CLEESH: Difference between revisions

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{{skill|name=CLEESH|source=Revamped [[Strange Leaflet Quest]]|class=[[N/A]]|level=9|description=By casting this spell, you can turn any monster into a toad, which will enable your cowardice to know no bounds.|effect= Turns monsters into various amphibians.|type=Combat|mpcost=10|price=0 Meat}}
{{skill|name=CLEESH|source=Revamped [[Strange Leaflet Quest]]|class=[[N/A]]|level=9|description=By casting this spell, you can turn any monster into a toad, which will enable your cowardice to know no bounds.|effect= Turns monsters into various amphibians.|type=Combat|mpcost=10|price=0 Meat}}


You can use this skill during combat, it changes the monster into one of three random animals. They are very weak and give only 1 substat and 1 item (eye of the newt, squished frog, ...)
You can use this skill during combat, it changes the monster into one of three random animals. They are very weak and give only 1 substat and 1 item (eye of the newt, squished frog, salamander spleen...)
   
   
==Notes==
==Notes==

Revision as of 01:01, 15 February 2006

This page is in need of content.

Much is yet unknown!

CLEESH

CLEESH

Type: Combat
MP Cost: 10

By casting this spell, you can turn any monster into a toad, which will enable your cowardice to know no bounds.

Turns monsters into various amphibians.

View metadata
Skill ID not known!
Source: Revamped Strange Leaflet Quest
Price: 0 Meat
Class: N/A
Level: 9

This skill needs its in-game message specified via the "usemsg" parameter; see {{Skill}} for more details.


You can use this skill during combat, it changes the monster into one of three random animals. They are very weak and give only 1 substat and 1 item (eye of the newt, squished frog, salamander spleen...)

Notes

  • The skill can be probably kept through the ascension, although this is not tested.
  • The permanent status may enable to use CLEESH earlier in the leaflet, possibly opening new possibilities.

References

  • A similar spell of the same name appeared in the PC/Commodore 64/Apple II/8-Bit Atari Zork trilogy of text-adventure games, succeeded by the Enchanter trilogy of the early 1980's. The Zork magic spell would change a creature into a small amphibian.