Turtleini: Difference between revisions
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imported>Yatsufusa m fixed minor typo |
imported>Discordance No edit summary |
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*The continuing damage is equal to half of the previous spooky damage, rounded up. | *The continuing damage is equal to half of the previous spooky damage, rounded up. | ||
*This spell does not do bonus damage against [[Group monsters]]. | *This spell does not do bonus damage against [[Group monsters]]. | ||
{{Template:DreadSkills}} |
Revision as of 19:25, 3 October 2013
Turtleini
Type: CombatMP Cost: 35
This spell conjures an aerial armada of tiny pasta turtles, inhabited by the spirits of actual vengeful snapping turtles. It will deal a bunch of physical and spooky damage, and some additional spooky damage over time.
Source: | The Machine (with Turtle Tamer and Pastamancer in chambers) |
Price: | N/A |
Class: | N/A |
Level: | N/A |
Effect: | Deals damage like a spooky-tuned Weapon of the Pastalord, and does damage on the same and subsequent rounds, equal to half the original spooky damage. |
When Used: |
You summon a massive flying cloud of tiny turtle shaped pasta pieces inhabited by the spirits of actual turtles. They collide with, bite and frighten your foes, dealing X (+Spooky X) damage.
During the same round and subsequent rounds:
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Notes
- X is equal to 64-96+(Mus/4).
- Mus is not capped at 4100. Higher values have yet to be reported.
- X is affected by absolute increasers of spell damage but not percent increasers of spell damage. Bonus spell damage seems capped at 90.
- There is not a different combat message if the cap is hit.
- X is calculated separately for the physical and spooky parts
- The spooky portion, but not the physical portion is affected by bonus spooky spell damage.
- The continuing damage is equal to half of the previous spooky damage, rounded up.
- This spell does not do bonus damage against Group monsters.
Dreadsylvanian Class-Crossed Skills - edit | |||||
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Accordion Thief | Disco Bandit | Sauceror | Pastamancer | Turtle Tamer |
Seal Clubber | Song of the North 10 Adv, 100 MP weapon dmg +100%, cold damage +50 |
Grab a Cold One 1/day summoning skill, 30 MP obtain Cold One (???-quality booze) |
Splattersmash combat skill, 25 MP hot melee group damage |
Carbohydrate Cudgel combat skill, 30 MP kill monster with dry noodles |
Club Earth combat skill, 50 MP melee damage + 1 round stun |
Turtle Tamer | Song of Slowness 10 Adv, 100 MP +50% initiative |
Conspiratorial Whispers combat skill, 25 MP damage + delevel every round does not cost combat round |
Sauceshell combat skill, 30 MP, Prevent damage & deal ~80 hot dmg |
Turtleini combat skill, 35 MP Spooky and physical damage, with multiround decay |
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Pastamancer | Song of Starch 10 Adv, 100 MP +50% max HP |
Shadow Noodles combat skill, 30 MP, 3-5 round stun + 8-10 delevel |
Spaghetti Breakfast 1/day summoning skill, 30 MP obtain Spaghetti breakfast (???-quality food) |
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Sauceror | Song of Sauce 10 Adv, 100 MP +100% spell dmg, +50 hot dmg, +50 dmg to hot spells |
Splashdance combat skill, 30 MP heals ~55 dmg does not cost combat round |
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Disco Bandit | Song of Bravado 10 Adv, 100 MP +15% all attributes |