User:Bumcheekcity: Difference between revisions

From A KoL Wiki
imported>Bumcheekcity
imported>Bumcheekcity
mNo edit summary
Line 1: Line 1:
I joined KoL WAY back in 2003, but became inactive, got my account deleted, and joined again in 2004. I have three characters. One HC, one SC and one spading multi.
==How to Speed up your Hardcore Runs==


I'm a computer programmer, and I've written a few scripts for KoL Mafia which may prove helpful. All of them can be accessed on my website: http://bumcheekcity.com/kol/
The purpose of this guide is to show you how to break the fve-day barrier as quickly as possible in hardcore, and to comfortably ascending in 6-7 days each time. My first 5-day ascension was as an Accordian Thief when I had 21 skills, so don't go thinking you'll need 50-70 skills to be able to break the barrier. I did have a lot of shiny toys and Mr. Items though, so it did take a bit of meat to get quick.


==My Characters==
===Starting Off - Your First Five Skills===
===bumcheekcity===
Hardcore. Currently doing a TT BM run, which isn't going awfully, but Lucreing in BM is gay.


I just have the AT BM run to go. I probably won't end up doing a SC BM run for a second Bludgeon to put in the Disembodied Hand, because I would end up killing myself.  
I'm going to assume you have zero skills (or at least, zero skills Hardcore Permed). In this case, your best bet is to start off being a Disco Bandit (if you've already picked your class and it's NOT a Disco Bandit, don't worry about it, keep going with HC and ascend DB next time).  


Check out [[User:Bumcheekcity/bumcheekcity|my character here]].
Ideally, your first five perms should be:
* [[Superhuman Cocktailcrafting]] (DB)
* [[Advanced Cocktailcrafting]] (DB)
* [[Pastamastery]] (PM)
* [[Advanced Saucecrafting]] (SA)
* [[Amphibian Sympathy]] (TT)


===bumcheekcity2===
So, if you ascended as a PM, SA or TT, then just perm the relevant skill and then go DB for your next ascension for the Cocktailcrafting skills. Why do I suggest these first five perms? Because turn generation is really key to initial hardcore success, and to your sanity. After only a few ascensions, you'll end up being able to generate far more turns than before, and it will drastically cut your daycount.  
Softcore. Plans for him are to get lots of skills and then go speedrunning. Currently, though, doing my Scope runs.


===bumcheekcity3===
Else, if you've ascended as an AT or SC, then I suggest perming [[Moxious Madrigal]] if AT, and [[Musk of the Moose]], or possibly [[Pulverize]] as a SC.
Dicking about multi. Currently dicking about in Hobopolis. Plans are for him to dick about as a Hodgman Killer permanently.


==Epic Tips==
Either way, get those first five skills permed!


===General===
===The Next 15===
* If you have [[Armorcraftiness]], don't forget to smith a [[tuxedo shirt]] if you're ever about to drink something that uses martini.gif.
* If you get beaten up close to the end of your day, don't waste turns, just overdrink, eat, and bank the turns for tomorrow.
* If you have the Clan VIP Key, then go on a Shore Vacation when you have one turn of the +10MP/turn buff on, and you'll get 30MP.
* Use [[Kol Mafia]], for God's sake.


===Level 3===
Certainly these are a little harder to really say than the first five, but here's a non-exhaustive list of next good skills to perm, outside the first five I mention above:
* Path of the Mole during Tavern Quest, anyone?


===Level 4===
* Seal Clubber
* Pull a [[Harem Veil]] for this quest - you'll almost certainly pull it anyway in Softcore, and it'll save you a few turns farming for the Pine-Fresh Air Freshener.
** [[Musk of the Moose]] - +5% Combat Frequency
 
** [[Pulverize]] - Smash Stuff into Wads, gaining you a few precious adventures.
===Level 5===
** [[Double-Fisted Skull Smashing]] - Weild two one-handed weapons. It's not that useful, but it CAN make life easier as a low-skilled character.
* In Softcore, this quest can be completed in one turn, with three pulls. Nice if you're doing a slow-ish run, or thinking of breaking Ronin.
* Turtle Tamer
 
** [[Empathy of the Newt]] - +5 Familiar Weight. This isn't as useful as Leash of Linguini as it costs more MP.
===Level 6===
** [[Shieldbutt]] - An auto-hit combat skill.
* For the Steel Margarita, you can get the third item, go do some other stuff for at least 10 adventures, and get the pencil-necked demon guaranteed next time you adventure in the copse.
** [[Hero of the Half-Shell]] - If you have a shield equipped and your muscle is higher than your moxie, then you will take SUBSTANTIALLY less damage. I highly recommend this being one of your first skills you perm before you start doing any muscle runs.
 
