Clear and Present Danger: Difference between revisions

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{{combat|name=Uncle Hobo|noline=y}}
{{combat|name=Uncle Hobo|noline=y}}


*After defeating him
You win the fight!
Uncle Hobo says, "Hold on, kid. I need a breather," and collapses onto a cardboard box. "So, you think you beat me, huh?" he says, glaring at you with his bloodshot eyes. "You ain't just fightin' some ornery hobo, kid. You're fighting the magic. I'm sure we'll meet again soon." And laying a finger aside of his nose, he -- well, he shoots a snot rocket straight at your face.
You spin away to dodge the incoming mucus missile, and when you look back, Uncle Crimbo has vanished, leaving behind only the faint aroma of body odor and peppermint. Oh, and some stuff: Corky's hops around, dancing a jig accompanied by wet squelching noises.
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{{button|Don't fight.}}
{{button|Don't fight.}}

Revision as of 17:58, 4 December 2010


Clear and Present Danger
Clear and Present Danger

You approach the big gift-wrapped building. You're guessing, based on the fact that this building doesn't look like any of the other buildings, that it has a boss in it. You're also guessing, based on context and foreshadowing in previous years, that that boss is Uncle Hobo.

Are you up to the challenge?


Fight!


Uncle Hobo -- (edit metadata)

Don't fight.

You decide to wait until Crimbo to unwrap this particular present.


Occurs at Elf Alley.

References