [[Bonus Spell Damage#Percentage Increasers|percent increasers of spell damage]]. | **Mus is not capped at 4100. Higher values have yet to be reported. | ||
**X is affected by [[Bonus Spell Damage#Absolute Increasers|absolute increasers of spell damage]] but not [[Bonus Spell Damage#Percentage Increasers|percent increasers of spell damage]]. Bonus spell damage seems capped at 90. | |||
***There is not a different combat message if the cap is hit. | |||
**X is calculated separately for the physical and spooky parts | **X is calculated separately for the physical and spooky parts | ||
***The spooky portion, but not the physical portion is affected by bonus spooky spell damage. | ***The spooky portion, but not the physical portion is affected by bonus spooky spell damage. | ||
*The continuing damage is equal to half of the previous spooky damage, rounded up. | *The continuing damage is equal to half of the previous spooky damage, rounded up. | ||
*This spell does not do bonus damage against [[Group monsters]]. |
Revision as of 00:46, 14 September 2013
Turtleini
Type: CombatMP Cost: 35
This spell conjures an aerial armada of tiny pasta turtles, inhabited by the spirits of actual vengeful snapping turtles. It will deal a bunch of physical and spooky damage, and some additional spooky damage over time.
Source: | The Machine (with Turtle Tamer and Pastamancer in chambers) |
Price: | N/A |
Class: | N/A |
Level: | N/A |
Effect: | Deals damage like a spooky-tuned Weapon of the Pastalord, and does damage on the same and subsequent rounds , equal to half the original spooky damage. |
When Used: |
You summon a massive flying cloud of tiny turtle shaped pasta pieces inhabited by the spirits of actual turtles. They collide with, bite and frighten your foes, dealing X (+Spooky X) damage.
During the same round and subsequent rounds:
|
Notes
- X is equal to 64-96+(Mus/4).
- Mus is not capped at 4100. Higher values have yet to be reported.
- X is affected by absolute increasers of spell damage but not percent increasers of spell damage. Bonus spell damage seems capped at 90.
- There is not a different combat message if the cap is hit.
- X is calculated separately for the physical and spooky parts
- The spooky portion, but not the physical portion is affected by bonus spooky spell damage.
- The continuing damage is equal to half of the previous spooky damage, rounded up.
- This spell does not do bonus damage against Group monsters.