** [[Tao of the Terrapin]] - Doubles the power of your hat and pants for defence. For example, when you're doing the Level 12 quest, instead of the War Hippy/War Frat outfits giving you a total of 340 DR, they give you a massive 680. For more information on why this is incredible, see the [[Damage Reduction]] page.
===Level 7===
* Pastamaster
* Don't use the pirate's map until you collected enough insults, because the next adventure will be the beer pong adventure automatically.
** [[Leash of Linguini]] - +5 Familiar Weight. This will end up giving you more stats, more items, and more MP over a run.
 
* Sauceror
===Level 8===
** [[The Way of Sauce]] - Allows you to summon an extra 2 Reagents per day. This might not sound like much, but it allows you to use them in many more situations, and to buff for every boss you'll eventually fight.
* [[dungeoneer's dungarees]] will help you pass the elemental damage quest, and will save you turns, especially in Softcore, where it'll save you two precious pulls.  
* Disco Bandit
* Failing that, an [[Exotic Parrot]] at Level 5+ will suffice. Particularly useful if you have one of the +5 skills.  
** [[Mad Looting Skillz]] - This is a passive +20% Item Drop skill, and is useful literally every second of every run.
* Failing ''that'', just wait, and get a can of black paint at the Level 11 quest.
** [[Disco Power Nap]] - Allows you to cure Beaten Up, which will be a godsend in early HC.
* Use Brother Flying Burrito's buff when you're doing the Goatlet.
** [[Ambidextrous Funkslinging]] - An incredibly useful skill, this will make the battle against your shadow a thousand times easier.
* When mining for ore, don't forget that they come in groups of four, always shaped like Tetris blocks, and it's always as if the blocks had fallen "up" in a normal Tetris game.
* Accordian Thief
 
** [[The Moxious Madrigal]] - +10 Moxie, for a negligable MP cost. This is one of the most useful skills for making Day 1 more liveable ever. With +10 Moxie, you can afford to run more +ML and level up faster.
===Level 9===
** [[The Ode to Booze]] - Turn generation. As I mentioned before, turn generation is incredibly important in early Hardcore, and the more turns you get, the quicker your runs will be.
* Save the Strange Leaflet for a Stat Day if one is coming up soon.
 
===Level 11===
* Use Brother Smothers' buff when you're doing the Spookyraven Cellar.
* Get Gnasir to show up first in the 11 quest, then wear off the bad effects opening the the [[Hidden City]].
* Use any free runaways you might have (Snatch, Navel Ring, etc.) at the Extra-Dry Desert, and then they'll count for 1.2 free runaways as you won't need to get more ultrahydrated.
 
===Level 12===
* The fastest way to flyer the arena is to begin your Level 12 quest immediately and get the flyers ASAP. Then complete what you have left of your Level 11 quest, especially Ed. If you still need more monsters, flyer the Gremlins and Sonofabeach.
* If you STILL need more monsters, flyer the Orchard and Dooks (if you've managed to get the Hippy Outfit), but DON'T complete them. This leaves opportunity to complete them in very few adventures as a frat later.  
* Find your +meat demon summoning name when you can, then summon him during the nuns quest. In Bad Moon, use Braaaaaaains (the Bad Moon Adventure in the Misspelled Cementary).
* Use a [[chaos butterfly]] while doing the Barn to speed up the quest. See the [[Defowl the Farm]] quest for more information.
 
===Level 13===
* If you have a [[Temporal Riftlet]], use it when fighting the Tower monsters and Shadow. No other familiar helps up there (combat doesn't matter, +items/stats/meat don't matter, etc.), but the Riftlet may just give you an extra adventure.
* NOTE: This has changed with the introduction of the Bandersnatch. If you have a snatch, case Ode and then, if you turn out not to have a tower item, you can runaway for free.
* To get past the gate, you can check the ! potions by throwing them at monsters to avoid getting the drunk potion. Of course, it's much better to just NOT be 19 drunk at this point.
* A clover South of the Border will get you one of every kind of gum.
* Remember to buy a can of hair spray and and make an NG before hitting the tower. Forgetting that is annoying, but then again, Mafia does that automatically.
* You get a 6th floor tower item from the shore every 30 adventures. If you plan your trips carefully then you can easily nab all 3 before you open the Island. Else they all zap into each other anyway.
 
