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| {{RETURNTO Mechanics}} | | {| cellpadding="3" cellspacing="0" border="1" style="border-collapse: collapse; text-align: center; valign: center; margin-left: auto; margin-right: auto;" |
| __NOTOC__
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| The second step toward rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two damage formulas that are used by players, depending on what type of weapon is being used. Monsters have a separate formula.
| | ! colspan="2" style="background-color: #CCCCCC;"| Dressing Up |
| | | |- |
| A Moxie class's [[Moxious Maneuver]] uses [[Moxie]] for damage calculations instead of [[Muscle]], with no penalty for using a ranged weapon or fighting barehanded. Criticals still occur, although there is no in-game message to reflect this.
| | ! colspan="2" style="background-color: whitesmoke;"| [[Dressing For Success|Maximizing]] |
| | | |- |
| ===Weapon Damage Formula===
| | | |
| Damage done by your weapon attacks can be calculated as follows: | | [[Maximizing Your Muscle|Mus]] · |
| :Total Damage =
| | [[Maximizing Your Mysticality|Mys]] · |
| :::floor(Player [[Muscle|Muscle]] × rangeadj) - Monster Defense, (minimum 0)
| | [[Maximizing Your Moxie|Mox]] · |
| :::+ [(10% to 20% of [[Weapons (by power)|Weapon Power]] + 0 to 1) or 1 if barehanded ] × crit × tsfactor
| | [[Maximizing Your HP|HP]] · |
| :::+ (10% to 20% of [[Double-Fisted Skull Smashing|Offhand Weapon Power]] + 0 to 1) if [[Double-Fisted Skull Smashing|double-wielding]]
| | [[Maximizing Your MP|MP]] · |
| :::+ [[Bonus Melee Damage]]
| | [[Maximizing Your Weapon Damage|MDmg]] · |
| :::+ [[Bonus Ranged Damage]] (only when wielding a [[:Category:Ranged Weapons|ranged weapon]])
| | [[Maximizing Your Spell Damage|SDmg]] · |
| :::+ [[Elements|Elemental]] [[Bonus Melee Damage|Bonus Damage]]
| | [[Maximizing Your Combat Initiative|Init]] · |
| | | [[Maximizing Your Damage Absorption|DA]] · |
| Where
| | [[Maximizing Your Damage Reduction|DR]] · |
| *rangeadj is 1 for melee attack or Moxious Maneuver (any or no weapon), 3/4 for ranged attack, and 1/4 for barehanded (no weapon equipped);
| | [[Maximizing Your Elemental Resistance|Res]]<br /> |
| *crit is 1 for a normal hit, 2 for a critical hit; and
| | <!--[[Maximizing Your Stats Gains from Fights|-->FightStats<!--]]-->· |
| *tsfactor is 1 for a normal attack, 2 for [[Thrust-Smack]], 3 for [[Lunging Thrust-Smack]]. (You must have a melee weapon equipped for [[Thrust-Smack|TS]] or [[Lunging Thrust-Smack|LTS]].)
| | [[Maximizing Monster Level|ML]] · |
| | | [[Maximizing Your Item Drops|Items]] · |
| *Penalties to melee damage will not reduce the damage you deal below 1 + Elemental Damage.
| | [[Maximizing Your Meat Drops|Meat]] · |
| *Until the KoL dev team alleviates some semantics problems, Bonus Melee Damage always applies even when using a ranged weapon.
| | [[Maximizing Your HP Regeneration|HP Regen]] · |
| *When using [[Thrust-Smack]], [[Lunging Thrust-Smack]], or [[Lunge-Smack]], only the mainhand Weapon Damage is doubled/tripled, not the Total Damage.
| | [[Maximizing Your MP Regeneration|MP Regen]] · |
| *Note that with a ranged weapon equipped you will cause no stat bonus damage above the weapon power unless your Muscle is much higher than the monster level. (In which case, why the heck are you using a ranged weapon?)
