Turtleini: Difference between revisions
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imported>Greycat It definitely doesn't last 30 rounds... |
imported>Greycat fix many things |
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{{NeedsSpading| | {{NeedsSpading|Verify damage formula and bonus spell damage applicability/cap.}} | ||
{{skill | {{skill | ||
|skillid=97 | |skillid=97 | ||
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|description=This spell conjures an aerial armada of tiny pasta turtles, inhabited by the spirits of actual vengeful snapping turtles. It will deal a bunch of physical and spooky damage, and some additional spooky damage over time. | |description=This spell conjures an aerial armada of tiny pasta turtles, inhabited by the spirits of actual vengeful snapping turtles. It will deal a bunch of physical and spooky damage, and some additional spooky damage over time. | ||
|source=[[The Machine]] (with [[Turtle Tamer]] and [[Pastamancer]] in chambers) | |source=[[The Machine]] (with [[Turtle Tamer]] and [[Pastamancer]] in chambers) | ||
|explain=Deals | |explain=Deals Physical and {{element|Spooky}} based on Muscle, and does additional {{element|Spooky}} on the same and subsequent rounds. | ||
|usemsg=You summon a massive flying cloud of tiny turtle shaped pasta pieces inhabited by the spirits of actual turtles. They collide with, bite and frighten your foes, dealing X (+{{element|Spooky|dmg=X}}) damage. | |usemsg=You summon a massive flying cloud of tiny turtle shaped pasta pieces inhabited by the spirits of actual turtles. They collide with, bite and frighten your foes, dealing X (+{{element|Spooky|dmg=X}}) damage. | ||
''During the same round and the next | ''During the same round and the next 4 rounds:'' | ||
:The spirits of the turtleini turtles continue to bite your opponents with their tiny ghostly jaws, dealing {{element|Spooky|dmg= | :The spirits of the turtleini turtles continue to bite your opponents with their tiny ghostly jaws, dealing {{element|Spooky|dmg=Y}} damage.}} | ||
==Notes== | ==Notes== | ||
*X is | *X is '''64-96+(Mus/4)'''. The Physical and Spooky X values are calculated separately. | ||
** | **No known Muscle cap has been reported yet; testing has been done up to 4100. | ||
*X is affected by [[Bonus Spell Damage#Absolute Increasers|absolute increasers of spell damage]] but not [[Bonus Spell Damage#Percentage Increasers|percent increasers of spell damage]]. Bonus spell damage seems capped at 90. ''(When was that spaded? Needs to be respaded after the 2013 class revamps.)'' | |||
**There is not a different combat message if the cap is hit. | |||
**The spooky portion, but not the physical portion, is affected by bonus spooky spell damage. | |||
*The continuing damage (Y) is equal to half of the previously inflicted spooky damage, rounded up, and stops after a total of 5 rounds (including the round the skill was used). | |||
*The continuing damage is equal to half of the | *This skill does not do bonus damage against [[Group monsters]]. | ||
*This | |||
{{Template:DreadSkills}} | {{Template:DreadSkills}} |
Revision as of 17:48, 21 March 2014
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There are some vague or non-exact figures and information on this page. Some spading is required.
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Turtleini
Type: CombatMP Cost: 35
This spell conjures an aerial armada of tiny pasta turtles, inhabited by the spirits of actual vengeful snapping turtles. It will deal a bunch of physical and spooky damage, and some additional spooky damage over time.
Source: | The Machine (with Turtle Tamer and Pastamancer in chambers) |
Price: | N/A |
Class: | N/A |
Level: | N/A |
Effect: | Deals Physical and Spooky Damage based on Muscle, and does additional Spooky Damage on the same and subsequent rounds. |
When Used: |
You summon a massive flying cloud of tiny turtle shaped pasta pieces inhabited by the spirits of actual turtles. They collide with, bite and frighten your foes, dealing X (+X) damage.
During the same round and the next 4 rounds:
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Notes
- X is 64-96+(Mus/4). The Physical and Spooky X values are calculated separately.
- No known Muscle cap has been reported yet; testing has been done up to 4100.
- X is affected by absolute increasers of spell damage but not percent increasers of spell damage. Bonus spell damage seems capped at 90. (When was that spaded? Needs to be respaded after the 2013 class revamps.)
- There is not a different combat message if the cap is hit.
- The spooky portion, but not the physical portion, is affected by bonus spooky spell damage.
- The continuing damage (Y) is equal to half of the previously inflicted spooky damage, rounded up, and stops after a total of 5 rounds (including the round the skill was used).
- This skill does not do bonus damage against Group monsters.
Dreadsylvanian Class-Crossed Skills - edit | |||||
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Accordion Thief | Disco Bandit | Sauceror | Pastamancer | Turtle Tamer |
Seal Clubber | Song of the North 10 Adv, 100 MP weapon dmg +100%, cold damage +50 |
Grab a Cold One 1/day summoning skill, 30 MP obtain Cold One (???-quality booze) |
Splattersmash combat skill, 25 MP hot melee group damage |
Carbohydrate Cudgel combat skill, 30 MP kill monster with dry noodles |
Club Earth combat skill, 50 MP melee damage + 1 round stun |
Turtle Tamer | Song of Slowness 10 Adv, 100 MP +50% initiative |
Conspiratorial Whispers combat skill, 25 MP damage + delevel every round does not cost combat round |
Sauceshell combat skill, 30 MP, Prevent damage & deal ~80 hot dmg |
Turtleini combat skill, 35 MP Spooky and physical damage, with multiround decay |
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Pastamancer | Song of Starch 10 Adv, 100 MP +50% max HP |
Shadow Noodles combat skill, 30 MP, 3-5 round stun + 8-10 delevel |
Spaghetti Breakfast 1/day summoning skill, 30 MP obtain Spaghetti breakfast (???-quality food) |
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Sauceror | Song of Sauce 10 Adv, 100 MP +100% spell dmg, +50 hot dmg, +50 dmg to hot spells |
Splashdance combat skill, 30 MP heals ~55 dmg does not cost combat round |
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Disco Bandit | Song of Bravado 10 Adv, 100 MP +15% all attributes |