Talk:Throwin' Down the Gauntlet: Difference between revisions

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imported>Grimdel
corrected my bad datapoints, added new data & calculations
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Well, im at level 66, and i didn't even survive it with 1800HP. And it doesn't even tell me how much HP i lost...  
Well, im at level 66, and i didn't even survive it with 1800HP. And it doesn't even tell me how much HP i lost...  
Is it possible there's more to this adventure than just hp? --[[User:Misanthrope|Misanthrope]] 06:43, 14 July 2007 (CDT)
Is it possible there's more to this adventure than just hp? --[[User:Misanthrope|Misanthrope]] 06:43, 14 July 2007 (CDT)
Just wanted to add this datapoint:  Level 127 drained over 2k hp w/ 220 damage absorption.  W/ 510 damage absorption, I was drained for only 1685 hp --[[User:Grimdel|Grimdel]] 06:15, 26 July 2007 (CDT)
*Datapoint: Level 142 w/ 510 damage absorption drained 1928 hp
*Datapoint: Level 146 w/ 510 damage absorption drained 2037 hp
--[[User:Grimdel|Grimdel]] 14:35, 26 July 2007 (CDT)
*Datapoint: Level 157 w/ 510 damage absorption drained 2173 hp
*Datapoint: Level 222 w/ 480 damage absorption drained 3447 hp
--[[User:Grimdel|Grimdel]] 02:56, 3 August 2007 (CDT)
*Datapoint: Level 272 w/ 510 damage absorption drained 4724 hp
--[[User:Grimdel|Grimdel]] 18:28, 3 August 2007 (CDT)


I'm at level 161 and I can't pass it with over 4500 HP. This tells me that this is likely a damage absorption test and not simply an HP test since I've been trying to maximize HP without paying any attention to damage absorption.--[[User:Yiab|Yiab]] 18:38, 29 July 2007 (CDT)
I'm at level 161 and I can't pass it with over 4500 HP. This tells me that this is likely a damage absorption test and not simply an HP test since I've been trying to maximize HP without paying any attention to damage absorption.--[[User:Yiab|Yiab]] 18:38, 29 July 2007 (CDT)
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At level 258, 4,883 damage under the same conditions.--[[User:SketchySolid|SketchySolid]] 14:33, 24 August 2007 (CDT)
At level 258, 4,883 damage under the same conditions.--[[User:SketchySolid|SketchySolid]] 14:33, 24 August 2007 (CDT)
== Data ==
Here's my "corrected/new" data collection from my last basement level run:
*lvl  DA  hp
*===  ==  ==
*127 865 1685
*142 865 1928
*146 865 2037
*157 865 2173
*222 835 3447 <- forgot twinkly powder
*272 865 4724
*342 995 4264 <- upgraded armor
*348 995 4250
*364 995 4632
*396 995 4880
*416 995 5400
*439 995 5967
*478 995 6537
--[[User:Grimdel|Grimdel]] 18:03, 24 August 2007 (CDT)


== Formula ==
== Formula ==


Going by just Grimdel's data, I think the base damage is about 5*level<sup>1.4</sup>.  According to the DA formula, 510 means you absorb 61.4% of the base damage.  Calculating the base damage and dividing by L<sup>1.4</sup> gives
Going by just Grimdel's (old/bad) data, I think the base damage is about 5*level<sup>1.4</sup>.  According to the DA formula, 510 means you absorb 61.4% of the base damage.  Calculating the base damage and dividing by L<sup>1.4</sup> gives
:4.95, 4.85, 4.92, 4.744
:4.95, 4.85, 4.92, 4.744


I'm not too sure about this, though, and it would be nice to have data over a larger range of levels and DA, from multiple characters.  --[[User:Starwed|Starwed]] 03:27, 3 August 2007 (CDT)
I'm not too sure about this, though, and it would be nice to have data over a larger range of levels and DA, from multiple characters.  --[[User:Starwed|Starwed]] 03:27, 3 August 2007 (CDT)


Using Microshaft's calculator program spits out:
:''Everything'' spaded about the basement so far scales as L<sup>1.4</sup>. So it's a good starting point. But 10% variability is larger than seen elsewhere in the basement, so I'm wondering if there is something extra here. --[[User:Starwed|Starwed]] 18:58, 3 August 2007 (CDT)
:4.953, 4.847, 4.926, 4.747, 4.393 (note: DA is 480, not 510 like the rest), 4.781
 
*running the "above corrected/new" numbers through this little piece of code:


If [[User:Starwed|Starwed]] is correct about the exponent, then the numbers suggest a very rough estimate of 4.5*level<sup>1.4</sup>  +/- 10%. --[[User:Grimdel|Grimdel]] 18:28, 3 August 2007 (CDT)
    percent_absorbed = 10.*(sqrt(DA*0.1)-1.);
:''Everything'' spaded about the basement so far scales as L<sup>1.4</sup>.  So it's a good starting point. But 10% variability is larger than seen elsewhere in the basement, so I'm wondering if there is something extra here. --[[User:Starwed|Starwed]] 18:58, 3 August 2007 (CDT)
    coefficient = (hp_drained/(percent_absorbed*0.01))/pow(lvl, 1.4);
 
: gives:
: 2.302, 2.253, 2.898, 2.206, 2.198, 2.222, 1.346, 1.310, 1.340, 1.255, 1.296, 1.328, 1.292
 
