Template:Combat rows: Difference between revisions

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imported>Flargen
m Protected "Template:Combat rows": used by Combat, a protected page [edit=sysop:move=sysop]
imported>Flargen
eleron's fixes for scaling monsters
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   |None}}
   |None}}
* '''Meat Drop:''' {{{meat|None}}}
* '''Meat Drop:''' {{{meat|None}}}
* '''Monster Level:''' {{data parse|{{{attack|?}}}}} &bull; ''Substat Gain:'' {{{stat|{{data parse|{{{attack|?}}}|{{#ifexpr:{{{attack|}}} < 4
* '''Monster Level:''' {{data parse|{{{attack|?}}}}} &bull; ''Substat Gain:'' {{#if:{{{stat|}}}|{{{stat|}}}|{{data parse|{{{attack|?}}}|{{#ifexpr:{{{attack|}}} < 4
     | 1
     | 1
     | {{#expr:{{{attack|}}}/4}} }} }} }}} &bull; <span class="substat-safemoxie">''Moxie for No Hit[[Safe Adventuring|*]]:'' {{{MoxieNoHit|{{#if:{{{1|}}}|{{{1|}}}|{{data parse|{{{attack|?}}}|{{#expr: {{{attack|?}}} + 10}}}}}}}}}
     | {{#expr:{{{attack|}}}/4}} }} }} }} &bull; <span class="substat-safemoxie">''Moxie for No Hit[[Safe Adventuring|*]]:'' {{{MoxieNoHit|{{#if:{{{1|}}}|{{{1|}}}|{{data parse|{{{attack|?}}}|{{#ifeq: {{#expr: {{{attack|?}}} + 0 != {{{attack|?}}} }} | 0 | {{#expr: {{{attack|?}}} + 10}} |  {{{attack|?}}} }} }} }} }}}
* '''Monster Defense:''' {{#switch: {{lc: {{{defense| {{{attack|?}}} }}} }}
* '''Monster Defense:''' {{#switch: {{lc: {{{defense| {{{attack|?}}} }}} }}
   | scales = Scales with player stats
   | scales = Scales with player stats
   | #default = {{data parse|{{{defense| {{{attack|?}}} }}}|{{ceiling|{{#expr: 0.9* {{{defense| {{{attack|?}}} }}} }} }} }}
   | #default = {{data parse|{{{defense| {{{attack|?}}} }}}|{{#ifeq: {{#expr:1 * {{{defense| {{{attack|?}}} }}} != {{{defense| {{{attack|?}}} }}} }}|0|{{ceiling|{{#expr: 0.9* {{{defense| {{{attack|?}}} }}} }} }}|{{{defense| {{{attack|?}}} }}} }} }}
}}
}}
* '''Hit Points:''' {{data parse|{{{hp|?}}}}}
* '''Hit Points:''' {{data parse|{{{hp|?}}}}}
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==Examples==
==Examples==
Ninja Snowman Weaponmaster:
*Ninja Snowman Weaponmaster:
{{Data:Ninja Snowman Weaponmaster|format=combat rows}}
{{Data:Ninja Snowman Weaponmaster|format=combat rows}}


Some Bad ASCII Art:
*Some Bad ASCII Art:
{{Data:Some Bad ASCII Art|format=combat rows}}
{{Data:Some Bad ASCII Art|format=combat rows}}


batwinged gremlin:
*batwinged gremlin:
{{Data:batwinged gremlin|format=combat rows|∞}}
{{Data:batwinged gremlin|format=combat rows|∞}}
*Stuffing Golem:
{{Data:Stuffing Golem|format=Test/CombatRows}}
*Courtesan:
{{Data:Courtesan|format=Test/CombatRows}}
*lounge lizardfish:
{{Data:lounge lizardfish|format=Test/CombatRows}}
[[Category:Utility Templates|Combat Rows]]
[[Category:Utility Templates|Combat Rows]]
</noinclude>
</noinclude>

Revision as of 08:46, 12 December 2010

This high-use template has been protected from editing to prevent inaccurate edits and/or vandalism. Please use the talk page to discuss changes, and/or to ask an administrator to make an edit for you.
  • '''Item Drops:''' {{#if:{{{items|}}}{{{quest|}}}{{{bounty|}}}{{{pickpocket|}}}|{{

