X-dimensional horror: Difference between revisions

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imported>Kalir
I was going to add the intro fight text too, but I'd already Cone of Pitchforks'd it.
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{{stat|some}}
{{stat|some}}
==References==
*The point about being able to see your guts is a reference to the book Flatland, in which the protagonist (a square) remarks on the ability of his three-dimensional guest (a sphere) to see his innards.

Revision as of 18:20, 26 June 2007

This page is in need of content.

monster can block some attacks; needs most of the text, including battle-start, hit, miss, crit, fumble, etc.


This room (and the space outside it) is guarded by the intersection of a(n) n-dimensional horror with our humble three dimensions. It's either looking toward you or through you, you're not quite sure which. ---

Collapse That Waveform(1)


X-Dimensional Horror
Monster ID 592
Locations Fernswarthy's Basement
Hit Points (Scales as ceiling(1.7*ceiling(basementlevel1.4)))
Attack (Scales as 2*ceiling(basementlevel1.4))
Defense (Scales as attack)
Initiative 0
Meat None
Phylum horror
Elements None
Resistance None
Monster Parts blob
Drops None
Manuel Entry
refreshedit data
X-Dimensional Horror You're fighting a X-Dimensional Horror

Hit Message(s):

not known

Critical Hit Message:

not known

Miss Message(s):

not known

Fumble Message:

not known


After Combat
You gain some <substat>.


References

  • The point about being able to see your guts is a reference to the book Flatland, in which the protagonist (a square) remarks on the ability of his three-dimensional guest (a sphere) to see his innards.