Talk:Elemental Resistance: Difference between revisions

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Updated: Semi-rares *are* 9 levels
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Semi-rares do give +9 levels of elemental resistance.  They did when I tested after the update, and Z000 apparently found the same result.  Every item gives the same number of levels as they used to - and semirares used to give 9 levels.  I guess we need to update the table on the main page, as you can get 1-9 levels of resistance from a single item.--[[User:QuantumNightmare|QuantumNightmare]] 21:01, 17 March 2008 (CDT)
Semi-rares do give +9 levels of elemental resistance.  They did when I tested after the update, and Z000 apparently found the same result.  Every item gives the same number of levels as they used to - and semirares used to give 9 levels.  I guess we need to update the table on the main page, as you can get 1-9 levels of resistance from a single item.--[[User:QuantumNightmare|QuantumNightmare]] 21:01, 17 March 2008 (CDT)
Is the 5% bonus for myst classes in addition to the above bonus, or counted with it?  I.e., if I'm a pastamancer with a plexi pinky ring and elemental saucesphere (5 levels), do I take (100 - (50 + 5)) = 45% damage, or (100 - 50) * .95 = 47.5% damage? --[[User:Deusnoctum|Deusnoctum]] 00:40, 18 March 2008 (CDT)

Revision as of 05:40, 18 March 2008

I currently have Elemental Saucesphere on as my only source of resistance, and my character sheet has it listed as 'Minor'. Would that make it 'Slight' or 'So-So' resistance? --Kalatash 20:52, 12 February 2006 (Central Standard Time)

there is extencive covering of the various levels of protection in the kol forums, which leads me to think we need to add another collum to show the level of protection it offers.

all levels are cumulative, elemental gives about 3 levels. 6 being the max, as far as i can tell. talk and expand--Shlaan 03:20, 13 February 2006 (Central Standard Time)


I've added information about how much damage is absorbed by element resistance. I came to this conclusion after a very short experiment, and it would be a good idea for someone to run a more thorough test. I, however, am too lazy. —Dentarthurdent 16:43, 22 February 2006 (Central Standard Time)

Cold-Blooded Fearlessness changed my spooky resistance from middling to major. This would make it so-so resistance right? Anyone going to put it in?--Blahking 01:53, 7 March 2006 (CST)

I'm currently dressed in my eXtreme Cold-Weather Gear, and my char-sheet says I have modest protection. Maybe someone else should look into that? --Mogwit 09:07, 29 March 2006 (CST)

That is exactly how it is supposed to work, eXtreme Cold-Weather Gear give 3 in protection level, and modest = 3 in protection level -- NitraMo SA IA TT 12:00, 5 April 2006 (CDT)

The order of the resistances

I would rather like to see the resistances ordered after how strong they are instead of after name, often when I look at this page I want to find which effect that gives me the most resistance. In the current order it is hard to tell. Often when you are already looking at a specific item's elemental resistance you aren't looking at this page, you are looking at their own page. With this the current ordering doesn't help in any way instead of ordering them after strengh, where the the ordering actually would help you in some way. -- NitraMo SA IA TT 12:52, 15 March 2006 (CST)

  • perhaps they could be ordered by strength, then by element, then by name. either that or split out the five elements and have a further one for "multi" sorting that by strength then by name. --Evilkolbot 12:16, 23 January 2007 (CST)

Cap on Elemental Resistance

I decided to try for a Maximal resistance on my Seal Clubber today. He has Astral and Elemental Saucesphere as effects and is equipped with a Plexiglass Pocketwatch, Knob Goblin Harem Veil and Pine-Fresh air freshener. This should give him Maximal Stench protection, but his Protections are all only Major. All of my other elemental resist gear (Hot and Cold Running Ninja Suit, eXtreme Cold-Weather Gear) has no effect on my resistances either after hitting Major.

Is there some sort of cap on elemental resistance? --Enkazama 02:07, 3 April 2006 (CDT)

I believe (this is all speculation, mind) that the ability to get Mighty and Maximal resistance is granted with the class resistance buffs - in other words, once you get Northern Exposure, you would be able to reach Maximal Cold Resistance, but not the others. --Katarani 09:31, 20 April 2006 (CDT)

For the record, I've got a about 8 levels of resistance in each element (plexi ring, buffs, and equipment - no skills) on a multi, but it registers as "major" at best, no matter how I change things. If I change gear / buffs / whatever, no effect. I'll try pick up the elemental skills when I get a chance, see if it makes a difference.--Eugene 12:36, 24 May 2006 (CDT)


I seem to be gettign the same effect here. Items and normal buffs are capping my resistance at major, when the numerical value is 8.Teffania

