Clockwork sword: Difference between revisions
imported>Fool m added the Arthur C. Clark refference and linked it as best i could , New to this wiki thing, Hope someone can clean it up. |
imported>Quietust m →References: cleanup |
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==References== | ==References== | ||
*In the description of the effect this item produces, "sufficiently advanced technology" alludes to | *In the description of the effect this item produces, "sufficiently advanced technology" alludes to [[wikipedia:Arthur C. Clarke|Arthur C. Clarke]]'s often quoted [[Wikipedia:Clarke's three laws|3rd law]], "any sufficiently advanced technology is indistinguishable from magic". | ||
==See Also== | ==See Also== |
Revision as of 19:33, 6 September 2006
A sword, which is basically a long sharp bit of metal used to cut people with, might not be the sort of thing you'd consider worth overcomplicating with elaborate clockwork machinery. And you'd be right. Still, the whirling cogs and gears do a pretty good job of mangling things.
Type: weapon (2-handed sword)
Power: 80
Muscle Required: 25
Selling Price: 200 Meat.Melee Damage +10
3x chance of Critical Hit
Heals 3-24 HP on Critical Hit
NOTE: If you wear multiple items that increase Critical Hit chances, only the highest multiplier applies.
(In-game plural: clockwork swords)
Recipe
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spring | flange | sprocket | cog | flange | sprocket | |||||
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clockwork doohickey | cog | spring | clockwork widget | spring | sprocket | |||||
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clockwork handle | clockwork shank | clockwork key | ||||||||
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clockwork sword |
Combat Effect
CRITICAL HIT! Something inside your clockwork sword goes *click*, and it begins to vibrate, healing you. Somehow. I guess it's true what they say about sufficiently advanced technology.
![]() | You gain 3−24 hit points. |
References
- In the description of the effect this item produces, "sufficiently advanced technology" alludes to Arthur C. Clarke's often quoted 3rd law, "any sufficiently advanced technology is indistinguishable from magic".
See Also
Collection
- #: - 0
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