Talk:Throwin' Down the Gauntlet: Difference between revisions
imported>SketchySolid mNo edit summary |
imported>Grimdel corrected my bad datapoints, added new data & calculations |
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Well, im at level 66, and i didn't even survive it with 1800HP. And it doesn't even tell me how much HP i lost... | Well, im at level 66, and i didn't even survive it with 1800HP. And it doesn't even tell me how much HP i lost... | ||
Is it possible there's more to this adventure than just hp? --[[User:Misanthrope|Misanthrope]] 06:43, 14 July 2007 (CDT) | Is it possible there's more to this adventure than just hp? --[[User:Misanthrope|Misanthrope]] 06:43, 14 July 2007 (CDT) | ||
I'm at level 161 and I can't pass it with over 4500 HP. This tells me that this is likely a damage absorption test and not simply an HP test since I've been trying to maximize HP without paying any attention to damage absorption.--[[User:Yiab|Yiab]] 18:38, 29 July 2007 (CDT) | I'm at level 161 and I can't pass it with over 4500 HP. This tells me that this is likely a damage absorption test and not simply an HP test since I've been trying to maximize HP without paying any attention to damage absorption.--[[User:Yiab|Yiab]] 18:38, 29 July 2007 (CDT) | ||
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At level 258, 4,883 damage under the same conditions.--[[User:SketchySolid|SketchySolid]] 14:33, 24 August 2007 (CDT) | At level 258, 4,883 damage under the same conditions.--[[User:SketchySolid|SketchySolid]] 14:33, 24 August 2007 (CDT) | ||
== Data == | |||
Here's my "corrected/new" data collection from my last basement level run: | |||
*lvl DA hp | |||
*=== == == | |||
*127 865 1685 | |||
*142 865 1928 | |||
*146 865 2037 | |||
*157 865 2173 | |||
*222 835 3447 <- forgot twinkly powder | |||
*272 865 4724 | |||
*342 995 4264 <- upgraded armor | |||
*348 995 4250 | |||
*364 995 4632 | |||
*396 995 4880 | |||
*416 995 5400 | |||
*439 995 5967 | |||
*478 995 6537 | |||
--[[User:Grimdel|Grimdel]] 18:03, 24 August 2007 (CDT) | |||
== Formula == | == Formula == | ||
Going by just Grimdel's data, I think the base damage is about 5*level<sup>1.4</sup>. According to the DA formula, 510 means you absorb 61.4% of the base damage. Calculating the base damage and dividing by L<sup>1.4</sup> gives | Going by just Grimdel's (old/bad) data, I think the base damage is about 5*level<sup>1.4</sup>. According to the DA formula, 510 means you absorb 61.4% of the base damage. Calculating the base damage and dividing by L<sup>1.4</sup> gives | ||
:4.95, 4.85, 4.92, 4.744 | :4.95, 4.85, 4.92, 4.744 | ||
I'm not too sure about this, though, and it would be nice to have data over a larger range of levels and DA, from multiple characters. --[[User:Starwed|Starwed]] 03:27, 3 August 2007 (CDT) | I'm not too sure about this, though, and it would be nice to have data over a larger range of levels and DA, from multiple characters. --[[User:Starwed|Starwed]] 03:27, 3 August 2007 (CDT) | ||
:''Everything'' spaded about the basement so far scales as L<sup>1.4</sup>. So it's a good starting point. But 10% variability is larger than seen elsewhere in the basement, so I'm wondering if there is something extra here. --[[User:Starwed|Starwed]] 18:58, 3 August 2007 (CDT) | |||
*running the "above corrected/new" numbers through this little piece of code: | |||
percent_absorbed = 10.*(sqrt(DA*0.1)-1.); | |||
coefficient = (hp_drained/(percent_absorbed*0.01))/pow(lvl, 1.4); | |||
: gives: | |||
: 2.302, 2.253, 2.898, 2.206, 2.198, 2.222, 1.346, 1.310, 1.340, 1.255, 1.296, 1.328, 1.292 | |||
:The numbers suggest a very rough estimate of: | |||
*HP Drain = DA% *1.789*level<sup>1.4</sup> +/- 5% | |||
:A larger dataset is definately needed. However, if you notice the trend in the :calculations, I would guess the formula is closer to the form: | |||
*HP Drain = DA% * C0*(level (operator) C1)<sup>1.4</sup> | |||
:On the other hand, it seems coincidental that the MP test uses a coeficient of 1.67 and the coefficient here is 1.789 and I see two possible patterns - 1) "67" "789" and 2) a larger dataset might reveal that the coeficient is probably the same for both tests. | |||
--[[User:Grimdel|Grimdel]] 18:03, 24 August 2007 (CDT) |