Someone should really pencil in the Wad effects. Those all give so-so resistance of their element. -GG Crono 14:17, 21 June 2006 (CDT)

  • Elemental Resistance HAS been proven through testing to have a cap of Major (6), though getting the class elemental resistance skill raises that cap by two to Maximal (8). So, yeah. Don't expect anything past Major resistance without being L14 or banking some skills first. Wad/Powder effects also pencilled in. --Katarani 21:07, 14 July 2006 (CDT)

Strangely, where the article says (and this talk page) says that the cap on resistances is Major, my Pastamancer, who is wearing the EXtreme Cold-Weather gear, the Ring of Cold Resistance, and has the Elemental Saucesphere cast on him, has Mighty Cold resistance. I don't know if this is a bug or not, but it certainly is strange. --DMRS 17:16, 3 August 2006 (CET)

  • I suspect than only Myst classes can acheive Maximal resistance. I've tried acheiving this as several classes (with Astral, Elemental, plexi pinky ring and the five passives); I've only seen Maximal as a Myst class. —Yendor 12:59, 3 August 2006 (CDT)
  • Sorry Katarani, you're incorrect. As correctly suspected by Yendor, the cap is 6 for all but myst classes, who are capped at 8. As stated by a devster here, where they also verify that the current information on the wiki is incorrect.--Macman104 16:27, 31 August 2006 (CDT)
    • was incorrect. :-) --Hellion 16:36, 31 August 2006 (CDT)
  • A new item, the Staff of the Grand Flambé, says it grants 'superhuman' cold resistance. I haven't been able to equip it yet due to the mysticality requirements, but this sounds like a new level of elemental resistance. --Pgrmdave 10:35, 26 June 2007 (CDT)
    • I assume it means +4 levels, but I don't actually know either.--DoctorWorm 14:58, 26 June 2007 (CDT)
    • It's +5 levels. I have Minor at all times, but it went up to Mighty when I equipped the staff. --Chillydragon 03:27, 27 June 2007 (CDT)

Also, Maximal resistance can still be obtained, but only through somewhat rare items. It negates 90% of damage. I fought a protector spirit with Hyphemariffic, and the spooky damage I took dropped from 40 to 4 per hit. --Chillydragon 01:11, 2 July 2007 (CDT)

  • The Maximal resistance items work on non-Myst classes. My DB just used the lip balm (hot), and he's sitting at Maximal Hot Resistance. Start stocking up for your basement runs! Mr. Blonde 03:46, 3 July 2007 (CDT)


Scarysauce

Scarysauce gives so-so cold and sleaze resistance. Not sure where you'd want to put that in the chart. --- rholliday 03:25, 21 September 2006 (CDT)

Exotic Parrot

Shouldn't the Exotic Parrot be represented here as a source of elemental resistance? It's not listed on the page. --Creepingcrud 16:29, 8 August 2007 (CDT)

Trophy Possibility

There is no trophy available for having maximal resistance to all elements at the same time.--Arms4490 13:16, 29 October 2007 (CDT)

Sublime resistance?

How on earth was this spaded? Some sort of magic? There is one item in the game which has sublime resistance (rainbow pearl earring), and as far as I'm aware there is only a single instance of it in existence. It can be seen in holderofsecrets' DC. holderofsecrets doesn't know whether how much elemental resistance it provides (and won't until he is out of Bad Moon and remembers!) --JiK4eva 03:15, 25 January 2008 (CST)

Updated

some spading will be needed… I was unable to get my resistance above "Very Extremely Staggeringly High" and I'm not sure what the number for that was… Z000 16:54, 17 March 2008 (CDT)

someone will have to test what the maximum is using cold resistance with the dallas dynasty shield, the staff of the grand flambe dual wielded with a titanium assault umbrella, fever from the flavor, a plexiglass pinky ring, an earring of fire and and an unspeakable earring, an orange peel hat, extreme bi-polar vest, astral shell, cold blooded, elemental saucesphere, scarysauce, northern exposure, and an exotic parrot.
somebody could use a rainbow pearl ring and the radio-free jersey, but we need to be realistic here Z000 17:04, 17 March 2008 (CDT)

  • Last I checked, you can't dual wield the chefstaff with a melee weapon, let alone do that along with equipping the shield.--MindlessGames 20:06, 17 March 2008 (CDT)

