Talk:Advanced Farming: Difference between revisions

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If you do not have Pulverize, then malling the needles and masks will still earn you more meat than autoselling them, provided you are patient enough to wait for them to sell. Masks and needles seem to move in a volume of 1-2000 per day, while twinkly wads move over 5000 units a day.  The autosell  for 10 giant needles is 1650, while malling them even at minimum price will likely result in them being sold.--[[User:J12601|J12601]] 13:15, 30 October 2006 (CST)
If you do not have Pulverize, then malling the needles and masks will still earn you more meat than autoselling them, provided you are patient enough to wait for them to sell. Masks and needles seem to move in a volume of 1-2000 per day, while twinkly wads move over 5000 units a day.  The autosell  for 10 giant needles is 1650, while malling them even at minimum price will likely result in them being sold.--[[User:J12601|J12601]] 13:15, 30 October 2006 (CST)
==Meat per Adventure formula==
I just spent a few hours getting this formula down. This is the formula for adventuring at the Giant Castle without any added meat or item percentages, or changing the combat frequency.
.75(m(151.82)+i(125.025))+.25(424) = 313.6
The formula I used to predict the amount of meat I'd get under my circumstances is:
.8(5.34(151.82)+1.54(125.025))+.2(424) = 887.4
I adventured a hundred times under these exact conditions, resulting in getting 91244 meat, which is only 2504 meat away from my prediction. I'd say the formula is pretty accurate. Comments, questions? If other people could use this formula and work out any kinks, and then use it for the new Advanced Farming page, that would be cool.

Revision as of 18:33, 12 November 2006

Okay, I am officially taking charge of this project again :). First order of business: generate the new meat per adventure (mpa) for the castle in the sky. This is going to be VERY complicated compared to the Icy Peak considering the variety of factors. My calculations/info/requests/other things will be listed below. --SomeStranger (t|c) 10:10, 8 October 2006 (CDT)

NOTE: I assume that all items are autosold (keeps everything simplistic). I might take into account the value of the furry mask, but I am not sure yet. NOTE: We round all numbers to the hundreths place.

Combat Adventures

  • We can posit that the combat adventure rate is 75% since Jick likes even numbers.

Non-Combat Adventures - 282.67 mpa

  • That makes Non-combat adventures 25%.
  • There are four non-combat adventures which can occur at any given time.
In a Black Room, with Black Curtains - 594 mpa
thin black candle - 144 meat
Warm Subject gift certificate - 450 meat (not taking into account the first time you get the goth kid t-shirt)
What are the Odds? - 254 mpa
plot hole - 128 meat
chaos butterfly - 124 meat
Stat Giving Adventure - 0 mpa
The Wheel is not taken into account because leaving it alone does not use an adventure.
  • It is important to know that the mpa for non-combat adventures cannot be modifed by items or buffs. It is static.

Weapon and skill choices

When the skills are reevaluated, Double Fisted should be taken out, as the meatspout renders the dual wielding of two machetes to be inefficient. Not only does the meatspout staff give a greater +meat%, but its power is higher as well. --J12601 13:47, 27 October 2006 (CDT)

Notes

If the wheel is set so that the procrastination giant guards the back door the stat giving adventure no longer occurs and so the first two non combat adventures will be the only ones to use an adventure. Based on the current meat values of the two applicable non-combat adventures the average mpa non-combat would be 424.--Dbandit 02:28, 30 October 2006 (CST)

I was looking at the Non-combat adventure percentage and i was thinking that effectively a third of the non combat adventures would come up as the wheel. This would end up not using the adventure and so assuming it was used in the castle again it could posibly turn up as a combat adventure(or not). Using the values 75% combat 25% non-combat and a 1/3 of the non-combat being the Wheel adventure, and summing to infinity for the amount of times a non-combat adventure turns up (ratio of 0.083 3dp starting number of 0.166 3dp), there would be a non-combat adventure that uses your adventure 18.18% 2dp of the time. This is assuming the wheel was set to the back door and each time you ran in to it you left it alone and then adventured at the castle again.--Dbandit 03:07, 30 October 2006 (CST)

Pulverize versus Autosell

Since the Giant Needle and the Wolf Mask both pulverize into a twinkly wad roughly 50% of the time, and 4 nuggets the rest of the time, it can be reasoned that essentially 10 of each of those items yields 9 wads. You usually get 5 wads and 20 nuggets per 10 smashed, and assuming either a) Malus access, or b) the ability to get Malus access during an upcoming run or through a clan member or friend on this run, it can then be reasoned that you will eventually get 9 wads out of those 10 items. Current wad prices (as of todays Marketplace data) is ~376 per, while the needles and masks run at ~330 each. Since 10 wads will theoretically sell for 3384, and 10 needles for 3300, smashing your needles and masks to make wads will net slightly more profit.

If you do not have Pulverize, then malling the needles and masks will still earn you more meat than autoselling them, provided you are patient enough to wait for them to sell. Masks and needles seem to move in a volume of 1-2000 per day, while twinkly wads move over 5000 units a day. The autosell for 10 giant needles is 1650, while malling them even at minimum price will likely result in them being sold.--J12601 13:15, 30 October 2006 (CST)

Meat per Adventure formula

I just spent a few hours getting this formula down. This is the formula for adventuring at the Giant Castle without any added meat or item percentages, or changing the combat frequency.

.75(m(151.82)+i(125.025))+.25(424) = 313.6

The formula I used to predict the amount of meat I'd get under my circumstances is:

.8(5.34(151.82)+1.54(125.025))+.2(424) = 887.4

I adventured a hundred times under these exact conditions, resulting in getting 91244 meat, which is only 2504 meat away from my prediction. I'd say the formula is pretty accurate. Comments, questions? If other people could use this formula and work out any kinks, and then use it for the new Advanced Farming page, that would be cool.