Talk:Safe Adventuring: Difference between revisions
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OK, the [[Slime Tube]] is a whole new kettle of fish. Because of the whole ML thing, I ended up having to make separate entries for each monster, and a note down below. Is this OK, or is there a better way to do it? --[[User:SoItBegins|SoItBegins]] 09:21, 25 June 2009 (UTC) | OK, the [[Slime Tube]] is a whole new kettle of fish. Because of the whole ML thing, I ended up having to make separate entries for each monster, and a note down below. Is this OK, or is there a better way to do it? --[[User:SoItBegins|SoItBegins]] 09:21, 25 June 2009 (UTC) | ||
*I would argue that, since all 'flavors' of slime are the same base monster, use that information for the zone as a whole - don't break it apart by beastie. People who boost ML already take into account the impact it has on the safe adventuring levels of other monsters elsewhere; I don't see why the slime tube should be any different. --[[User:Parse|Parse]] 16:30, 25 June 2009 (UTC) | *I would argue that, since all 'flavors' of slime are the same base monster, use that information for the zone as a whole - don't break it apart by beastie. People who boost ML already take into account the impact it has on the safe adventuring levels of other monsters elsewhere; I don't see why the slime tube should be any different. --[[User:Parse|Parse]] 16:30, 25 June 2009 (UTC) | ||
*OK, fixed --[[User:SoItBegins|SoItBegins]] 20:17, 26 June 2009 (UTC) | |||
== Flipped out Sea == | == Flipped out Sea == |
Revision as of 20:17, 26 June 2009
Talk Archives |
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Archive 1 - Pre-2008 Talk |
The Slime Tube
OK, the Slime Tube is a whole new kettle of fish. Because of the whole ML thing, I ended up having to make separate entries for each monster, and a note down below. Is this OK, or is there a better way to do it? --SoItBegins 09:21, 25 June 2009 (UTC)
- I would argue that, since all 'flavors' of slime are the same base monster, use that information for the zone as a whole - don't break it apart by beastie. People who boost ML already take into account the impact it has on the safe adventuring levels of other monsters elsewhere; I don't see why the slime tube should be any different. --Parse 16:30, 25 June 2009 (UTC)
- OK, fixed --SoItBegins 20:17, 26 June 2009 (UTC)
Flipped out Sea
Would it be worth it to include a listing for the flipping out fish in the The Briniest Deepests while under the effects of fishbreath? It boosts them quite a bit, to the tune that I was being hit when my moxie was in the 600s. --Bobulus 23:08, 26 February 2009 (UTC)
Themthar hills
The list claims that 176 is the safety limit for Themthar hills but with 178 moxie I keep getting hit annoyingly often. And they're not criticals either. I'd like to know if there even is such a thing as a safety level nowadays. My theory is that it's somehow Gaussian so that there's always a slight chance of getting hit with a regular, no matter how high your stats are. It's just that it gets very close to 0 so it may be rounded down to 0, but that's my guess. Either that or the number is wrong. --Seko 07:19, 8 February 2008 (CST)
- Obvious questions first: are you running +Monster Level? Does the four-point Monster Level Variance explain what you're seeing? I think a couple of reliable people went through each area and measured ML pretty accurately after NS13 hit, so I'm pretty confident about the common monsters' listed MLs. --Bagatelle 19:04, 8 February 2008 (CST)
- I'm having the same problem...no buffed monster levels or anything of the sort. Currently at Moxie 182 and rising... Minty Yoshi 20:11, 9 April 2008 (CDT)
- It's not a problem. As I keep repeating, Monster Level#Monster Level Variance (which has apparently been updated to be 5%, and not 4 absolute points as stated in the bullet previous to yours). --Bagatelle 20:24, 9 April 2008 (CDT)
- I'm having the same problem...no buffed monster levels or anything of the sort. Currently at Moxie 182 and rising... Minty Yoshi 20:11, 9 April 2008 (CDT)
Hobopolis
Are there plans to add Hobopolis levels to the list? The minimum safe moxie is still being spaded (I'm not up to speed on the formulas), but it might be worthwhile adding placeholders, that is, if it's appropriate to add that info here. --Itsatrap 01:00, 18 August 2008 (CDT)
- Y'know, Hobopolis is going to need its own note, come to think of it. The special attacks hit automatically. --[TechSmurf][T][C] 01:25, 18 August 2008 (CDT)
Addition of "except" messages to the Cyrpt
- I updated the page today; here is a list of changes:
- Removed the except message for Felonia; she appears to be a normal monster, as far as I can tell. If she has some sort of exceptional attack, why is it not documented in the Wiki?
- Added except messages to the 4 Cyrpt zones, also shifting their position on the right table.
- Added more detail to the existing except message for the Baron and the hulking construct.
- I considered doing the same thing I did to the Cyrpt to the Boss Bat Lair, as one NEEDS to spend at least two adventures there fighting guards, but I think this is trivial and that zone should be left the way it is.
- Is my usage of commas correct? I'm not quite sure.
- Hey mods, if you are reading this, please consider cleaning up this page, most of the discussion here are extremely dated.
Cheers! --Zamiel 19:44, 21 October 2008 (UTC)
Archived
This talk page was very long, so I've archived everything that hasn't been started this year to clear this page up. --Lordebon 16:50, 2 November 2008 (UTC)
- Thanks Lordebon! >< --Zamiel 18:24, 16 November 2008 (UTC)