The new levels have an amusing logic behind the naming: [[Really] Very] [Extremely] [adjective] High. The base "High" is 5, "Very" gives +1, "Really" gives another +1 (always appears before Very), "Extremely" gives +3, and the various adjectives boost by multiples of 6 - Amazingly (6), Extraordinarily (12), Incredibly (18), and Staggeringly (24) so far. The current maximum is 33, but 2 more will reveal another adjective. --Quietust (t|c) 18:44, 17 March 2008 (CDT)

perfect… now we just need someone who's ascended a few times that wants to do some spading… This is what we need:

  1. Effects of Exotic Parrot at 94 pounds (max w/o equipping things on character)
  2. Maximum possible resistance?

Non-tradeable skills/items

  1. Somebody who has done a HCO sauceror ascension (Plexiglass pinky ring) +3
  2. The person has to have the skill "Northern Exposure" (Seal Clubber) +2
  3. They must also have "Double-Fisted Skull Smashing" (Seal Clubber)
  4. They need the Staff of the Grand Flambé (non-tradeable) +4
  5. Need the skill "Spirit of Rigatoni" (Pastamancer)
  6. And "Amphibian Sympathy" (Turtle Tamer) +5 lbs
  7. And Leash of Linguini (Pastamancer) +5 lbs
  8. Finished the mysterious island quest as a hippy (Optimist Primal) +5 lbs
  9. Torso Awareness
  10. The Wallaby +3 lbs (Conditional)

And Here are the items/effects anyone with enough meat can get

  1. Cold wad +2
  2. Cold powder +1
  3. Dallas Dynasty Falcon Crest shield +4
  4. Titanium assault umbrella +1
  5. Bottle of antifreeze +9
  6. Earring of Fire +3
  7. Unspeakable Earring +3
  8. Orange peel hat +3
  9. eXtreme Bi-Polar Fleece Vest +2
  10. Astral Shell +1
  11. Elemental Saucesphere +2
  12. Scarysauce +2
  13. Exotic Parrot 20 lbs
  14. Cracker +15 lbs
  15. Irradiated pet snacks +10 lbs
  16. Black snowcone +5 lbs
  17. Empathy +5 lbs (buffbot)
  18. Knob Goblin pet-buffing spray +5 lbs
  19. Disintegrating spiky collar +5 lbs
  20. Powdered toad horn +5 lbs
  21. Half-orchid +3 lbs
  22. Green candy heart +3 lbs

Whatever the maximum we can get with these is, we could get +3 with the rainbow pearl ring and Radio Free Jersy
Z000 19:46, 17 March 2008 (CDT)

A few remarks: Why would this person need Double-Fisted Skull Smashing for this? I seem to remember something about chefstaves not being dual-wieldable. Also, why would the effects which previously gave "maximal" resistance now give +9? Is this confirmed? Aside from that, here are my calculations on maxing out cold resistance (which looks like it can get higher slightly than the others).

Slot Name Amount
Intrinsic Mysticality Class +5% (according to Jick's post)
Hat orange peel hat +3
Shirt palm-frond cloak +2
Weapon staff of the grand flambe +4
Off-hand dallas dynasty falcon crest shield +4
Cheaper Off-hand battered hubcap +2
Pants duct tape dockers +1
Accessory plexiglass pinky ring +3
Accessory earring of fire +3
Accessory rainbow pearl earring +5
Cheaper Accessory unspeakable earring +3
Passive Skill Northern Exposure +1
cold powder Insulated Trousers +1
bottle of antifreeze Fever from the Flavor Unknown (used to be maximal, I'd guess +5 now)
can of black paint Red Door Syndrome +2
Oil of Parrrlay Well-Oiled +1
cold wad cold-blooded +2
Buff Astral Shell +1
Buff Elemental Saucesphere +2
Buff Scarysauce +2
Familiar Exotic Parrot (94 lbs) at least +3, if the formula continues +5

Which gives a total of 42 + parrot + antifreeze + 5%. Using the maximum estimates for these gives a potential maximum of 56 levels of cold resistance, plus the 5% intrinsic for Myst classes.--Yiab 20:34, 17 March 2008 (CDT)

Semi-rares do give +9 levels of elemental resistance. They did when I tested after the update, and Z000 apparently found the same result. Every item gives the same number of levels as they used to - and semirares used to give 9 levels. I guess we need to update the table on the main page, as you can get 1-9 levels of resistance from a single item.--QuantumNightmare 21:01, 17 March 2008 (CDT)

Is the 5% bonus for myst classes in addition to the above bonus, or counted with it? I.e., if I'm a pastamancer with a plexi pinky ring and elemental saucesphere (5 levels), do I take (100 - (50 + 5)) = 45% damage, or (100 - 50) * .95 = 47.5% damage? --Deusnoctum 00:40, 18 March 2008 (CDT)