Your Fallout Shelter: Difference between revisions
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*Starts with only 1 level on your first run. Each Normal run completed adds another level and each Hardcore run adds two, presumably up to a limit of 8. | *Starts with only 1 level on your first run. Each Normal run completed adds another level and each Hardcore run adds two, presumably up to a limit of 8. | ||
*If you have a [[Source Terminal]], it appears on level 1. | *If you have a [[Source Terminal]], it appears on level 1. | ||
*Level 1: '''Cryo-Sleep Chamber''': Spend 1 Adventure to heal to full HP and remove Radiation Sickness | *Level 1: '''Cryo-Sleep Chamber''': Spend 1 Adventure to heal to full HP and remove Radiation Sickness. Like [[resting]] at your [[The Campground|Campground]], this can be done while [[Drunkenness|falling-down drunk]]. | ||
*Level 2: '''[[Fallout Shelter Medical Supply]]''': Sells items to deal with Radiation Sickness | *Level 2: '''[[Fallout Shelter Medical Supply]]''': Sells items to deal with Radiation Sickness | ||
*Level 3: '''Spa Simulation Chamber''': Gain 100 Adventures of [[Spa Day!]] (+100% to all stats), once a day. | *Level 3: '''Spa Simulation Chamber''': Gain 100 Adventures of [[Spa Day!]] (+100% to all stats), once a day. |
Revision as of 02:32, 29 August 2016
Your Fallout Shelter
Replaces The Campground in a Nuclear Autumn run.
Notes
- Starts with only 1 level on your first run. Each Normal run completed adds another level and each Hardcore run adds two, presumably up to a limit of 8.
- If you have a Source Terminal, it appears on level 1.
- Level 1: Cryo-Sleep Chamber: Spend 1 Adventure to heal to full HP and remove Radiation Sickness. Like resting at your Campground, this can be done while falling-down drunk.
- Level 2: Fallout Shelter Medical Supply: Sells items to deal with Radiation Sickness
- Level 3: Spa Simulation Chamber: Gain 100 Adventures of Spa Day! (+100% to all stats), once a day.
- First time each day:
- You enter the Spa Simulation Chamber and enjoy an entire day of pampering, as far as you know.
![]() | You acquire an effect: Spa Day! (duration: 100 Adventures) |
- Subsequent times:
- You already spent an entire day in a spa today. Or... did you?
- Level 4: Fallout Shelter Electronics Supply: Sells Wrist-Boy and holo-records
- Level 5: Chronodynamics Laboratory: Add 150 to the effective turn count for purposes of rad collection and Radiation Sickness
- First time:
- You go into the laboratory and start randomly flipping switches and turning dials. When you emerge, everything looks slightly older and the sky is glowing a more ominous shade of green.
- Subsequent times:
- No. You have no idea what you're doing in there. Next time you might screw around and wake up after the heat death of the universe.
- Level 6: Unlocks more rad skills
- Level 7: Sells additional holo-records