==My Collection==
 
===Familiars===
* Snatch (bcc2)
* Llama (bcc)
* Disembodied Hand (planning on getting for bcc)
 
 
===Rares===
* JEW Hat
* Pilgrim Shield
* Elvish Sunglasses
 
==Things for Reference==
 
[[User:Bumcheekcity/References|Charts]]
 
===Permable Skills===
90 guild skills<br />
6 starting skills<br />
6 spookyraven skills<br />
6 sea skills<br />
5 gnomish skills<br />
10 hobopolis elemental spells<br />
5 hobopolis songs<br />
4 hodgman skills<br />
CLEESH<br />
Chronic Indegestion<br />
Really Expensive Jewlerycrafting
 
===Links to Stuff===
http://forums.kingdomofloathing.com/vb/showthread.php?t=173043
 
==Hobopolis Loot List==
===Ol' Scratch===
 
{| border="1px" cellpadding="3" cellspacing="0" class="sorttable" style="border-collapse:collapse; margin:1em auto;"
|- style="background-color: #EFEFEF"
! Item !! Type !! Notes
|-
|[[Ol' Scratch's stovepipe hat]] || Hat ||
*Mysticality +20%
*+30 Damage to Hot Spells
*(Bonus for Saucerors only)
|-
|[[Ol' Scratch's ash can]] || Off-Hand ||
*All Spells Cast Are Hot
*Spell Damage +100%
*+30 Damage to Hot Spells
*(Bonus for Saucerors only)
|-
|[[Ol' Scratch's ol' britches]] || Pants ||
*Serious Cold Resistance
*Serious Spooky Resistance
*(Bonus for Saucerors only)
|-
|[[Ol' Scratch's infernal pitchfork]]
|2H weapon
|
*+40 Hot Damage
*+2% chance of Critical Hit
|-
|[[Ol' Scratch's manacles]]
|Accessory
|
*+30 Damage to Hot Spells
*All Spells Cast Are Hot
*Moxie +15%
*(PM and S spells only)
|-
|[[Ol' Scratch's stove door]]
|Shield
|
*+20 Hot Damage
*Deals 40-50 Hot Damage to attackers
|}
 
===Frosty===
 
{|- border="1px" cellpadding="3" cellspacing="0" class="sorttable" style="border-collapse:collapse; margin:1em auto;"
|- style="background-color: #EFEFEF"
! Item !! Type !! Notes
|-
|[[Frosty's old silk hat]] || Hat ||
*Muscle +20%
*+30 Cold Damage
*(Bonus for Seal Clubbers only)
|-
|[[Frosty's nailbat]] || 2H Club ||
*Muscle +30%
*+3% chance of Critical Hit
*+30 Cold Damage
*(Bonus for Seal Clubbers only)
|-
|[[Frosty's carrot]] || Accessory ||
*Muscle +30%
*+3% chance of Critical Hit
*+30 Cold Damage
*(Bonus for Seal Clubbers only)
|-
|[[Frosty's arm]]
|1H staff
|
*(Used to make chefstaff)
*Melee Damage +30
*+30 Cold Damage
|-
|[[Frosty's snowball sack]]
|1H ranged
|
*+50 Cold Damage
|-
|[[Frosty's iceball]]
|combat item
|
*Somewhat(?) reuseable
|}
 
===Oscus===
{|- border="1px" cellpadding="3" cellspacing="0" class="sorttable" style="border-collapse:collapse; margin:1em auto;"
|- style="background-color: #EFEFEF"
! Item !! Type !! Notes
|-
| [[Wand of Oscus]] || Off-Hand ||
* All Spells Cast Are Stinky
* Spell Damage +100%
*+30 Damage to Stench Spells
* (Bonus for Pastamancers only)
|-
| [[Oscus's dumpster waders]] || Pants ||
* Serious Hot Resistance
* Serious Spooky Resistance
* (Bonus for Pastamancers only)
|-
| [[Oscus's pelt]] || Accessory ||
* Mysticality +20%
* +30 Damage to Stench Spells
* (Bonus for Pastamancers only)
|-
|[[Oscus's flypaper pants]]
|Pants
|
*Moxie +20%
*Damage Absorption +50
|-
|[[Oscus's garbage can lid]]
|Shield
|
*+20 Stench Damage
*+40-50 Stench to attackers
|-
|[[Oscus's neverending soda]]
|useable item
|
*200-300 MP, one use per day
|}
 