:The numbers suggest a very rough estimate of:
*HP Drain = DA% *1.789*level<sup>1.4</sup>  +/- 5%
:A larger dataset is definately needed. However, if you notice the trend in the :calculations, I would guess the formula is closer to the form:
*HP Drain = DA% * C0*(level (operator) C1)<sup>1.4</sup>
:On the other hand, it seems coincidental that the MP test uses a coeficient of 1.67 and the coefficient here is 1.789 and I see two possible patterns - 1) "67" "789" and 2) a larger dataset might reveal that the coeficient is probably the same for both tests.
--[[User:Grimdel|Grimdel]] 18:03, 24 August 2007 (CDT)

Revision as of 23:03, 24 August 2007

At level 78 of the basement, I lost 1,475 hit points. I suppose DA might help you, though.--Starwed 18:33, 4 July 2007 (CDT)


(Try singing your posts please) I would say that DA certainly helps as I hit level 105 yesterday and the most HP I was hit for was 900 something. --J12601 16:32, 4 July 2007 (CDT)


I just got through losing 1083 HP, basement level 47. Most annoying level yet. --Annamonster 01:43, 11 July 2007 (CDT)

(As lightgreycat.) Lost 1,871 hit points at level 92. Didn't read this talk page in advance, so I didn't maximize DA, but rather, muscle/HP. Effects did not include either astral or ghostly shell. I was wearing a stainless skullcap, bat-ass jacket, stainless shilly, pilgrim shield, can-can skirt, bejeweled pledge pin, copper alpha of sincerity, and plexi pinky ring. And I have Tao, but not Hero. Buffed stats were 1605/1090/2150. Level 27 disco bandit. --Greycat 20:21, 11 July 2007 (CDT)

As every value might help, at level 7 I lost 77 health. I should also point out but nobody has mentioned yet that if you fail you'll get a beat up for 4 turns instead of 3. --Golianor 02:35, 12 July 2007 (CDT)

Well, im at level 66, and i didn't even survive it with 1800HP. And it doesn't even tell me how much HP i lost... Is it possible there's more to this adventure than just hp? --Misanthrope 06:43, 14 July 2007 (CDT)

I'm at level 161 and I can't pass it with over 4500 HP. This tells me that this is likely a damage absorption test and not simply an HP test since I've been trying to maximize HP without paying any attention to damage absorption.--Yiab 18:38, 29 July 2007 (CDT)

Just wondering, but does Damage Reduction Work here?--RPGMarker35 19:44, 29 July 2007 (CDT)

  • Not sure. I'd assume so, but once it starts dealing 5000+ damage, DR becomes a bit of a moot point. --TechSmurf 19:47, 29 July 2007 (CDT)

At basement level 253, I took 4,788 damage with 800 DA + whatever an Antique Shield gives you. This leads me to believe that one of either Grimdel or I is doing something wrong. (Since I was at a lower level, with more DA, and took more damage than him.) Perhaps you forgot to take Tao into consideration?--SketchySolid 14:19, 24 August 2007 (CDT)

At level 258, 4,883 damage under the same conditions.--SketchySolid 14:33, 24 August 2007 (CDT)

Data

Here's my "corrected/new" data collection from my last basement level run:

  • lvl DA hp
  • === == ==
  • 127 865 1685
  • 142 865 1928
  • 146 865 2037
  • 157 865 2173
  • 222 835 3447 <- forgot twinkly powder
  • 272 865 4724
  • 342 995 4264 <- upgraded armor
  • 348 995 4250
  • 364 995 4632
  • 396 995 4880
  • 416 995 5400
  • 439 995 5967
  • 478 995 6537

--Grimdel 18:03, 24 August 2007 (CDT)

Formula

Going by just Grimdel's (old/bad) data, I think the base damage is about 5*level1.4. According to the DA formula, 510 means you absorb 61.4% of the base damage. Calculating the base damage and dividing by L1.4 gives

4.95, 4.85, 4.92, 4.744

I'm not too sure about this, though, and it would be nice to have data over a larger range of levels and DA, from multiple characters. --Starwed 03:27, 3 August 2007 (CDT)

Everything spaded about the basement so far scales as L1.4. So it's a good starting point. But 10% variability is larger than seen elsewhere in the basement, so I'm wondering if there is something extra here. --Starwed 18:58, 3 August 2007 (CDT)
  • running the "above corrected/new" numbers through this little piece of code:
   percent_absorbed = 10.*(sqrt(DA*0.1)-1.);
   coefficient = (hp_drained/(percent_absorbed*0.01))/pow(lvl, 1.4);
gives:
2.302, 2.253, 2.898, 2.206, 2.198, 2.222, 1.346, 1.310, 1.340, 1.255, 1.296, 1.328, 1.292
The numbers suggest a very rough estimate of:
  • HP Drain = DA% *1.789*level1.4 +/- 5%
A larger dataset is definately needed. However, if you notice the trend in the :calculations, I would guess the formula is closer to the form:
  • HP Drain = DA% * C0*(level (operator) C1)1.4
On the other hand, it seems coincidental that the MP test uses a coeficient of 1.67 and the coefficient here is 1.789 and I see two possible patterns - 1) "67" "789" and 2) a larger dataset might reveal that the coeficient is probably the same for both tests.

--Grimdel 18:03, 24 August 2007 (CDT)