Combat Style: Difference between revisions

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===Plinking===
===Plinking===
Boost Moxie so as to not get hit, attack for relatively small damage, but kill.
"Plinking" refers to the combat style that focuses on avoiding damage while slowly wearing away at a target with a ranged weapon.  The term comes from one of the combat messages when using a [[Crossbows|crossbow]]:
{{Hit Message|There's a quiet ''plink'' sound as your bolt hits <it>, dealing X damage.}}
 
Plinking is the combat style of choice for many low-skilled players, especially moxie classes.  The basic principle is based on the fact that when the player has a [[Ranged weapons|ranged weapon]] equipped, [[Moxie]] is used to determine your chance to hit a monster, whether that monster can hit the player with regular attacks, and how much damage the player would take when hit.  This allows players to focus on raising just one stat in order to attack and defend.
 
'''Strengths of Plinking'''
*Combat requires no [[MP]]
*No permed skills required
*Requires very little effort for moxie classes
*Often the only option for low-skilled players
 
'''Weaknesses of Plinking'''
*Combat is tedious and repetitive
*[[Fumble|Fumbling]] becomes a significant hazard during extended combats
*Adding [[Monster Level]] can making plinking challenging or impossible
*Boosting moxie is more difficult for non-moxie classes
*Monsters can still land [[Critical hit|critical hits]] on the player, which can add up during long combats
*Can only be used with [[Ranged weapons|ranged weapons]] (in most cases)
 
 
'''Basic Theory'''
 
The player boosts their moxie to the point where they will minimize the hits they take, and then wears down a monster with a ranged weapon while taking nearly no damage.  The concept of [[Safe Adventuring|safe moxie]] is somewhat misleading because monsters can still land [[Critical hit|critical hits]] at any amount of moxie, and there is some evidence that the originally spaded formula of monster attack + 7 is incorrect.  However, with that amount of moxie, players will take very few hits, and the damage from those hits will be as lower than it would be with less moxie.  Moxie is also the stat used to determine whether a ranged weapon hits, so [[Muscle]] can mostly be ignored.
 
Since plinking implies the player would not have a higher muscle than the monster's defense stat, the [[Weapon Damage|damage formula]] shows that ranged weapons will do relatively low damage.  They get no bonus damage for moxie above a monster's defense, and they receive a penalty to their base damage that makes ranged weapons do only 75% as much damage as a melee weapon of the same power.  This can lead to combat lasting many rounds, which can be tedious and increases the damage a player takes from fumbles and monster criticals.  Boosting damage done, boosting [[Damage Absorption]], and perming a skill such as [[Eye of the Stoat]] can alleviate some of these problems, although plinking is still possible without any of these measures.
 
'''Common ways to boost moxie'''
*[[Hair spray]] is available to all classes for the inexpensive cost of 24 meat (8 meat/adventure)
*Wearing equipment that [[Moxie Modifiers|boosts moxie]]
*[[The Moxious Madrigal (skill)|The Moxious Madrigal]] boosts moxie by 10 and is the most important skill to help with plinking
*[[Disco Aerobics]] or [[Moxie of the Mariachi]], the moxie class trivial skills
*Turning off the [[Monster Aggravation Devices|monster aggravation device]] and removing other sources of +ML does not raise moxie, but has a similar effect in that it gives the player a higher moxie relative to the monster's defense


===Melee===
===Melee===

Revision as of 21:28, 9 January 2010

This page is in need of content.

Needs to be more than just the skeleton-outline that it is.

Basic Combat Strategy

There are a few basic forms of combat that are applicable to any class.

Plinking

"Plinking" refers to the combat style that focuses on avoiding damage while slowly wearing away at a target with a ranged weapon. The term comes from one of the combat messages when using a crossbow:

There's a quiet plink sound as your bolt hits <it>, dealing X damage. ZAP! POW! ZAP!

Plinking is the combat style of choice for many low-skilled players, especially moxie classes. The basic principle is based on the fact that when the player has a ranged weapon equipped, Moxie is used to determine your chance to hit a monster, whether that monster can hit the player with regular attacks, and how much damage the player would take when hit. This allows players to focus on raising just one stat in order to attack and defend.

Strengths of Plinking

  • Combat requires no MP
  • No permed skills required
  • Requires very little effort for moxie classes
  • Often the only option for low-skilled players

Weaknesses of Plinking

  • Combat is tedious and repetitive
  • Fumbling becomes a significant hazard during extended combats
  • Adding Monster Level can making plinking challenging or impossible
  • Boosting moxie is more difficult for non-moxie classes
  • Monsters can still land critical hits on the player, which can add up during long combats
  • Can only be used with ranged weapons (in most cases)


Basic Theory

The player boosts their moxie to the point where they will minimize the hits they take, and then wears down a monster with a ranged weapon while taking nearly no damage. The concept of safe moxie is somewhat misleading because monsters can still land critical hits at any amount of moxie, and there is some evidence that the originally spaded formula of monster attack + 7 is incorrect. However, with that amount of moxie, players will take very few hits, and the damage from those hits will be as lower than it would be with less moxie. Moxie is also the stat used to determine whether a ranged weapon hits, so Muscle can mostly be ignored.

Since plinking implies the player would not have a higher muscle than the monster's defense stat, the damage formula shows that ranged weapons will do relatively low damage. They get no bonus damage for moxie above a monster's defense, and they receive a penalty to their base damage that makes ranged weapons do only 75% as much damage as a melee weapon of the same power. This can lead to combat lasting many rounds, which can be tedious and increases the damage a player takes from fumbles and monster criticals. Boosting damage done, boosting Damage Absorption, and perming a skill such as Eye of the Stoat can alleviate some of these problems, although plinking is still possible without any of these measures.

Common ways to boost moxie

Melee

Boost Muscle and smash as hard as you can.

Advanced Combat Strategy

There are also several advanced strategies to choose from.

Shieldbutt

Shieldbutting, sometimes known as "noodlebutting" because it is really a combination of entangling noodles and shieldbutt, is a melee-based combat style designed to fight monsters at a higher monster level than the player's attack and defense stats.

Strengths of Shieldbutting

  • Can be used against monsters that the player cannot otherwise hit
  • Does not require a large MP pool and is often the most MP-efficient combat style when boosting ML
  • Requires a minimal set of perms to get started

Weaknesses of Shieldbutting

  • Requires the player to use a shield
  • Shieldbutt by itself does not do a lot of damage
  • Cannot be done using a ranged weapon


Skills which are critical to this combat style:

In its simplest form, the player casts entangling noodles on a monster so that they will not die while taking down the monster's life, and then shieldbutts the monster until dies. Shieldbutt is a skill which always hits, but does not do as much damage as some other skills. The noodles will allow the player to survive the multiple rounds of combat needed to kill this way.

Skills which are complementary to this combat style:

Shieldbutting with a Frumious Bandersnatch familiar allows the player to get longer-lasting noodles combined with the smust (stun) from shieldbutt and added damage. This is a powerful combat combination that is often employed by low-level players wanting to gain stats in a challenging high-level area such as the Hobopolis sewer. As long as the player gains initiative and has enough damage skills or damage-adding Stickers, even low-level Hardcore players can make use of sewer leveling.

Pasta-Slinging

Cast Flavour of Magic as appropriate for the zone in question, hit with Cannelloni Cannon until it dies.

Sauce-Slinging

This strategy gets complicated due to it being extremely powerful for Saucerors. See Sauce Synergy for details on this style of combat.