A KoL Wiki talk:Current Projects: Difference between revisions

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imported>Melon
imported>Boggerbead
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If anyone has any questions on what I am proposing, drop me a line. [[User:Boggerbead|Boggerbead]] 10:54, 5 September 2008 (CDT)
If anyone has any questions on what I am proposing, drop me a line. [[User:Boggerbead|Boggerbead]] 10:54, 5 September 2008 (CDT)
*So are you suggesting that we multiply the odds of that monster appearing by the odds of the item dropping to get a "chance of getting this item to drop per click in that zone" number? If so, [[Transcendent Olfaction]] renders this somewhat useless. --[[User:Melon|Melon]] 14:38, 5 September 2008 (CDT)
*So are you suggesting that we multiply the odds of that monster appearing by the odds of the item dropping to get a "chance of getting this item to drop per click in that zone" number? If so, [[Transcendent Olfaction]] renders this somewhat useless. --[[User:Melon|Melon]] 14:38, 5 September 2008 (CDT)
**Not everyone has a [[Manual of Transcendent Olfaction]], in fact, from what I know, very few people do.

Revision as of 16:03, 6 September 2008

Monster element project done?

The only monsters whose elements are still unconfirmed are the ultra-rares. This information about how to determine the elemental resistance of new monsters that pop up in the future should probably be moved to the main Elements page. --Jonrock 15:33, 18 June 2007 (CDT)

I agree with this. This page needs more relevant content for what needs to be added to the wiki. I added a KoL marriage page as I thought that was insightful for people who don't know much about KoL, to see it promptly deleted. If this page were more current with spading projects that need to be done, we'd all have more direction for our efforts. Anonymous 00:51, 18 January 2008 (CST)

Editing Talk?

Are talk sections to be cleaned up of outdated comments or are they left for posterity? I was reading the trophy talk and saw a few comments I could remove and shorten the page.--Vysion 16:15, 20 July 2007 (CDT)

  • "just to be clear, i meant don't edit other people's talk, or rather don't alter or delete what other people have said in talk. it's just courtesy. sorry for the bluntness and the confusion. --Evilkolbot 02:55, 18 August 2007 (CDT)"

Element damage dealing weapons

The sugestion of using the crossbow should be replaced with the new obsidian dagger since it hits for all the elements

The crossbow will work for all monster elements. It's also stronger. Plus, if we want prismatic items, the yohohoyo is even stronger than that.--Gils 13:18, 20 October 2007 (CDT)

Most of this page should probably be moved to either spading or elements, as I doubt this is really a current project.--Foggy 08:50, 8 November 2007 (CST)

Should the recently implemented immense cyborg hand be added... because it does the same as the obsidian dagger?--Chawmp 00:11, 23 December 2007 (CST)

Om nom nom nom.

A few times i've seen this odd consume message, no mention of it here. what is it? a script i have messing around with things, or something actually from the game? see here.

Monsieur 06:03, 15 February 2008 (CST)

  • see Can Has Cyborger. yes, the search function is a bit crap if you need to search for something that has less than four letters. and no, this wasn't the best place. can't think where better, though, save, er, Discussion?. --Evilkolbot 06:20, 15 February 2008 (CST)

Moved Content

Just so people six months from now don't get confused... the elemental content being spoken of above has been moved to Elements. --Bagatelle 20:14, 23 March 2008 (CDT)

Suggested Project

We should figure out the average percent an item would drop in each individual zone, so let's say I make up a zone where, on average, there is a blue blob and a red blob that you encounter 50% of the time. Each blob has a 50% chance of dropping a blob of their color, so the red blob drops a red blob, vice versa. Then, each has a 50% chance of dropping a purple blob.

The project I am proposing would be simply figuring out that you would find a red blob 25% of the time, a blue blob 25% of the time, and the purple blob 50% of the time, so really, following in the footsteps of Yiab's Item Hunt, with accurate spading information this is now possible.

If anyone has any questions on what I am proposing, drop me a line. Boggerbead 10:54, 5 September 2008 (CDT)

  • So are you suggesting that we multiply the odds of that monster appearing by the odds of the item dropping to get a "chance of getting this item to drop per click in that zone" number? If so, Transcendent Olfaction renders this somewhat useless. --Melon 14:38, 5 September 2008 (CDT)