Talk:Shining Mauve Backwards In Time: Difference between revisions
imported>Rainmaker709 mNo edit summary |
imported>Aelfinn No edit summary |
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-[[User:Foggy|Foggy]] ([[User talk:Foggy|talk]]) 15:20, 4 December 2015 (UTC) | -[[User:Foggy|Foggy]] ([[User talk:Foggy|talk]]) 15:20, 4 December 2015 (UTC) | ||
After having a little more experience with this zone I believe that a lot of the of the NC names and descriptive messages are built from a database of categorical strings. Today mine said: (Italics added by me to highlight these strings) | After having a little more experience with this zone I believe that a lot of the of the NC names and descriptive messages are built from a database of categorical strings. Today mine said: (Italics added by me to highlight these strings) | ||
''Burgundy'' Into ''The 7th Dimension'' | ''Burgundy'' Into ''The 7th Dimension'' | ||
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You acquire an item: abstraction: thought | You acquire an item: abstraction: thought | ||
[[User:Rainmaker709|Rain]] ([[User talk:Rainmaker709|talk]]) 02:52, 5 December 2015 (UTC) | [[User:Rainmaker709|Rain]] ([[User talk:Rainmaker709|talk]]) 02:52, 5 December 2015 (UTC) | ||
See the [[Deep Machine combat]] for a lot of the random text generation used here. Probably worth rolling some of that into word bucket page(s). Is there a wiki standard for randomly generated names for noncombat encounters? With monsters there is at least the canonical Manuel name. With several effects active, I got the five listed on the page, however there was no option ID #5. | |||
* 1. A spinning of impossible shapes | |||
* 2. A trickle of pure light | |||
* 3. A parallelogram that encloses | |||
* 4. A little cone, familiar, beckoning | |||
* 6. A path away. All ways. Always. | |||
--[[User:Aelfinn|Aelfinn]] ([[User talk:Aelfinn|talk]]) 03:04, 5 December 2015 (UTC) |
Revision as of 03:04, 5 December 2015
I got this adventure as well, but with a different title and intro text:
Cobalt Into Your Regrets
Deep within your body, a stained glass door appears inside a pyramid of anger. As you draw near, it growls an impossible promise. You try to remember the promise, but your memories are glittering fuchsia icosahedrons. You are desperate to appease the a pyramid, but you can only wail. You wail. Beige trickles from your eye. The door opens.
Outside, there are options for you.
- A oscillating of melodic shapes.
- A cube that encloses.
- A little septagon, familiar, beckoning.
- A path away. All ways. Always.
-Foggy (talk) 15:20, 4 December 2015 (UTC)
After having a little more experience with this zone I believe that a lot of the of the NC names and descriptive messages are built from a database of categorical strings. Today mine said: (Italics added by me to highlight these strings)
Burgundy Into The 7th Dimension
Deep within your third ear, a plastic door appears inside a septagon of panic. As you draw near, it growls a thrilling memory. You try to remember the memory, but your memories are pink dodecahedrons. You are desperate to appease the a septagon, but you can only hum. You hum. Shifting, opaque white radiates from your mind. The door opens.
Outside, there are options for you.
A revolving of cacophonous shapes. A triangle that encloses. A path away. All ways. Always.
Rain (talk) 02:50, 5 December 2015 (UTC)
Use text from first option:
You gather some shapes, and remember them for later.
You acquire an item: abstraction: thought You acquire an item: abstraction: sensation You acquire an item: abstraction: sensation You acquire an item: abstraction: thought Rain (talk) 02:52, 5 December 2015 (UTC)
See the Deep Machine combat for a lot of the random text generation used here. Probably worth rolling some of that into word bucket page(s). Is there a wiki standard for randomly generated names for noncombat encounters? With monsters there is at least the canonical Manuel name. With several effects active, I got the five listed on the page, however there was no option ID #5.
- 1. A spinning of impossible shapes
- 2. A trickle of pure light
- 3. A parallelogram that encloses
- 4. A little cone, familiar, beckoning
- 6. A path away. All ways. Always.