CLEESH: Difference between revisions
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{{skill|name=CLEESH|source=Revamped [[Strange Leaflet Quest]]|class=[[N/A]]|level=9|description=By casting this spell, you can turn any monster into a toad, which will enable your cowardice to know no bounds.|effect= Turns monsters into various amphibians.|type=Combat|mpcost=10|price=0 Meat}} | {{skill|name=CLEESH|source=Revamped [[Strange Leaflet Quest]]|class=[[N/A]]|level=9|description=By casting this spell, you can turn any monster into a toad, which will enable your cowardice to know no bounds.|effect= Turns monsters into various amphibians.|type=Combat|mpcost=10|price=0 Meat}} | ||
You can use this skill during combat, it changes the monster into one of three random animals. They are very weak and give only 1 substat and 1 item (eye of the newt, squished frog, ...) | You can use this skill during combat, it changes the monster into one of three random animals. They are very weak and give only 1 substat and 1 item (eye of the newt, squished frog, salamander spleen...) | ||
==Notes== | ==Notes== |
Revision as of 01:01, 15 February 2006
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CLEESH
Type: CombatMP Cost: 10
By casting this spell, you can turn any monster into a toad, which will enable your cowardice to know no bounds.
Turns monsters into various amphibians.
View metadata
Skill ID not known!
Skill ID not known!
Source: | Revamped Strange Leaflet Quest |
Price: | 0 Meat |
Class: | N/A |
Level: | 9 |
This skill needs its in-game message specified via the "usemsg" parameter; see {{Skill}} for more details.
You can use this skill during combat, it changes the monster into one of three random animals. They are very weak and give only 1 substat and 1 item (eye of the newt, squished frog, salamander spleen...)
Notes
- The skill can be probably kept through the ascension, although this is not tested.
- The permanent status may enable to use CLEESH earlier in the leaflet, possibly opening new possibilities.
References
- A similar spell of the same name appeared in the PC/Commodore 64/Apple II/8-Bit Atari Zork trilogy of text-adventure games, succeeded by the Enchanter trilogy of the early 1980's. The Zork magic spell would change a creature into a small amphibian.