Combat Initiative: Difference between revisions

From A KoL Wiki
imported>Gothhe
No edit summary
imported>Wbeattie
This change came when Jick added an enchantment to each piece of equipment
Line 132: Line 132:
| 
| 
|20 Myst
|20 Myst
| 
|----
|[[crowbarrr]]
|Weapon
! 10%
|Always
| 
|25 Mus
| 
| 
|----
|----

Revision as of 01:41, 14 February 2006

[ Return to Game Mechanics ]

Here's a comprehensive list of everything in the game that provide Combat Initiative. These allow you to increase the frequency with which you are the first to attack when encountering monsters, and also improve your chances of being able to flee successfully from a combat (according to Jick in this post). To see various maximum levels of initiative, see Maximizing Your Combat Initiative.


Source Source Type Initiative Duration Cost Prereq Notes
Springy Fusilli P Noncombat Skill 40% 10 turns 10 MP    
Bonerdagon necklace Accessory 30% Always   25 Myst
  • +5 Muscle
  • +5 Moxie
Cletus's Canticle of Celerity AT Buff Skill 30% 5/15 turns 4 MP    
Crimbo pants Pants 30% Always   35 Mox  
plexiglass pants Pants 25% Always   75 Mox
  • +20% Item Drops from Monsters
  • +30% Moxie
  • Oxygenarian Ascension Reward
Overdeveloped Sense of Self Preservation DB Passive Skill 20% Always      
penguin shorts Pants 20% Always   45 Mox  
penguinskin mini-kilt Pants 20% Always   45 Mox  
penguinskin mini-skirt Pants 20% Always   45 Mox  
star pants Pants 20% Always   67 Mox  
ice skates Accessory 15% Always     +15% Meat from Monsters
sk8board Accessory 15% Always   20 Myst  
stainless steel slacks Pants 15% Always   30 Mox
  • +15% Moxie
  • +20% Meat from Monsters
  • Ascension Reward
gnatwing earring Accessory 10% Always   20 Myst  
crowbarrr Weapon 10% Always   25 Mus  
infernal insoles Accessory 10% Always   15 Myst Heat Resistance
Extreme Muscle Relaxation Item -25% 10 turns Item Loss   +25% Muscle
Speculative - Needs Research
Wallaby Zodiac Sign ?% Always      


[ Return to Game Mechanics ]