User:Djve/spelunking: Difference between revisions
imported>Djve Created page with "Spelunking Spring boots and rope = stuns. Even better with jetpack. '''1st set'''<br> 40 - Temple<br> 39 - Temple<br> 38 - Temple and keep 1 rope<br> 37 - P1: Ice or Jungle..." |
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'''3rd set'''<br> | '''3rd set'''<br> | ||
34 - Temple/Jungle/Mine - prefer jungle for torch & boomerang.<br> | 34 - Heal or Temple/Jungle/Mine - prefer jungle for torch & boomerang.<br> | ||
33 - Temple/Jungle/Mine - prefer jungle for torch & boomerang.<br> | 33 - Temple/Jungle/Mine - prefer jungle for torch & boomerang.<br> | ||
32 - Temple/Jungle/Mine - prefer jungle for torch & boomerang.<br> | 32 - Temple/Jungle/Mine - prefer jungle for torch & boomerang.<br> | ||
Line 34: | Line 34: | ||
'''6th set'''<br> | '''6th set'''<br> | ||
25 - Jungle for torch or Temple for gold.<br> | 25 - Heal or Jungle for torch or Temple for gold.<br> | ||
24 - Jungle for torch or Temple for gold.<br> | 24 - Jungle for torch or Temple for gold.<br> | ||
23 - Jungle for torch or Temple for gold.<br> | 23 - Jungle for torch or Temple for gold.<br> | ||
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'''9th set'''<br> | '''9th set'''<br> | ||
16 - Jungle & familiar<br> | 16 - Heal or Jungle & familiar<br> | ||
15 - LOLMech<br> | 15 - LOLMech<br> | ||
14 - City for gold (or whatever).<br> | 14 - City for gold (or whatever).<br> |
Revision as of 22:00, 30 June 2020
Spelunking
Spring boots and rope = stuns. Even better with jetpack.
1st set
40 - Temple
39 - Temple
38 - Temple and keep 1 rope
37 - P1: Ice or Jungle : shop (no turn used)
2nd set
37 - Jungle for torch & boomerang. Temple for gold.
36 - Jungle for torch & boomerang. Temple for gold.
35 - Jungle for torch & boomerang. Temple for gold.
34 - P2: Mines : shop or Temple for idol.
3rd set
34 - Heal or Temple/Jungle/Mine - prefer jungle for torch & boomerang.
33 - Temple/Jungle/Mine - prefer jungle for torch & boomerang.
32 - Temple/Jungle/Mine - prefer jungle for torch & boomerang.
31 - P3: Mines : rope (open spiders) or open the City.
4th set
31 - Spider/City
30 - Spider/City
29 - Spider/City
28 - P1: Ice or Jungle : shop
5th set
28 - Spider/City
27 - Spider/City
26 - Spider Queen/Bananubis
25 - P2: Temple for idol :: Jungle with x-ray :: Mines :: shop
6th set
25 - Heal or Jungle for torch or Temple for gold.
24 - Jungle for torch or Temple for gold.
23 - Jungle for torch or Temple for gold.
22 - P3: Open City or Spiders
7th set
22 - City/Spiders
21 - City/Spiders
20 - City/Spiders
19 - P1: Ice or Jungle : shop
8th set
19 - City/Spiders
18 - City/Spiders
17 - Bananubis/Spider Queen
16 - P2: Temple for idol :: Jungle with x-ray :: Mines :: shop
9th set
16 - Heal or Jungle & familiar
15 - LOLMech
14 - City for gold (or whatever).
13 - P3: Alter & sacrifice
10th set
13 - City/Jungle/Mine & sacrifice
12 - City/Jungle/Mine & sacrifice
11 - City/Jungle/Mine. Open hell.
10 - P1: Ice or Jungle : shop or City with key.
11th set
10 - Hell with coffee cup.
09 - Hell with coffee cup.
08 - Hell with coffee cup.
07 - P2: Temple. If no jetpack: heal-up, and take on the ghost.
12th set
08 - Hell with coffee cup and fedora.
07 - Ghost: boomerang
17 - Hell with coffee cup
16 - Hell with coffee cup
15 - P3: City with key or extra bomb or 21+ HP.
13th set
15 - Hell with coffee cup
14 - Yomamma.
13 - With ropes or bombs spare: City, otherwise jungle for torch or heal-up.
12 - P1: Ice or Jungle : shop and sacrifice.
14th set
12 - Jungle and sacrifice.
11 - Jungle and sacrifice.
10 - Jungle and sacrifice.
09 - P2: Temple for idol and sacrifice.
15th set
09 - Jungle and sacrifice.
08 - Jungle and sacrifice.
07 - Jungle and sacrifice.
06 - P3
Ghost: You can beat the ghost for an extra 10 turns, but you need the joke book of the dead equipped. He's not too tough, make sure you have the boomerang equipped (for deleveling) and you are wearing the jetpack and springy boots. You'll need a skeleton buddy for extra damage.
Yomamma: Make sure to have the torch equipped before entering the fight. You'll also want to equip your jetpack and springy boots. 1st round, throw a bomb. 2nd round, throw a torch. After that use a rope each time. Remember, if you dodge with your jetpack and boots, your rope stun will not be broken, so you only need to use the rope on rounds when you're told the rope breaks. After 5 - 6 rounds, Yomama will explode.