Talk:Bugbear Invasion: Difference between revisions

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For the adventures that tell you that power gets turned off, restored, or still on all appear to be superlikelies. They are overridden by wandering monsters.--[[User:Toffile|Toffile]] 02:12, 18 May 2012 (CEST)
For the adventures that tell you that power gets turned off, restored, or still on all appear to be superlikelies. They are overridden by wandering monsters.--[[User:Toffile|Toffile]] 02:12, 18 May 2012 (CEST)
== Galley section in need of edit? ==
I spent about 20 adventures in the Galley and saw no signs of progression until using the Pacification grenade against very angry cavebugbears. Should this be clarified that using them are required or would that be considered too much of a spoiler? I'm noticing a lot of spoilers on this page already though...

Revision as of 05:28, 21 May 2012

How The Key-O-Tron Works

It looks like you have to first create a key with five BURTs, and then you can start taking "bio-data segments" from specific bugbears to open specific areas. In other words, you can't just keep gathering from the same bugbear and open all the areas, you have to gather from the correct bugbear. The Back Alley waste-gathering bugbears open the Waste Disposal Unit (3 units), the Spooky Forest Bugbear nurses open the Medbay (3 units), and the Bat Hole bugbears open the Sonar room (3 units). I haven't seen them for myself, but I'm guessing the Laboratory bugbears will open the Science Lab (6 units), and there'll probably be a bugbear in the Graveyard and/or Cyrpt that will open the Morgue (6 units). - The Wrassedragon 18:45, 15 May 2012 (CEST)

New Council Text

How are we going to add the new text which appears in the council? Do we add it to the Council Page or to this page?--Icon315♕ (|) 07:04, 16 May 2012 (CEST)

  • I suppose changes made by this challenge path should better be added to this page instead of the individual pages where changes apply. --Beliar Lightbearer 15:11, 16 May 2012 (CEST)

Is it worth noting that after you free the king, the council gives their normal text referring to you fighting the sorceress?--AtGNAT 15:37, 18 May 2012 (CEST)

2nd Level of Mothership

Science Lab - Use quantum nanopolymer spider web dropped by the Spiderbugbear on the Bugbear Scientist. 10 times worked for me
Morgue - Pretty straight forward kill morticians(Olfaction) for tweezers and remove all the body parts(reduce combat) --Moraglar Khilen 17:13, 16 May 2012 (CEST)

  • I needed 10 quantum nanopolymer spider webs as well. --Versusthemayor 08:38, 17 May 2012 (CEST)

It took me 6 battles in the Special Ops room to clear it. --Versusthemayor 10:49, 18 May 2012 (CEST)

Bugbear Detector

Needs spading, but I have noticed that if I have a bugbear sniffed AND I have the detector equipped, I get fewer bugbears than if I have one sniffed and take the detector off. Is it possible that the detector makes the bugbears appear every X adventures? If not, what exactly does it do, and how is it interacting with on the trail? -perrers

Elevator adventures

For the adventures that tell you that power gets turned off, restored, or still on all appear to be superlikelies. They are overridden by wandering monsters.--Toffile 02:12, 18 May 2012 (CEST)

Galley section in need of edit?

I spent about 20 adventures in the Galley and saw no signs of progression until using the Pacification grenade against very angry cavebugbears. Should this be clarified that using them are required or would that be considered too much of a spoiler? I'm noticing a lot of spoilers on this page already though...