User talk:Cool12309: Difference between revisions

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imported>Club
Meat: more
imported>Evilkolbot
3rr shows no mercy
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*That thief that can steal or be stolen from in the Dungeons before reading your + sign.
*That thief that can steal or be stolen from in the Dungeons before reading your + sign.
*Vacation. --{{User:Club/sig}} 16:04, 18 April 2013 (UTC)
*Vacation. --{{User:Club/sig}} 16:04, 18 April 2013 (UTC)
==revert==
i put dad in the summary but i meant the hatred and violence bosses. my list shows 1100 including those. how about yours? --[[User:Evilkolbot|Evilkolbot]] ([[User talk:Evilkolbot|talk]]) 19:43, 25 April 2013 (UTC)

Revision as of 19:43, 25 April 2013

Thanks! I didn't realize I was using kolimage incorrectly. JimblyCakes (talk) 22:37, 16 March 2013 (UTC)


I have started a discussion on the Skeleton discussion page. Please take a look and respond, at least if you still think it's wrong to have that use message included. The point is that the message text is a different thing than the information about the skeletons being lost, and general policy as I understand it being to include such messages. --Notsupposedtobehere 01:13, 29 November 2012 (CET)

You can ignore this; I realized I made a mistake.--Notsupposedtobehere 01:18, 29 November 2012 (CET)
It's the same as other messages. It's similar to trying to multi-use items to make shirts without Torso Awaregness, in most cases at least. — Cool12309 (talk) 01:39, 29 November 2012 (CET)

Crits, fumbles, specials

A critical will hit you, even if you have enough moxie that the monster would normally always miss you. A fumble will miss you, even if you have low enough moxie that the monster would normally always hit you. A special doesn't display the red Ouch!es (I think?) or shows up in addition to a hit/miss.

Crits and fumbles also show up with a lot lower chance than standard hits and miss messages, at 6% each. I use the Baby Bugged Bugbear which replaces monster crits with fumbles (sometimes) which serves as a nice way to identify both. --Ryo_Sangnoir 22:49, 14 January 2013 (CET)

Meat

The hippy store is a source of meat, not a way it leaves. (At least your 1/day comment.) Raffle tickets are a meat sink. Store and display case advertising sink meat. Clan advertising sinks meat. Certain combat items use meat. Certain foods give / take meat. --Club (#66669) (Talk) 02:04, 18 April 2013 (UTC)

Clan warfare was restructured after Bugmeat to be a big meat sink, specifically feeding your hired army. --Club (#66669) (Talk) 02:06, 18 April 2013 (UTC)
  • Toy mercenary turns meat into damage. Are there other combat items that do that? (The toy soldier uses booze.)
  • Buying skills from your guild.
  • Display case advertising sink. A small fraction of clan and mall, but still there.
  • Set sail on the high seas for 977 Meat.
  • Pay for a consultation with the Oracle.
  • That thief that can steal or be stolen from in the Dungeons before reading your + sign.
  • Vacation. --Club (#66669) (Talk) 16:04, 18 April 2013 (UTC)

revert

i put dad in the summary but i meant the hatred and violence bosses. my list shows 1100 including those. how about yours? --Evilkolbot (talk) 19:43, 25 April 2013 (UTC)