Talk:Throwin' Down the Gauntlet: Difference between revisions
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--[[User:Grimdel|Grimdel]] 18:03, 24 August 2007 (CDT) | --[[User:Grimdel|Grimdel]] 18:03, 24 August 2007 (CDT) | ||
An amalgamated set of data - includes the above, and info from HCO forums as well as my own spading | An amalgamated set of data - includes the above, and info from HCO forums as well as my own spading | ||
Revision as of 23:22, 29 September 2007
At level 78 of the basement, I lost 1,475 hit points. I suppose DA might help you, though.--Starwed 18:33, 4 July 2007 (CDT)
(Try singing your posts please) I would say that DA certainly helps as I hit level 105 yesterday and the most HP I was hit for was 900 something. --J12601 16:32, 4 July 2007 (CDT)
I just got through losing 1083 HP, basement level 47. Most annoying level yet. --Annamonster 01:43, 11 July 2007 (CDT)
(As lightgreycat.) Lost 1,871 hit points at level 92. Didn't read this talk page in advance, so I didn't maximize DA, but rather, muscle/HP. Effects did not include either astral or ghostly shell. I was wearing a stainless skullcap, bat-ass jacket, stainless shilly, pilgrim shield, can-can skirt, bejeweled pledge pin, copper alpha of sincerity, and plexi pinky ring. And I have Tao, but not Hero. Buffed stats were 1605/1090/2150. Level 27 disco bandit. --Greycat 20:21, 11 July 2007 (CDT)
As every value might help, at level 7 I lost 77 health. I should also point out but nobody has mentioned yet that if you fail you'll get a beat up for 4 turns instead of 3. --Golianor 02:35, 12 July 2007 (CDT)
Well, im at level 66, and i didn't even survive it with 1800HP. And it doesn't even tell me how much HP i lost... Is it possible there's more to this adventure than just hp? --Misanthrope 06:43, 14 July 2007 (CDT)
I'm at level 161 and I can't pass it with over 4500 HP. This tells me that this is likely a damage absorption test and not simply an HP test since I've been trying to maximize HP without paying any attention to damage absorption.--Yiab 18:38, 29 July 2007 (CDT)
Just wondering, but does Damage Reduction Work here?--RPGMarker35 19:44, 29 July 2007 (CDT)
- Not sure. I'd assume so, but once it starts dealing 5000+ damage, DR becomes a bit of a moot point. --TechSmurf 19:47, 29 July 2007 (CDT)
At basement level 253, I took 4,788 damage with 800 DA + whatever an Antique Shield gives you. This leads me to believe that one of either Grimdel or I is doing something wrong. (Since I was at a lower level, with more DA, and took more damage than him.) Perhaps you forgot to take Tao into consideration?--SketchySolid 14:19, 24 August 2007 (CDT)
At level 258, 4,883 damage under the same conditions.--SketchySolid 14:33, 24 August 2007 (CDT)
Data
Here's my "corrected/new" data collection from my last basement level run:
- lvl DA hp
- === == ==
- 127 865 1685
- 142 865 1928
- 146 865 2037
- 157 865 2173
- 222 835 3447 <- forgot twinkly powder
- 272 865 4724
- 342 995 4264 <- upgraded armor
- 348 995 4250
- 364 995 4632
- 396 995 4880
- 416 995 5400
- 439 995 5967
- 478 995 6537
--Grimdel 18:03, 24 August 2007 (CDT)
An amalgamated set of data - includes the above, and info from HCO forums as well as my own spading
LVL DA DMG
=======
19 430 271
24 430 378
24 940 110
29 1010 114
31 940 161
41 1010 184
42 730 458
73 995 422
81 1165 470
93 980 622
93 1000 579
99 1000 620
101 1120 621
107 935 935
107 1165 714
112 1015 747
121 1120 821
127 865 1685
133 1120 921
142 865 1928
146 865 2037
157 865 2173
168 995 1542
204 915 2471
206 1120 1734
216 1010 2134
222 835 3447
228 1165 1980
238 1165 1980
242 1165 2167
242 1165 2167
246 1120 2253
251 1165 2323
272 865 4724
287 1120 2655
294 1120 2967
313 1165 3102
316 1165 3185
317 1120 3122
341 1040 3575
342 995 4264
348 995 4250
358 1165 3628
364 995 4632
368 1165 3827
396 995 4880
416 995 5400
426 1165 4680
427 925 6623
434 1120 4942
439 995 5967
469 1165 5702
478 995 6537
This is almost in line with base damage being 10 * level^1.4 then DA applied as normal. Note that this returns a slightly high value (averaging 103% of the actual taken, with a standard deviation of 6% / average deviation of 5%), but does not include DR. I'm including the raw data in the hopes that someone else can see a better approximation.--BDrag0n 18:19, 29 September 2007 (CDT)
Formula
Going by just Grimdel's (old/bad) data, I think the base damage is about 5*level1.4. According to the DA formula, 510 means you absorb 61.4% of the base damage. Calculating the base damage and dividing by L1.4 gives
- 4.95, 4.85, 4.92, 4.744
I'm not too sure about this, though, and it would be nice to have data over a larger range of levels and DA, from multiple characters. --Starwed 03:27, 3 August 2007 (CDT)
- Everything spaded about the basement so far scales as L1.4. So it's a good starting point. But 10% variability is larger than seen elsewhere in the basement, so I'm wondering if there is something extra here. --Starwed 18:58, 3 August 2007 (CDT)
- running the "above corrected/new" numbers through this little piece of code:
percent_absorbed = 10.*(sqrt(DA*0.1)-1.); coefficient = (hp_drained/(percent_absorbed*0.01))/pow(lvl, 1.4);
- gives:
- 2.302, 2.253, 2.898, 2.206, 2.198, 2.222, 1.346, 1.310, 1.340, 1.255, 1.296, 1.328, 1.292
- The numbers suggest a very rough estimate of:
- HP Drain = DA% *1.789*level1.4 +/- 5%
- A larger dataset is definately needed. However, if you notice the trend in the :calculations, I would guess the formula is closer to the form:
- HP Drain = DA% * C0*(level (operator) C1)1.4
- On the other hand, it seems coincidental that the MP test uses a coeficient of 1.67 and the coefficient here is 1.789 and I see two possible patterns - 1) "67" "789" and 2) a larger dataset might reveal that the coeficient is probably the same for both tests.
--Grimdel 18:03, 24 August 2007 (CDT)