Revision as of 23:03, 24 August 2007
At level 78 of the basement, I lost 1,475 hit points. I suppose DA might help you, though.--Starwed 18:33, 4 July 2007 (CDT)
(Try singing your posts please) I would say that DA certainly helps as I hit level 105 yesterday and the most HP I was hit for was 900 something. --J12601 16:32, 4 July 2007 (CDT)
I just got through losing 1083 HP, basement level 47. Most annoying level yet. --Annamonster 01:43, 11 July 2007 (CDT)
(As lightgreycat.) Lost 1,871 hit points at level 92. Didn't read this talk page in advance, so I didn't maximize DA, but rather, muscle/HP. Effects did not include either astral or ghostly shell. I was wearing a stainless skullcap, bat-ass jacket, stainless shilly, pilgrim shield, can-can skirt, bejeweled pledge pin, copper alpha of sincerity, and plexi pinky ring. And I have Tao, but not Hero. Buffed stats were 1605/1090/2150. Level 27 disco bandit. --Greycat 20:21, 11 July 2007 (CDT)
As every value might help, at level 7 I lost 77 health. I should also point out but nobody has mentioned yet that if you fail you'll get a beat up for 4 turns instead of 3. --Golianor 02:35, 12 July 2007 (CDT)
Well, im at level 66, and i didn't even survive it with 1800HP. And it doesn't even tell me how much HP i lost... Is it possible there's more to this adventure than just hp? --Misanthrope 06:43, 14 July 2007 (CDT)
I'm at level 161 and I can't pass it with over 4500 HP. This tells me that this is likely a damage absorption test and not simply an HP test since I've been trying to maximize HP without paying any attention to damage absorption.--Yiab 18:38, 29 July 2007 (CDT)
Just wondering, but does Damage Reduction Work here?--RPGMarker35 19:44, 29 July 2007 (CDT)
- Not sure. I'd assume so, but once it starts dealing 5000+ damage, DR becomes a bit of a moot point. --TechSmurf 19:47, 29 July 2007 (CDT)
At basement level 253, I took 4,788 damage with 800 DA + whatever an Antique Shield gives you. This leads me to believe that one of either Grimdel or I is doing something wrong. (Since I was at a lower level, with more DA, and took more damage than him.) Perhaps you forgot to take Tao into consideration?--SketchySolid 14:19, 24 August 2007 (CDT)
At level 258, 4,883 damage under the same conditions.--SketchySolid 14:33, 24 August 2007 (CDT)
Data
Here's my "corrected/new" data collection from my last basement level run:
- lvl DA hp
- === == ==
- 127 865 1685
- 142 865 1928
- 146 865 2037
- 157 865 2173
- 222 835 3447 <- forgot twinkly powder
- 272 865 4724
- 342 995 4264 <- upgraded armor
- 348 995 4250
- 364 995 4632
- 396 995 4880
- 416 995 5400
- 439 995 5967
- 478 995 6537
--Grimdel 18:03, 24 August 2007 (CDT)
Formula
Going by just Grimdel's (old/bad) data, I think the base damage is about 5*level1.4. According to the DA formula, 510 means you absorb 61.4% of the base damage. Calculating the base damage and dividing by L1.4 gives
- 4.95, 4.85, 4.92, 4.744
I'm not too sure about this, though, and it would be nice to have data over a larger range of levels and DA, from multiple characters. --Starwed 03:27, 3 August 2007 (CDT)
- Everything spaded about the basement so far scales as L1.4. So it's a good starting point. But 10% variability is larger than seen elsewhere in the basement, so I'm wondering if there is something extra here. --Starwed 18:58, 3 August 2007 (CDT)
- running the "above corrected/new" numbers through this little piece of code:
percent_absorbed = 10.*(sqrt(DA*0.1)-1.); coefficient = (hp_drained/(percent_absorbed*0.01))/pow(lvl, 1.4);
- gives:
- 2.302, 2.253, 2.898, 2.206, 2.198, 2.222, 1.346, 1.310, 1.340, 1.255, 1.296, 1.328, 1.292
- The numbers suggest a very rough estimate of:
- HP Drain = DA% *1.789*level1.4 +/- 5%
- A larger dataset is definately needed. However, if you notice the trend in the :calculations, I would guess the formula is closer to the form:
- HP Drain = DA% * C0*(level (operator) C1)1.4
- On the other hand, it seems coincidental that the MP test uses a coeficient of 1.67 and the coefficient here is 1.789 and I see two possible patterns - 1) "67" "789" and 2) a larger dataset might reveal that the coeficient is probably the same for both tests.
--Grimdel 18:03, 24 August 2007 (CDT)