#if:{{{items|}}}| {{{items|}}}|}}{{ #if:{{{quest|}}}|{{#if:{{{items|}}}|,| }} <i>{{{quest|}}}</i>|}}{{ #if:{{{bounty|}}}|{{#if:{{{items|}}}{{{quest|}}}|,| }} {{{bounty|}}}<sup style="font-variant:small-caps;">[[The Bounty Hunter Hunter's Shack|b]]</sup>|}}{{ #if:{{{pickpocket|}}}|{{#if:{{{items|}}}{{{quest|}}}{{{bounty|}}}|,| }} {{{pickpocket|}}}<sup style="font-variant:small-caps;">[[Pickpocket|p]]</sup>|}} |None}} * '''Meat Drop:''' {{{meat|None}}} * '''Monster Level:''' {{data parse|{{{attack|?}}}}} &bull; ''Substat Gain:'' {{#if:{{{stat|}}}|{{{stat|}}}|{{data parse|{{{attack|?}}}|{{#ifexpr:{{{attack|}}} < 4 | 1 | {{#expr:{{{attack|}}}/4}} }} }} }} &bull; <span class="substat-safemoxie">''Moxie for No Hit[[Safe Adventuring|*]]:'' {{{MoxieNoHit|{{#if:{{{1|}}}|{{{1|}}}|{{data parse|{{{attack|?}}}|{{#ifeq: {{#expr: {{{attack|?}}} + 0 != {{{attack|?}}} }} | 0 | {{#expr: {{{attack|?}}} + 10}} | {{{attack|?}}} }} }} }} }}} * '''Monster Defense:''' {{#switch: {{lc: {{{defense| {{{attack|?}}} }}} }} | scales = Scales with player stats | #default = {{data parse|{{{defense| {{{attack|?}}} }}}|{{#ifeq: {{#expr:1 * {{{defense| {{{attack|?}}} }}} != {{{defense| {{{attack|?}}} }}} }}|0|{{ceiling|{{#expr: 0.9* {{{defense| {{{attack|?}}} }}} }} }}|{{{defense| {{{attack|?}}} }}} }} }} }} * '''Hit Points:''' {{data parse|{{{hp|?}}}}} * '''Initiative:''' {{data parse|{{{init|?}}}}} * '''Elemental Alignment:''' {{#switch:{{lc:{{{element|?}}}}} | none = None | ! = Indeterminate | ? = Unconfirmed; change to none if confirmed as none. | hot = {{element|hot|}}, weak against {{element|stench|}} and {{element|sleaze|}} | cold = {{element|cold|}}, weak against {{element|hot|}} and {{element|spooky|}} | spooky = {{element|spooky|}}, weak against {{element|hot|}} and {{element|stench|}} | stench = {{element|stench|}}, weak against {{element|cold|}} and {{element|sleaze|}} | sleaze = {{element|sleaze|}}, weak against {{element|cold|}} and {{element|spooky|}} | bad spelling = {{element|bad spelling|}}, weak against [[dictionary]] | #default = {{element|{{{element|?}}|}}} }}{{#switch:{{lc:{{{physical|None}}}}} | none = | ! = * '''Physical Resistance:''' Indeterminate | #default =

* '''Physical Resistance:''' {{{physical|None}}}}}

Misfeatures / bugs

  • An optional {{{1}}} parameter will show up as the "No Hit" value. This should be on the data page instead.
  • A missing Meat value on the data page is interpreted as "None".

Examples

  • Ninja Snowman Weaponmaster:
  • Item Drops: frigid ninja stars, frozen nunchaku, ridiculously overelaborate ninja weapon, frigid hankyū, coal buttonb, frigid motep
  • Meat Drop: None
  • Monster Level: 90 • Substat Gain: 22.5 • Moxie for No Hit*: 100
  • Monster Defense: 73
  • Hit Points: 80
  • Initiative: 75
  • Elemental Alignment: cold, weak against hot and spooky
  • Some Bad ASCII Art:

Data:Some Bad ASCII Art

  • batwinged gremlin:
  • Stuffing Golem:
  • Item Drops: single-serving herbal stuffing (below level 7), herbal stuffing (level 7 and above)
  • Meat Drop: None
  • Monster Level: Player's Buffed Moxie - 3 • Substat Gain: Scales with player stats • Moxie for No Hit*: Player's Buffed Moxie - 3
  • Monster Defense: Player's Buffed Muscle - 3
  • Hit Points: 75% of Player HP
  • Initiative: 100
  • Elemental Alignment: None
  • Courtesan:
  • Item Drops: bottle of realpagne
  • Meat Drop: None
  • Monster Level: Scales with player stats (Max 125) • Substat Gain: Scales with player stats (Max 31.25) • Moxie for No Hit*: Scales with player stats (Max 125)
  • Monster Defense: Scales with player stats
  • Hit Points: Scales with player stats
  • Initiative: 60
  • Elemental Alignment: None
  • lounge lizardfish: