Talk:X-dimensional horror
This does not require elemental attacks. It is immune to straight-up attacks. I believe this includes (L)TS and butt-chains. Moxious Man. still works, as do spells and combat items. Mr. Blonde 03:41, 3 July 2007 (CDT)
- I'm not seeing any way that a vanilla muscle class could overcome one of these once they get enough HP, no matter what level they are.--Starwed 20:17, 4 July 2007 (CDT)
- That is trouble I'm standing before right now - only spell I have is digestion and clesh (does transformation, but that doesn't count as finishing that level and horror reappears) - of no use, so while I can use floorboard cruft I can make it, that's until 5000hp - then there won't be enought combat turns to kill it. It could be combined with poltergeist-in-the-jar-o (if you're very very wealthy), so you can make it until 7500hp, but then is game over. Some form of stoning is necessary, because on my 228 floor he's doing me like 1000dmg/turn and all I have is 8100hp (and high absorbtion).
- Whole Fernswarthy was probably strenghtened (or not meant for muscle class at all), because I really don't see a way, how can I do it to 400th floor with over 600% in muscle increases and level 30...
--Navara 17:56, 6 September 2007 (CDT)
- I think it's stat-based. I managed to destroy them simply by attacking with a plexiglass pike pike at the earlier floors of the basement (~10-29) and at the later parts (~45), I started having to use items instead. --Shengii 10:23, 5 July 2007 (CDT)
Does putting on something like Hotform help against these? I'm guessing no, but it's a thought. Shrinking Powder is a good way to be able to use something like the Floorboard Cruft/Feathers to be able to kill these at higher levels without the rounds running out. Or "simply" take something like Weapon of the Pastalord or Fearful Fettucini on one of your Pasta Runs (it's a lot easier to do the basement on a Myst Run anyways, so you probably want to start off with your Myst runs with the level 30 trophies, grab Weapon, and then be able to do it on other runs).--Wildfire393 18:15, 6 September 2007 (CDT)
I just completed a telescope dive as a muscle class with no uncapped spell at my disposal. Shrinking powders were a requirement towards the end, but otherwise it could be dispatched by funkslinging duck feathers at it. If you are a virgin seal clubber, however, it would probably stop you before anything else. As for the phials, it's a no go because you need to be able to hit the monster with your weapon first. Babyscarface 20:31, 6 September 2007 (CDT)
I was unable to hit one on floor 16 with a muscle of 5611. I was still unable to hit after 8 DFS - and the 9th DFS killed it. I'm skeptical that it can be hit at all. --Foobar 14:49, 15 September 2007 (CDT)
I'm tempted to mark on my calendar on of those six year misses, just to prove Jick didn't implement it.--Co678 21:43, 15 September 2007 (CDT)
Are the new divine combat items from the Libram a possible way to push past this baddy? - godskook -Actually, the "cursed" combat items (cannonball, voodoo skull, dirty joke scroll) did damage scaling to your stats before the divine favors did. Either one works. --Wildfire393 10:33, 4 January 2008 (CST)
lvl 19 SC on lvl 36 of the basement. I noticed the physical resistance so i started throwing frosen ninja stars and it did 50-56 damage each hit. i was unable to do enough damage to kill it, i healed up and when in swinging loungh thrust smack NEVER hit, and it returned with a consistant 100-105 damage... dose the way i attack affect its damage? because nothing else change. --Baron_heron
- Uh, did you bother reading the article? --Bagatelle 15:04, 27 January 2008 (CST)
- Scratch that, I may have misinterpreted your question. Unless frigid ninja stars were updated to delevel, I don't see why you'd be receiving different damage, if indeed your configuration didn't change. --Bagatelle 15:08, 27 January 2008 (CST)
Has anyone else come across a 'fatality' on this thing when using Disco Face Stab? It seems to kill it instantly, or at least does when combined with the Boogaloo before it. --Lijitsu 11:49, 1 September 2008 (CDT)
- See Disco Bleeding notes. --Quietust (t|c) 13:16, 1 September 2008 (CDT)
- Ah, okay, that makes sense. I've just never seen that before.--Lijitsu 15:08, 1 September 2008 (CDT)
Non-Combat?
Why/how is this marked as a non-combat? I've tried to figure out how to change it to be only a combat adventure but failed. --Batrachomyomachia 00:39, 28 November 2009 (UTC)
- This is a non-combat because the adventure gives you the choice of fighting it or not. A vanilla combat adventure gives you no choices at all, you immediately enter combat. --Lordebon 01:29, 28 November 2009 (UTC)
Initiative
Initiative on the Horror is bad at best. Has anyone NOT had initiative?
I had an initiative of -1000% due to consuming a Mother's Little Helper, and at the time was at level 270 of the basement - still got the jump on it...--Remnant 06:11, 26 March 2010 (UTC)
Random note
Thank Jick for Love song of vague ambiguitys, otherwise these suck with muscle classes. --TDG 10:08, 3 April 2010 (UTC)
Physical Attacks
- Physical attacks (melee attacks, Turtle Tamer butt attacks, Seal Clubber smack attacks) will not work unless you are much stronger than the Horror. They result in the attack missing with the following message:
- Just as you're about to hit the horror, it phases into one of its other dimensions, and your blow goes right through it.
The above was removed from the page. I, as a Lv31 TT with 8482 (908) Muscle tried physically attacking a Horror on the first level of the basement. It didn't work through two combats of 50 attacks (i.e. 100 tries). bumcheekcity 08:26, 3 July 2011 (CEST)