===Zombo===
 
{|- border="1px" cellpadding="3" cellspacing="0" class="sorttable" style="border-collapse:collapse; margin:1em auto;"
|- style="background-color: #EFEFEF"
! Item !! Type !! Notes
|-
| [[Zombo's skullcap]] || Hat ||
*Muscle +20%
*+10 to Familiar Weight
*(Bonus for Turtle Tamers only)
|-
| [[Zombo's shield]] || Shield ||
* Damage Absorption +50
*+30 Spooky Damage
*Muscle +20%
*(Bonus for Turtle Tamers only)
|-
| [[Zombo's grievous greaves]] || Pants ||
*Serious Cold Resistance
*Serious Sleaze Resistance
*(Bonus for Turtle Tamers only)
|-
|[[Zombo's shoulder blade]]
|2H sword
|
*Muscle +30%
*Melee Damage +30%
|-
|[[Zombo's skull ring]]
|Accessory
|
*Moxie +15%
*+5 PvP fight(s) per day when equipped.
|-
|[[Zombo's empty eye]]
|combat item
|
*One use per day?
|}
 
===Chester===
{|- border="1px" cellpadding="3" cellspacing="0" class="sorttable" style="border-collapse:collapse; margin:1em auto;"
|- style="background-color: #EFEFEF"
! Item !! Type !! Notes
|-
|[[Chester's bag of candy]] || Weapon ||
*+30 Sleaze Damage
*Moxie +10%
*(Bonus for Disco Bandits only)
|-
| [[Chester's cutoffs]] || Pants ||
*Serious Hot Resistance
*Serious Stench Resistance
*(Bonus for Disco Bandits only)
|-
| [[Chester's moustache]] || Accessory ||
*+20 damage to Disco Bandit Combat Skills
*Disco Bandit Combat Skills weaken enemies by an additional 50%
*+20 Sleaze Damage
*(Bonus for Disco Bandits only)
 
|-
|[[Chester's Aquarius medallion]]
|Accessory
|
*All Spells Cast Are Sleazy
*+30 Damage to Sleaze Spells
*PM spells only
|-
|[[Chester's muscle shirt]]
|Shirt
|
*Muscle +10%
*Damage Reduction: 10
|-
|[[Chester's sunglasses]]
|Accessory
|
*Moxie +15%
*+20 Sleaze Damage
*Reduce enemy defense by 15%
|}
 
===Hodgman===
{|- border="1px" cellpadding="3" cellspacing="0" class="sorttable" style="border-collapse:collapse; margin:1em auto;"
|- style="background-color: #EFEFEF"
! Item !! Type !! Notes
|- border="1px" cellpadding="3" cellspacing="0" class="sorttable" style="border-collapse:collapse; margin:1em auto;"
|[[Hodgman's porkpie hat]]||Hat||
* 20% All Stats
* +25 Hobo Power
|-
|[[Hodgman's lobsterskin pants]]||Pants||
* 20% All Stats
* +25 Hobo Power
|-
|[[Hodgman's bow tie]] || Accessory ||
* 20% All Stats
* +25 Hobo Power
|-
|[[Hodgman's lucky sock]]
|Accessory
|
*+50 Hobo Power
|-
|[[Hodgman's disgusting technicolor overcoat]]
|Shirt
|
*+15 Spooky Damage
*+15 Stench Damage
*+15 Hot Damage
*+15 Cold Damage
*+15 Sleaze Damage
*Superhuman Resistance to All Elements
|-
|[[Hodgman's whackin' stick]]
|1H club
|
*All Attributes +20%
*On Critical: Insanity!
|}
 
===Hodgman's Offhands===
 
{|- border="1px" cellpadding="3" cellspacing="0" class="sorttable" style="border-collapse:collapse; margin:1em auto;"
|- style="background-color: #EFEFEF"
! Item !! Type !! Ratio
|-
|[[Hodgman's almanac]]||Spell Damage||1.2
|-
|[[Hodgman's metal detector]]||Item Drop||0.5
|-
|[[Hodgman's garbage sticker]]||Meat Drop||1
|-
|[[Hodgman's varcolac paw]]||Melee Damage||0.8
|-
|[[Hodgman's harmonica]]||Ranged Damage||1
|-
|[[Hodgman's cane]]||HP/MP regen||0.25-0.33
|}
 
===Hodgman's Journals===
*[[Hodgman's journal #1: The Lean Times]] (item drop)
*[[Hodgman's journal #2: Entrepreneurythmics]] (meat drop?)
*[[Hodgman's journal #3: Pumping Tin]] (+ max HP?)
*[[Hodgman's journal #4: View From The Big Top]] (+ max MP?)
 