| | [[Maximizing Your Rollover Adventures|Adv]] |
| *[[Monster Level]] variation may increase the apparent range of damage dealt. The above formula is for actual, not nominal, monster level.
| | |- |
| | | ! colspan="2" style="background-color: whitesmoke;"| [[Game Mechanics|Modifiers]] |
| ===Monster Damage Formula===
| | |- |
| Raw monster damage is given by:
| | | |
| :Total Damage =
| | [[Muscle Modifiers|Mus]] · |
| ::(Diff + [[Random Number Generator|20 to 25%]] of [[Monster Level|Monster Attack]] - [[Damage Reduction]])
| | [[Mysticality Modifiers|Mys]] · |
| ::× (1 - AbsorbFrac)
| | [[Moxie Modifiers|Mox]] · |
| ::× (1 - ElementalFrac)
| | [[HP Increasers|HP]] · |
| Where
| | [[MP Increasers|MP]] · |
| *Diff = ([[Monster Level|Monster Attack]] - Player Moxie), minimum 1
| | [[Bonus Weapon Damage|MDmg]] · |
| **except for [[Hero of the Half-Shell|Heroes of the Half-Shell]] who are wielding a [[:Category:Shields|shield]] and have more Muscle than Moxie, in which case Muscle will be substituted for Moxie.
| | [[Bonus Spell Damage|SDmg]] · |
| *AbsorbFrac = (√([[Damage Absorption]]/10) - 1)/10 (with minimum 0, maximum 0.9)
| | [[Combat Initiative|Init]] · |
| *ElementalFrac: see [[Elemental Resistance]] to determine the value based on resistance strength; remember that Mysticality classes get an innate 5% bonus
| | [[Damage Absorption|DA]] · |
| | | [[Damage Reduction|DR]] · |
| ==Notes==
| | [[Elemental Resistance|Res]]<br /> |
| *Your damage will be followed by ''n'' [[Sound Effects]], where ''n'' is equal to the square root of melee damage (not counting enchantments) rounded up to a maximum of 10.
| | [[Stat Gains from Fights|FightStats]] · |
| *The monster's damage will be followed by ''n'' [[Sound Effects]], where ''n'' is equal to the square root of the monster's damage rounded up to a maximum of 10.
| | [[Monster Level|ML]] · |
| *Damage within the given ranges have a triangular distribution. In slightly-less-math-geek, this means they are the sum of two die rolls, rather than a single die roll; so values towards the middle of the range are more common. (Try rolling a pair of six-sided dice and adding them for yourself -- you should get about 6 times as many sevens as you do twos and twelves.)
| | [[Items from Monsters|Items]] · |
| *For original spading and graphs of Damage vs. Awesomeness, see the [http://forums.hardcoreoxygenation.com/viewtopic.php?t=2945 Combat Mechanics project thread in the HCO forums].
| | [[Meat from Monsters|Meat]] · |
| | | [[HP Restorers#HP Regenerated each adventure by Items/Skills/Equipment/Effects|HP Regen]] · |
| [[Category:Game Mechanics]] | | [[MP Restorers#MP Regenerated by Items/Skills/Equipment/Effects|MP Regen]] · |
| | [[Extra Rollover Adventures|Adv]] |
| | <hr width="75%"/> |
| | [[Prismatic Damage|PrismDmg]] · |
| | [[Bonus Ranged Damage|RDmg]] · |
| | [[Critical Hit Chance|Crit]] · |
| | [[Fumble Chance|Fumb]] · |
| | [[Stunning|Stun]] · |
| | [[Passive Damage|Passive Dmg]] · |
| | [[Familiar Weight|Fam Wt]]<br /> |
| | [[Skill MP Cost Modifiers|MP Cost]] · |
| | [[Elemental Spell Damage|Spell Elts]] · |
| | [[Combat Frequency|Combat%]] · |
| | [[Hobo Power|Hobo]] · |
| | [[Extra PvP Fights|PvP]] |
| | |} |
| | <noinclude>[[Category:Navigation Templates| {{PAGENAME}}]]</noinclude> |