==Slime Tube==
 
===Caustic Nodules Stuff===
 
{| style="text-align: left; margin: auto" cellpadding=5 cellspacing=0 border="1px" class="sorttable"
|-
! Rusty Item
! Slime-covered Version
! Improved Slime Item
! Type
|-
| [[rusty diving helmet]]
| [[slime-covered helmet]]
| [[corrosive cowl]]
| hat
|-
| [[rusty piece of rebar]]
| [[slime-covered club]]
| [[pernicious cudgel]]
| 1-handed club
|-
| [[rusty speargun]]
| [[slime-covered speargun]]
| [[diabolical crossbow]]
| 1-handed crossbow
|-
| [[rusty grave robbing shovel]]
| [[slime-covered shovel]]
| [[villainous scythe]]
| 2-handed polearm
|-
| [[rusty old lantern]]
| [[slime-covered lantern]]
| [[grisly shield]]
| shield
|-
| [[rusty metal greaves]]
| [[slime-covered greaves]]
| [[corroded breeches]]
| pants
|-
| [[rusty compass]]
| [[slime-covered compass]]
| [[malevolent medallion]]
| accessory
|-
| [[rusty chain necklace]]
| [[slime-covered necklace]]
| [[baneful bandolier]]
| accessory
|-
| N/A
| [[scrumptious reagent]]
| [[bitter pill]]
| potion
|}

Revision as of 10:52, 20 December 2009

How to Speed up your Hardcore Runs

The purpose of this guide is to show you how to break the fve-day barrier as quickly as possible in hardcore, and to comfortably ascending in 6-7 days each time. My first 5-day ascension was as an Accordian Thief when I had 21 skills, so don't go thinking you'll need 50-70 skills to be able to break the barrier. I did have a lot of shiny toys and Mr. Items though, so it did take a bit of meat to get quick.

Starting Off - Your First Five Skills

I'm going to assume you have zero skills (or at least, zero skills Hardcore Permed). In this case, your best bet is to start off being a Disco Bandit (if you've already picked your class and it's NOT a Disco Bandit, don't worry about it, keep going with HC and ascend DB next time).

Ideally, your first five perms should be:

So, if you ascended as a PM, SA or TT, then just perm the relevant skill and then go DB for your next ascension for the Cocktailcrafting skills. Why do I suggest these first five perms? Because turn generation is really key to initial hardcore success, and to your sanity. After only a few ascensions, you'll end up being able to generate far more turns than before, and it will drastically cut your daycount.

Else, if you've ascended as an AT or SC, then I suggest perming Moxious Madrigal if AT, and Musk of the Moose, or possibly Pulverize as a SC.

Either way, get those first five skills permed!

The Next 15

Certainly these are a little harder to really say than the first five, but here's a non-exhaustive list of next good skills to perm, outside the first five I mention above:

  • Seal Clubber
  • Turtle Tamer
    • Empathy of the Newt - +5 Familiar Weight. This isn't as useful as Leash of Linguini as it costs more MP.
    • Shieldbutt - An auto-hit combat skill.
    • Hero of the Half-Shell - If you have a shield equipped and your muscle is higher than your moxie, then you will take SUBSTANTIALLY less damage. I highly recommend this being one of your first skills you perm before you start doing any muscle runs.
    • Tao of the Terrapin - Doubles the power of your hat and pants for defence. For example, when you're doing the Level 12 quest, instead of the War Hippy/War Frat outfits giving you a total of 340 DR, they give you a massive 680. For more information on why this is incredible, see the Damage Reduction page.
  • Pastamaster
    • Leash of Linguini - +5 Familiar Weight. This will end up giving you more stats, more items, and more MP over a run.
  • Sauceror
    • The Way of Sauce - Allows you to summon an extra 2 Reagents per day. This might not sound like much, but it allows you to use them in many more situations, and to buff for every boss you'll eventually fight.
  • Disco Bandit
    • Mad Looting Skillz - This is a passive +20% Item Drop skill, and is useful literally every second of every run.
    • Disco Power Nap - Allows you to cure Beaten Up, which will be a godsend in early HC.
    • Ambidextrous Funkslinging - An incredibly useful skill, this will make the battle against your shadow a thousand times easier.
  • Accordian Thief
    • The Moxious Madrigal - +10 Moxie, for a negligable MP cost. This is one of the most useful skills for making Day 1 more liveable ever. With +10 Moxie, you can afford to run more +ML and level up faster.
    • The Ode to Booze - Turn generation. As I mentioned before, turn generation is incredibly important in early Hardcore, and the more turns you get, the quicker your runs will be.